Generation I · #0066 — Superpower Pokémon
Machop, known as the Superpower Pokémon, is a Fighting-type Pokémon that has been a staple of the franchise since Generation I. Classified under the National Pokédex number 066, Machop represents the foundational member of a three-stage evolutionary line that culminates in the formidable Machamp. Despite its diminutive stature of just 0.8 meters tall and weighing only 19.5 kilograms, Machop possesses extraordinary physical capabilities that belie its small frame. With a base stat total of 305, Machop emphasizes physical prowess with an Attack stat of 80, supported by reasonable HP at 70, though its Special stats and Speed lag considerably behind. This Pokémon embodies the martial artist archetype, dedicating its existence to the pursuit of strength through rigorous training and mastery of combat disciplines across the globe.
0.8m
19.5kg
Superpower Pokémon
Male 75% / Female 25%
gray
upright
mountain
Increases Attack to 1.5× with a major status ailment.
Ensures all moves used by and against the Pokémon hit.
Raises Speed one stage upon flinching.
Machop is a humanoid, bipedal Pokémon distinguished by its blue-gray musculature that covers its entire frame. The creature features three prominent brown ridges adorning the top of its head, large red eyes set into a relatively flat face, and a distinctive pair of three thin, rib-like stripes running down either side of its chest. Its limbs terminate in five-fingered hands and toe-less feet, while a short, stubby tail completes its compact physique. What makes Machop truly remarkable from a biological perspective is the unique composition of its muscle tissue—these muscles possess the extraordinary property of never becoming sore or cramped, regardless of how intensively they are used in exercise. This physiological adaptation allows Machop to train continuously without the fatigue that would debilitate ordinary creatures, granting it sufficient power to hurl up to one hundred adult humans with ease. Such extraordinary strength comes from highly specialized muscle fibers that enable Machop to lift objects many times its own body weight, making it a marvel of Pokémon anatomy despite its modest size.
Machop exhibits a notable gender ratio skewing heavily toward males at seventy-five percent, compared to females at only twenty-five percent. This pronounced sexual dimorphism in population distribution is unusual within the Pokédex and may reflect the intense, masculine-coded martial artist archetype that defines the species. Breeding Machop falls within the Human-Like egg group, aligning with other humanoid Pokémon and allowing for specific breeding combinations and move pools. With a base friendship value of 70 (though this has varied across generations, reaching as high as 70 in later titles), Machop is reasonably receptive to trainer bonding, demonstrating moderate loyalty and companionship potential. The species has a medium-slow growth rate, meaning that training Machop to higher levels requires significant time investment compared to faster-growing species. Eggs require 20 cycles to hatch, translating to approximately 4,884 to 5,140 steps—a moderate incubation period that balances accessibility with the time commitment expected of dedicated trainers. A capture rate of 180 makes Machop relatively easy to catch in the wild, facilitating its early availability for trainers beginning their martial arts-focused teams.
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
tm00
sword shield
tm01
yellow
tm01
gold silver
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crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
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ultra sun ultra moon
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sun moon
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blue japan
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red green japan
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sword shield
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crystal
+622 more TMs/HMs
Machop occupies the first stage of a straightforward three-stage evolutionary progression within the Fighting-type family. At level 28, Machop evolves into Machoke, a more muscular and imposing form that builds upon its predecessor's athletic foundation. Machoke itself evolves into Machamp, the final and most powerful form, triggered through trade—a mechanic that emphasizes the community and connection aspects of Pokémon gameplay. This final evolution grants Machamp its iconic four-armed physiology, dramatically expanding its combat versatility and physical capabilities. The progression from Machop to Machamp represents a natural escalation of power and martial mastery, with each stage reflecting increased dedication to physical perfection. Unlike some evolutionary lines, the Machop family lacks Mega Evolution forms or other alternate transformations, maintaining its classic and straightforward progression throughout all game generations. The evolutionary journey mirrors the progression of a martial artist advancing through ranks and mastery levels, culminating in the ultimate fighting form.
