Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation III · #0355 — Requiem Pokémon
Duskull, known as the Requiem Pokémon, is a Ghost-type species introduced in Generation III that has captivated trainers and researchers with its mysterious nocturnal nature. As National Pokédex entry #355, Duskull occupies a unique position in the Ghost-type family, serving as the first evolutionary stage in a line that eventually leads to the formidable Dusknoir. With a base stat total of 295, Duskull excels in defensive capabilities, boasting impressive Defense and Special Defense stats of 90 each, making it surprisingly resilient despite its diminutive stature of only 0.8 meters and 15 kilograms. The species' signature ability, Levitate, allows it to evade all Ground-type moves, while its hidden ability Frisk reveals an opponent's held item upon entering battle, providing valuable strategic information during competitive encounters.
0.8m
15.0kg
Requiem Pokémon
Male 50% / Female 50%
black
arms
forest
Evades ground moves.
Reveals an opponent's held item upon entering battle.
Duskull's appearance is a haunting stylization of the Grim Reaper, with its body resembling a flowing black robe adorned with two bone-shaped patterns running down its back. The most distinctive feature is its spectral visage: a skull-like mask housing a single floating scarlet eye that glows with an eerie luminescence. This singular eye possesses remarkable power; according to Pokédex accounts, a mere glare from it can freeze even the most burly grown-ups in utter fear. The creature's ethereal nature allows it to become completely invisible, a trait that proves invaluable for stalking prey undetected. Duskull's composition is entirely spectral, granting it the ability to pass through any wall regardless of thickness—a supernatural ability that defines its interaction with the physical world. Unlike its evolution Dusclops, which develops additional appendages, Duskull maintains its simpler robed form, suggesting that the evolution process involves both physical development and spiritual fortification as it matures.
Duskull exhibits a perfectly balanced gender distribution, with exactly 50% of the species being male and 50% female, allowing for straightforward breeding in the Amorphous Egg Group. This Egg Group classification reflects Duskull's amorphous, non-corporeal nature, grouping it with other spectral and gelatinous Pokémon that lack clearly defined biological structures. The species has a notably low base happiness of 35, significantly lower than the standard 70, suggesting that Duskull are naturally aloof, independent creatures that develop trust with their trainers only through dedicated effort and care. With a hatch counter of 25 cycles—approximately 6,169 to 6,425 steps—Duskull eggs take a moderate amount of time to incubate compared to other Ghost-types. The relatively quick growth rate of Duskull means that trainers can expect steady progression toward evolution at level 37 without excessive grinding or extended gameplay periods. Its placement in the Amorphous Egg Group alongside Pokémon like Gastly, Haunter, and other formless creatures suggests that Duskull's reproduction follows supernatural rather than conventional biological mechanisms.
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
tm03
crystal
tm03
gold silver
tm03
lets go pikachu lets go eevee
tm04
emerald
tm04
firered leafgreen
tm04
ruby sapphire
tm04
diamond pearl
tm04
xd
tm04
heartgold soulsilver
tm04
black white
tm04
colosseum
tm04
platinum
tm04
sun moon
tm04
ultra sun ultra moon
tm04
x y
tm04
omega ruby alpha sapphire
+637 more TMs/HMs
Duskull follows a straightforward two-stage evolutionary progression within its family line. At level 37, Duskull evolves into Dusclops, a Ghost-type that gains significant stat improvements across the board, particularly in its Attack and Special Attack stats. The evolution represents a physical and spiritual maturation, with Dusclops developing a more humanoid form compared to Duskull's simpler robed appearance. The final evolution occurs when Dusclops is traded while holding a Reaper Cloth, transforming into Dusknoir, a Ghost-type that boasts enhanced offensive capabilities and a more elaborate appearance. This three-stage evolutionary line showcases the progression from a small, defensive specter into an increasingly formidable supernatural entity. The requirement of a held item and trade mechanism for the final evolution emphasizes the bond between trainer and Pokémon, reflecting how Duskull's journey from isolated nocturnal hunter to powerful ghost requires both external facilitation and partnership.
hoenn
+97 more
hoenn
hoenn
sinnoh
+1 more
sinnoh
+7 more
sinnoh
+2 more
sinnoh
Duskull is a fiercely nocturnal Pokémon that thrives under the cloak of darkness, primarily inhabiting thick forests and mountainous regions where moonlight barely penetrates. Once this Pokémon selects a target, it demonstrates relentless pursuit, doggedly following the intended victim until the break of dawn—a behavioral pattern that underscores its predatory nature. According to various Pokédex entries, Duskull feeds on the vital energy of children, leaving victims with an intense chill after being drained of their life force. The species has earned a sinister reputation in Pokémon lore as a disciplinary figure; parents traditionally invoke Duskull's name to frighten misbehaving children into obedience, warning that the specter will spirit away disobedient youngsters who earn maternal scoldings. Duskull actively loves the crying of children and takes particular pleasure in startling bad children by phasing through walls, a characteristic that blends its supernatural abilities with its predatory instincts. This nocturnal hunter abandons all pursuits at sunrise, retreating into darkness as daylight approaches.
