Generation I · #0068 — Superpower Pokémon
Machamp, known as the Superpower Pokémon, stands as National Pokédex entry #068 and represents the final evolutionary form of the Machop line. This Fighting-type Pokémon was introduced in Generation I and has become an iconic symbol of raw physical power and martial mastery within the Pokémon universe. With a base stat total of 505, Machamp boasts an exceptional Attack stat of 130, making it one of the most formidable physical attackers available to trainers. Standing at 1.6 meters tall and weighing 130 kilograms, this muscular humanoid creature embodies the pinnacle of fighting prowess. Machamp's reputation is further solidified by its Pokédex description, which states it is "known as the Pokémon that has mastered every kind of martial arts," suggesting that this evolution represents the absolute culmination of combat training and physical conditioning.
1.6m
130.0kg
Superpower Pokémon
Male 75% / Female 25%
gray
humanoid
mountain
Increases Attack to 1.5× with a major status ailment.
Ensures all moves used by and against the Pokémon hit.
Raises Speed one stage upon flinching.
Machamp's most distinctive biological feature is its four powerful arms, arranged in two pairs along its body—one pair in the conventional shoulder position and another pair positioned directly above, attached to the upper shoulders. The Pokémon possesses bluish-gray skin that contrasts sharply with its bright red eyes and large, pale yellow lips, creating an intimidating visage. Three brown ridges positioned above its eyes give Machamp a perpetually stern expression. Its physiology is heavily muscled throughout, with each of its four arms capable of independent, coordinated movement with remarkable speed. A notable contradiction exists in Machamp's physical capabilities: while individual Pokédex entries describe how "one arm alone can move mountains" and detail its ability to execute "megaton-level punches that send opponents flying clear over the horizon," other entries reveal that its "clumsy fingers prevent it from doing any precision work." This dichotomy suggests that Machamp's four arms, while extraordinarily powerful for combat purposes, lack the fine motor control necessary for delicate tasks, occasionally becoming tangled when attempting work requiring dexterity.
Machamp follows a gender ratio of 75% male to 25% female, a distribution that skews heavily toward male specimens and reflects traditional martial arts and combat sport representation in popular media. The Pokémon belongs to the Human-Like egg group, indicating that it reproduces in a manner similar to human families within the Pokémon breeding system. When breeding, Machamp exhibits a base friendship value of 70, suggesting a moderate level of affection toward its trainer from the moment it joins a team, though this can be increased through consistent positive interactions and care. The egg cycle for Machamp requires 20 cycles to hatch, equivalent to approximately 4,884 to 5,140 steps, making it moderately time-intensive to breed compared to faster-hatching Pokémon. Trainers seeking to breed Machamp lineage Pokémon should note that the evolutionary requirement involves trading, meaning careful planning is necessary to maintain desired natures and individual values across generations of breeding.
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
held-items
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Cost: 4000
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gold silver
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crystal
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red blue
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platinum
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emerald
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diamond pearl
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firered leafgreen
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ruby sapphire
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colosseum
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heartgold soulsilver
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lets go pikachu lets go eevee
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blue japan
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+689 more TMs/HMs
Machamp evolves from Machoke through trade, marking the culmination of the three-stage Machop evolutionary line that begins at level 28 when Machop reaches Machoke. This trade evolution mechanic emphasizes the bond between trainer and Pokémon, suggesting that Machoke only reaches its full potential when exchanged between trainers, a theme repeated throughout Generation I's design philosophy. In modern games, Machamp gains access to Gigantamax transformation if it possesses the Gigantamax Factor, allowing it to achieve Gigantamax Machamp—a dramatically enhanced form that showcases its four-armed physiology on a colossal scale. The Gigantamax form grants access to the exclusive G-Max move G-Max Chi Strike, delivering fighting-type attacks with unparalleled destructive potential. This transformation represents the ultimate expression of Machamp's martial prowess, channeling its fighting mastery through the Dynamax phenomenon to achieve power levels that transcend conventional battle mechanics.
Location data not available for this Pokémon in the database.
Machamp demonstrates a temperament heavily inclined toward combat and physical confrontation, with Pokédex entries noting that it "tends to leap into action before it thinks." The Pokémon's behavior reflects its mastery of martial arts, as it "quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles," employing sophisticated combat strategies that suggest significant intelligence and tactical awareness. In terms of capability, Machamp exhibits remarkable physical strength—it can "lift heavy loads with the greatest of ease" and is documented as being capable of hefting dump trucks without apparent difficulty. The Pokémon's primary application involves combat scenarios, where it uses its four powerful arms to "pin the limbs of its foe, then throws the victim over the horizon," indicating that Machamp combines grappling techniques with devastating throwing power. This suggests Machamp inhabits locations where it can engage in training or battles, though it remains adaptable enough to appear across diverse regions and environments throughout the Pokémon world.
Using its heavy muscles, it throws powerful punchesthat can send the victim clear over the horizon.
One arm alone can move mountains. Using all fourarms, this POKéMON fires off awesome punches.
It quickly swings its four arms to rock its opponentswith ceaseless punches and chops from all angles.
It uses its four powerful arms to pin the limbs ofits foe, then throws the victim over the horizon.
With four arms that react more quickly than itcan think, it can execute many punches at once.
MACHAMP has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causesits arms to get tangled. This POKéMON tends to leap into action before it thinks.