kanto
+36 more
kanto
+15 more
kanto
johto
+37 more
hoenn
+6 more
hoenn
+3 more
hoenn
+3 more
kanto
+23 more
sinnoh
+21 more
sinnoh
+3 more
sinnoh
+9 more
sinnoh
+7 more
sinnoh
+4 more
sinnoh
+1 more
johto
+5 more
johto
kalos
+3 more
alola
+1 more
alola
kanto
+3 more
Machop exhibits an insatiable dedication to self-improvement through physical training, spending virtually all its waking hours working out and perfecting various martial arts disciplines. According to multiple Pokédex entries, Machop is never satisfied even after training intensively all day long, constantly seeking new challenges and techniques to master. The Pokémon's preferred training regimen involves lifting boulders and Graveler as though they were barbells, using these dense objects to build and strengthen its already formidable musculature. This species dwells primarily in mountainous regions, where the demanding terrain and abundant rocky resources facilitate its endless pursuit of strength. Machop's diet consists of highly nutritious foods that efficiently support muscle development and maintenance, fueling its relentless training schedule. Some particularly ambitious specimens are known to travel the world in quests to master all varieties of martial arts, seeking worthy opponents and new techniques. Once a Machop develops sufficient confidence in its abilities, it characteristically challenges the similarly martial-minded Makuhita to battle, viewing combat as both a test of skill and an opportunity for continued growth.
Loves to build its muscles. It trains in allstyles of martial arts to become even stronger.
Very powerful in spite of its small size. Its masteryof many types of martial arts makes it very tough.
Always brimming with power, it passes time bylifting boulders. Doing so makes it even stronger.
It loves to work out and build its muscles. It isnever satisfied, even if it trains hard all day long.
It trains by lifting rocks in the mountains. Itcan even pick up a GRAVELER with ease.
MACHOP’s muscles are special - they never get sore no matter how much they are used in exercise.This POKéMON has sufficient power to hurl a hundred adult humans.
MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travelthe world in a quest to master all kinds of martial arts.
It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
Its muscles never cramp however much it trains. It lives in the mountains away from humans.
Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once.
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts.
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Machop’s muscles are special—they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.
Machop exercises by hefting around a Graveler as if it were a barbell. There are some Machop that travel the world in a quest to master all kinds of martial arts.
It loves working out. As it gazes at its muscles, which continue to swell day by day, it becomes more and more dedicated to its training.
Once this Pokémon has gained enough confidence and muscle from training with its friends, it challenges Makuhita to a battle.
With its superhuman strength, it’s able to throw a hundred people all at the same time. Its strength comes from lifting Graveler every day.
It likes food that’s highly nutritious because its instincts drive it to build muscle efficiently.
Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.
The name Machop derives from a straightforward combination of 'machine' and 'chop,' referencing both its mechanical-like muscularity and its fighting-type propensity for striking attacks. The Japanese name, Wanriky, comes from 'wan' (one) and 'riky' (power or strength), emphasizing the singular focus on building strength that defines this Pokémon's character. The design itself draws heavy inspiration from human martial artists and muscular humanoid fighters, with its compact blue-gray frame evoking the aesthetic of a disciplined warrior. The three ridges on Machop's head may reference traditional martial arts imagery or serve as visual indicators of its Fighting-type nature, while the rib-like chest stripes emphasize the underlying musculature. The humanoid proportions and bipedal stance deliberately echo human fighters, making Machop instantly recognizable as a combat-focused Pokémon despite its relatively young evolutionary stage. This accessible, humanlike design made Machop an early favorite among players seeking fighting-type companions, and its simple yet effective aesthetic has endured across all generations of the franchise.
