Generation I · #0064 — Psi Pokémon
Kadabra, known as the Psi Pokémon and catalogued as #064 in the National Pokédex, is a Psychic-type Pokémon that first emerged in Generation I. As the intermediate evolution of the Abra line, Kadabra represents a significant leap in psychic prowess compared to its pre-evolved form. This mysterious Pokémon evolves from Abra upon reaching level 16 and serves as the bridge between the swift, teleporting Abra and the intellectually superior Alakazam. With a base stat total of 400 points, Kadabra excels primarily in special attack (120) and speed (105), establishing itself as a formidable offensive force in the psychic-type category. Its ability to learn an extensive movepool and access to three distinct abilities—Synchronize, Inner Focus, and the hidden ability Magic Guard—makes Kadabra a versatile choice for trainers seeking both offense and utility.
1.3m
56.5kg
Psi Pokémon
Male 75% / Female 25%
brown
upright
urban
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents flinching.
Protects against damage not directly caused by a move.
Kadabra is a primarily yellow, humanoid Pokémon with distinctive mammalian features that set it apart from most other psychic-types. Standing 1.3 meters tall and weighing 56.5 kilograms, this creature possesses two long, pointed ears crowning its head, with a striking red star marking its forehead. Its narrow, deep-set eyes convey an air of intelligence and mystery, while wide cheeks taper down to a thin snout adorned with mustache-like tufts of fur that differ between genders—males display significantly longer mustaches than females. Kadabra's physiology is uniquely segmented, featuring bulky shoulders, a thick brown chest, and a small abdomen marked by three red, wavy lines that appear to denote its psychic energy concentration. A large, thick tail encircles its lower body with a brown band near its base, and its thin arms terminate in three-fingered hands with white claws. Its legs possess prominent knees and large, three-toed feet with white claws arranged in a two-forward, one-backward configuration.
Kadabra exhibits a pronounced gender ratio of 75% male to 25% female, making males significantly more common in the wild and in breeding populations. This gender distribution is consistent across all generations and regions, reflecting design choices made during Kadabra's original conception. The most visible sexual dimorphism appears in the length of Kadabra's mustache-like fur tufts extending from its snout—males develop notably longer mustaches than females, creating an easily observable difference between the sexes. As a member of the Human-Like egg group, Kadabra can breed with other Pokémon in this category and passes down moves and abilities to its offspring through standard breeding mechanics. The species' base happiness value of 70 indicates moderate tameness, meaning freshly caught Kadabra may require some effort to bond with their trainers, though this improves through affection-building activities. With an egg hatch counter of 20 cycles (approximately 4,884 to 5,140 steps), Kadabra offspring require considerable incubation time before emerging, consistent with the growth rate classification of medium-slow. Trainers seeking specific natures, abilities, or movesets through breeding Kadabra will need patience and strategic planning to achieve their objectives.
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+685 more TMs/HMs
This Pokémon has visible differences between male and female forms.
Kadabra occupies a critical position within the Abra evolutionary line as the second stage in a three-stage progression. It evolves from Abra starting at level 16, at which point the young Pokémon's psychic faculties dramatically intensify, manifesting the more robust physical form and enhanced base stats that characterize Kadabra. Most significantly, Kadabra's special attack jumps from Abra's 105 base special attack to an impressive 120, while speed remains exceptional at 105—though slightly lower than Abra's 115. The final evolution occurs when Kadabra is traded to another trainer or exposed to a Linking Cord (depending on the generation), transforming it into Alakazam, which further elevates special attack to a phenomenal 135 and speed to 120. This trade-evolution mechanic emphasizes the interconnected nature of these three Pokémon and rewards players who engage with the trading system. Alakazam represents the ultimate expression of the line's psychic potential, but Kadabra serves as the crucial intermediary form where trainers first experience the balance between offensive power and speed that defines this evolutionary chain.