MACHAMP is known as the POKéMON that has mastered every kind of martial arts. If it grabs hold of the foe with its fourarms, the battle is all but over. The hapless foe is thrown far over the horizon.
It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.
Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Its superpowerful punches are said to knock the victim flying clear over the horizon.
It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Its four muscled arms slam foes with powerful punches and chops at blinding speed.
It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Its four muscled arms slam foes with powerful punches and chops at blinding speed.
Its four muscled arms slam foes with powerful punches and chops at blinding speed.
Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
It unleashes megaton-level punches that send opponents flying clear over the horizon.
It grasps its opponents with its four arms and twists them up in an intricate hold. People call it “the Machamp special.”
It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.
With four arms, it can attack and defend simultaneously. It’s said to have mastered every martial art in the world.
One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
With four arms that react more quickly than it can think, it can execute many punches at once.
In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.
The name Machamp derives from the English word "machine" combined with "champ," reflecting both its mechanical precision and champion-level combat ability. In Japanese, it is called Kairiky, a name that combines elements suggesting power and strength. The design itself draws heavily from humanoid martial arts masters and champions, with visual inspiration from professional wrestlers and fighting sports icons, evident in the golden power-saving belt it wears that resembles a championship wrestling belt. The four-armed concept represents the ultimate martial artist—a being capable of simultaneous attacks from multiple directions, embodying the fantasy of a perfectly coordinated combat specialist. The bluish-gray coloration conveys both strength and a certain coolness, while the exaggerated musculature emphasizes physical power. The design philosophy places Machamp at the intersection of human athleticism and superhuman capability, making it immediately recognizable as a fighting-type specialist while maintaining an aspirational quality that appeals to trainers seeking the ultimate physical combatant.
Machamp can learn 79 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulk up | fighting | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| curse | ghost | Status | — | — | 10 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fissure | ground | Physical | — | 30 | 5 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| karate chop | fighting | Physical | 50 | 100 | 25 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| mach punch | fighting | Physical | 40 | 100 | 30 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| role play | psychic | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| strength | normal | Physical | 80 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| vacuum wave | fighting | Special | 40 | 100 | 30 |
| vital throw | fighting | Physical | 70 | — | 10 |
| wake up slap | fighting | Physical | 70 | 100 | 10 |
In competitive Pokémon battles, Machamp functions primarily as a physical sweeper and wallbreaker, leveraging its exceptional 130 Attack stat to deal massive damage to unprepared opponents. Its movepool includes access to powerful attacks such as Close Combat, Stone Edge, and Earthquake, along with priority moves like Bullet Punch and Ice Punch, providing valuable coverage against diverse threats. Machamp's three available abilities each serve distinct competitive roles: Guts increases its Attack to 1.5× when affected by a major status ailment, making it an excellent partner for trick room or status-focused strategies; No Guard ensures all moves connect regardless of accuracy or evasion, enabling perfect accuracy for risky high-power moves like Stone Edge; and its Hidden Ability Steadfast raises Speed by one stage whenever it flinches, allowing Machamp to maintain momentum even when attacked by priority moves. However, Machamp's relatively modest Speed stat of 55 necessitates team support through Trick Room, priority moves, or strategic Pokemon choices to ensure it acts before faster opponents. Its defensive stats of 80 Defense and 85 Special Defense are adequate but unremarkable, requiring careful positioning to avoid being overwhelmed by faster opponents before it can attack.
Machamp is a fighting type Pokemon.
Machamp evolved from machoke that evolved from machop.
Machamp is weak to flying, psychic and fairy type moves.
Machamp has maintained significant presence in Pokémon media since Generation I, appearing as a notable Pokémon in the trading card game, where it has received numerous card variants reflecting its combat prowess across multiple generations. In the animated series, Machamp has appeared in various contexts, serving as both opponent and ally, with notable appearances highlighting its martial arts mastery and four-armed combat capabilities. The Pokémon has been featured in multiple Pokémon games as a desired late-game acquisition, recognized immediately by the fanbase as a symbol of physical strength and fighting-type dominance. Its appearance in Pokkén Tournament, POKÉMON Detective Pikachu, Super Smash Bros. Ultimate as an Assist Trophy, and Pokémon UNITE demonstrates its enduring relevance across diverse Pokémon media franchises. Machamp's iconic status as the ultimate martial artist has influenced fighting-game culture within the Pokémon community, inspiring countless trainers to seek out and train this powerhouse as a centerpiece of their competitive teams.
Machamp's availability varies significantly across the Pokémon game generations and regional versions. In the original Red, Blue, and Yellow versions, players could obtain Machamp through the standard evolution of Machoke via trade, making it a fully accessible Pokémon for any trainer willing to engage in game-to-game trading. Subsequent generations have maintained this availability pattern, though specific Pokédex numbers and locations have shifted between regions—holding local numbers such as 0142 in Gold/Silver/Crystal, 0075 in Ruby/Sapphire/Emerald, 0042 in Diamond/Pearl, and 0144 in HeartGold/SoulSilver. In more recent titles like Sword and Shield, Pokémon Legends: Arceus, and Scarlet/Violet, Machamp remains obtainable through various means including wild encounters, evolution chains, and Pokédex completion quests. The Pokémon's catch rate of 45 indicates moderate difficulty capturing wild specimens, requiring appropriate Poké Ball selection and battle tactics. Players seeking to add Machamp to their team should consult generation-specific location guides, as availability changes between games, though the fundamental requirement of trading Machoke to Machamp remains constant across all titles containing the complete evolution line.