Machop can learn 78 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| bullet punch | steel | Physical | 40 | 100 | 30 |
| captivate | normal | Status | — | 100 | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| counter | fighting | Physical | — | 100 | 20 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| curse | ghost | Status | — | — | 10 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| double hit | normal | Physical | 35 | 90 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fissure | ground | Physical | — | 30 | 5 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| karate chop | fighting | Physical | 50 | 100 | 25 |
| leer | normal | Status | — | 100 | 30 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| mach punch | fighting | Physical | 40 | 100 | 30 |
| meditate | psychic | Status | — | — | 40 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock climb | normal | Physical | 90 | 85 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| rolling kick | fighting | Physical | 60 | 85 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| strength | normal | Physical | 80 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| tickle | normal | Status | — | 100 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| vacuum wave | fighting | Special | 40 | 100 | 30 |
| vital throw | fighting | Physical | 70 | — | 10 |
| wake up slap | fighting | Physical | 70 | 100 | 10 |
| work up | normal | Status | — | — | 30 |
In competitive Pokémon battles, Machop operates as a niche early-game physical attacker with limited competitive viability due to its modest base Attack of 80 and critical weaknesses in Speed and Special Defense at only 35 each. However, Machop's three available abilities provide interesting strategic options—Guts increases Attack by fifty percent when afflicted with a major status condition, potentially enabling setup strategies with deliberate status application; No Guard guarantees all moves used by and against Machop hit their targets, eliminating accuracy concerns but introducing reciprocal vulnerability; and its hidden ability Steadfast provides Speed increases upon flinching, offering defensive utility against flinch-inducing opponents. Machop's movepool emphasizes physical attacks typical of Fighting-types, with access to powerful moves like Low Kick, Vital Throw (its signature move in Generation II), and various martial arts techniques. The reality of competitive play, however, is that trainers typically evolve Machop into Machoke by level 28 and then into Machamp through trade as soon as possible, since Machamp's superior stats and four-armed moveset versatility outclass its base form dramatically. Machop may find occasional use in limited formats like Little Cup, where its raw Attack stat and Fighting-type coverage can pose challenges to specific metagames, though even in such contexts, the evolutionary line's later forms remain significantly more threatening.
Machop is a fighting type Pokemon.
Machop evolves into machoke, then into machamp.
Machop is weak to flying, psychic and fairy type moves.
Machop can be found in rock tunnel (kanto), kanto victory road 2 (kanto) and kanto route 10 (kanto) and 17 other locations.
Machop secured its place in Pokémon cultural consciousness as one of the original 151 Generation I Pokémon, appearing prominently in early anime episodes and trading card releases that helped establish the franchise's global phenomenon status. The species embodies the martial artist archetype that has proven eternally appealing to audiences, inspiring numerous trainers to build their teams around Fighting-type specialists. In the anime, Machop has appeared in various episodes showcasing its training routines and battles, though it has never achieved the same level of iconic status as Charizard or Blastoise. The Machop line, particularly through its evolution into four-armed Machamp, became synonymous with Fighting-type training montages and power progression narratives that resonated with viewers and players alike. Machop's design influenced subsequent Fighting-type Pokémon, establishing design language conventions around humanoid physiques and visible musculature that persist throughout the franchise. The species' dedication to self-improvement through training has made it a symbolic representative of perseverance and martial discipline within Pokémon lore, appearing in competitive contexts and trainer retrospectives as a foundational Fighting-type option that players often encounter early in their journeys.
Machop's availability varies significantly across the mainline Pokémon games and generations, reflecting both regional Pokédex classifications and game design decisions. In Generation I (Red, Blue, and Yellow), Machop appears with National Pokédex number 066 and maintains this designation throughout most subsequent games, though specific regional dex numbers shift considerably—appearing as number 140 in Gold/Silver/Crystal's Johto dex, 073 in Ruby/Sapphire/Emerald's Hoenn dex, and holding various positions in later regional classifications including Coastal Kalos (057), Alola (095 and 117 in their respective versions), and others. Wild encounters typically place Machop in mountainous or rocky terrain, aligning with its species description and lifestyle preferences. The species has appeared in nearly every mainline title since Generation I, from FireRed/LeafGreen through modern entries like Sword/Shield, Legends: Arceus, and upcoming Legends: Z-A. Machop's broad availability across generations reflects its status as a foundational Fighting-type option that Game Freak consistently includes to ensure players can access the archetype relatively early in their adventures. The species remains obtainable through standard wild encounters in most games, breeding in the Human-Like egg group, and trading mechanics, making it one of the more consistently available Pokémon for players seeking Fighting-type companions throughout the franchise's multi-decade history.