kanto
+17 more
kanto
+23 more
sinnoh
+16 more
sinnoh
+3 more
alola
+3 more
kanto
The most defining characteristic of Kadabra is its emission of powerful alpha waves, psychic vibrations so potent they induce severe headaches in those nearby and can cause extraordinary electromagnetic disturbances. According to various Pokédex entries, Kadabra's alpha waves are strong enough to make clocks run backward and cause machines to malfunction, demonstrating the intensity of its psychic field. Remarkably, these waves intensify further when Kadabra faces danger, suggesting that stress and threat trigger enhanced psychic output as a defensive mechanism. The creature's psychic abilities are intimately linked to a silver spoon it perpetually carries—this spoon amplifies the alpha waves generated by its brain, and without it, Kadabra is reportedly limited to only half of its normal telekinetic power. A gold spoon provides no amplification whatsoever, underscoring the specificity of silver's properties for channeling psychic energy. In terms of habitat preference, Kadabra appears to thrive in environments where it can exercise its considerable psychic abilities, and it is said that only trainers with particularly strong psychic constitutions can hope to successfully command this powerful Pokémon.
It emits special alpha waves from its body thatinduce headaches just by being close by.
Many odd things happen if this POKéMON is closeby. For example, it makes clocks run backwards.
It possesses strong spiritual power. The moredanger it faces, the stronger its psychic power.
If it uses its abilities, it emits specialalpha waves that cause machines to malfunction.
When it closes its eyes, twice as many alpha particles come out of the surface of its body.
KADABRA emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strongpsyche can hope to become a TRAINER of this POKéMON.
KADABRA holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain.Without the spoon, the POKéMON is said to be limited to half the usual amount of its telekinetic powers.
It is rumored that a boy with psychic abilities suddenly transformed into KADABRA while he was assisting research into extrasensory powers.
It happened one morning - a boy with extrasensory powers awoke in bed transformed into KADABRA.
It emits special alpha waves from its body that induce headaches just by being close.
If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
When it uses its psychic power, it emits strong ha waves that can ruin precision devices.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.
Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.
A theory exists that this Pokémon was a young boy who couldn’t control his psychic powers and ended up transformed into this Pokémon.
It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.
Kadabra’s presence infests televisions and monitors with creepy shadows that bring bad luck.
It possesses strong mental capabilities, but its psychic powers are halved when it’s not holding a silver spoon.
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.
This Pokémon’s telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.
There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.
Kadabra's design draws inspiration from stage magicians and mystical practitioners, evident in its humanoid posture and the iconic silver spoon it wields—a reference to telekinetic feats performed by magicians and psychics in popular culture. The name itself derives from the magical incantation 'abracadabra,' with Kadabra representing a phonetic variation that signals its advancement from Abra in both name and capability. Japanese nomenclature calls this Pokémon 'Yungerer' (ユンゲラー), a name entirely distinct from its English counterpart but equally evocative of psychic and mystical themes. The spoon motif is particularly significant, drawing parallels to Uri Geller, a famous illusionist and self-proclaimed psychic known for allegedly bending spoons through telekinetic power—a reference that influenced the design direction for the entire Abra line. Kadabra's prominent red star on its forehead echoes mystical symbolism associated with psychic enlightenment and cosmic forces, while its segmented body design and the three wavy red lines on its abdomen suggest concentrated psychic energy or spiritual power flowing through its form. The creature's yellow coloration, combined with its relatively thin frame, conveys a sense of otherworldly ethereality and distinction from earthly Pokémon.
Kadabra can learn 77 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| dig | ground | Physical | 80 | 100 | 10 |
| disable | normal | Status | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| embargo | dark | Status | — | 100 | 15 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| gravity | psychic | Status | — | — | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hypnosis | psychic | Status | — | 60 | 20 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| kinesis | psychic | Status | — | 80 | 15 |
| light screen | psychic | Status | — | — | 30 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| miracle eye | psychic | Status | — | — | 40 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recover | normal | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| role play | psychic | Status | — | — | 10 |
| safeguard | normal | Status | — | — | 25 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| teleport | psychic | Status | — | — | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon battles, Kadabra functions as a glass cannon offensive specialist capable of dealing substantial special attack damage with relatively modest bulk for its tier. Its base special attack of 120 represents respectable offensive pressure, while a speed tier of 105 provides excellent coverage and the ability to outpace numerous threats in competitive environments. The choice of ability profoundly impacts Kadabra's competitive viability: Synchronize copies burns, paralysis, and poison status conditions back onto the opponent who inflicted them, providing defensive utility against status-stall strategies; Inner Focus prevents flinching, offering protection against priority moves like Fake Out; and Magic Guard, its hidden ability, shields Kadabra from passive damage like entry hazards, weather effects, and status damage, dramatically extending its longevity. This combination makes Kadabra a flexible team component that can be tailored to various strategies. However, Kadabra's critical weakness lies in its poor defensive statistics—base defense of 30 and base HP of 40 create severe vulnerability to physical attacks and priority moves. Competitively speaking, Kadabra often appears in formats where it enjoys curated movepool options and faces threats at similar power levels, though it is generally outclassed by its evolved form, Alakazam, which possesses superior offensive stats and speed. Nevertheless, Kadabra serves valuable roles in Little Cup and similar restricted formats where its stat distribution and movepool make it a genuine competitive threat.
Kadabra is a psychic type Pokemon.
Kadabra evolves into alakazam.
Kadabra is weak to bug, ghost and dark type moves.
Kadabra can be found in cerulean cave (kanto), kanto route 8 (kanto) and sinnoh route 215 (sinnoh) and 3 other locations.
Kadabra achieved widespread recognition through its prominent appearance in the Pokémon animated series, most notably through Sabrina's Kadabra, the signature Pokémon of the Psychic-type gym leader in Cerulean City. Sabrina's Kadabra demonstrated the species' telekinetic prowess and psychic mastery in memorable battles, contributing significantly to public perception of Kadabra as an iconic and formidable Psychémon. The character has appeared in multiple episodes and special features, becoming one of the more recognizable gym leader Pokémon from the original series. In the trading card game, Kadabra has received numerous card iterations across different sets and eras, reflecting its popularity among collectors and competitive players. The species' mystical design and spoon-wielding nature have made it a favorite subject for fan art, fan fiction, and merchandise. Additionally, Kadabra experienced something of a cultural revival with the introduction of Pokémon Legends: Arceus and Pokémon Legends: Z-A, which featured the Pokémon in new regional contexts. The species has also been the subject of significant legal and cultural controversy surrounding its original name and alleged associations with spiritual practices, resulting in various localization considerations across different regions and time periods. Despite these controversies, Kadabra remains a beloved and recognizable member of the Pokémon pantheon.
Kadabra's availability across Pokémon games varies considerably depending on the generation and version. In the original Generation I games (Red, Blue, and Yellow), Kadabra appears as National Pokédex #064 and can be obtained by evolving Abra at level 16, or rarely encountered in specific locations. Throughout subsequent generations, Kadabra's wild encounter rates and availability locations have shifted—in Generation II (Gold, Silver, and Crystal), it holds National Pokédex #090, while in Generation III (Ruby and Sapphire), it is #040. Later games like FireRed and LeafGreen restore it to #064, maintaining consistency with the original Kanto region designation. In modern entries such as Pokémon Sword and Shield (Isle of Armor DLC, where it is #032), Pokémon Legends: Arceus (#059), and Pokémon Legends: Z-A (#063), Kadabra remains obtainable, though availability shifts with each generation's design choices. The most straightforward method to obtain Kadabra in most games involves catching Abra and leveling it to level 16, though some versions offer higher encounter rates in specific wild areas or post-game locations. Evolution into Alakazam traditionally requires trading Kadabra to another player or exposing it to a Linking Cord in certain games, though newer titles have introduced alternative evolution methods to accommodate players without trading partners. Its capture rate of 100 ensures that wild Kadabra, when encountered, can be reliably caught with standard Poké Balls, making it an accessible Pokémon for players at appropriate level ranges.