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target,it will doggedly pursue the intended victim until the break of dawn.
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehavingchildren that this POKéMON will spirit away bad children who earn scoldings from their mothers.
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
Duskull's name derives from the English words 'dusk' and 'skull,' perfectly encapsulating its twilight nature and skeletal visage. The Japanese name, Yomawaru (ヨマワル), combines elements suggesting night and wandering, emphasizing its nocturnal wandering behavior. The design philosophy centers on creating a distinctly non-threatening yet unsettling appearance—unlike more overtly monstrous Ghost-types, Duskull's Grim Reaper aesthetic suggests inevitability and fate rather than aggression. Its single floating eye recalls classical depictions of supernatural entities across multiple cultures, while the bone patterns on its back reference both skeletal imagery and the traditional scythe-wielding figure of death personified. The creature's hood-like form, rendered in deep black, creates a silhouette that is instantly recognizable while remaining somewhat ambiguous—observers cannot clearly distinguish where the Pokémon's actual body ends and its spectral robes begin. This visual design effectively communicates Duskull's liminal existence between the physical and spiritual realms, making it one of the most thematically cohesive Ghost-type designs in the franchise.
Duskull can learn 83 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| absorb | grass | Special | 20 | 100 | 25 |
| ally switch | psychic | Status | — | — | 15 |
| astonish | ghost | Physical | 30 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| curse | ghost | Status | — | — | 10 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| destiny bond | ghost | Status | — | — | 5 |
| disable | normal | Status | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint attack | dark | Physical | 60 | — | 20 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| gravity | psychic | Status | — | — | 5 |
| grudge | ghost | Status | — | — | 5 |
| haze | ice | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| imprison | psychic | Status | — | — | 10 |
| infestation | bug | Special | 20 | 100 | 20 |
| leech life | bug | Physical | 80 | 100 | 10 |
| leer | normal | Status | — | 100 | 30 |
| mean look | normal | Status | — | — | 5 |
| memento | dark | Status | — | 100 | 10 |
| mimic | normal | Status | — | — | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| ominous wind | ghost | Special | 60 | 100 | 5 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| phantom force | ghost | Physical | 90 | 100 | 10 |
| poltergeist | ghost | Physical | 110 | 90 | 5 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow sneak | ghost | Physical | 40 | 100 | 30 |
| skill swap | psychic | Status | — | — | 10 |
| skitter smack | bug | Physical | 70 | 90 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spite | ghost | Status | — | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| taunt | dark | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| will o wisp | fire | Status | — | 85 | 15 |
| wonder room | psychic | Status | — | — | 10 |
In competitive play, Duskull's effectiveness is severely limited by its terrible offensive stats—Attack and Special Attack base values of merely 40 and 30 respectively—making it unsuitable for any offensive role despite its Ghost typing providing access to moves like Shadow Ball and Hex. However, Duskull's legitimate competitive niche emerges through its defensive capabilities and utility options. The base 90 Defense and Special Defense stats provide a surprisingly sturdy platform for a Pokémon of its size, though its pitiful base 20 HP severely undermines these defensive values, resulting in inadequate bulk for most competitive formats. The Levitate ability proves invaluable, providing immunity to Ground-type moves and entry hazards like Spikes and Toxic Spikes, making Duskull an excellent switch-in against Ground-type attackers like Excadrill or Garchomp. The hidden ability Frisk offers reconnaissance capabilities, allowing Duskull to identify opponent held items upon entry, providing crucial information for team coordination. In lower-tier competitive formats like Little Cup—where unevolved Pokémon are permitted—Duskull becomes considerably more viable, leveraging its defensive stats and access to moves like Will-O-Wisp, Curse, and Trick Room to support its team. However, in standard competitive tiers, Duskull remains vastly outclassed by its evolutions, particularly Dusknoir, which provides substantially improved offensive and defensive capabilities.
Duskull is a ghost type Pokemon.
Duskull evolves into dusclops, then into dusknoir.
Duskull is weak to ghost and dark type moves.
Duskull can be found in mt pyre (hoenn), hoenn route 123 (hoenn) and hoenn route 121 (hoenn) and 4 other locations.
Duskull has maintained a consistent presence in Pokémon media since its introduction in Generation III, becoming an iconic representation of supernatural and nocturnal themes within the franchise. The species frequently appears in anime episodes exploring ghost-themed narratives, often portrayed as a mischievous but ultimately non-malicious spirit that becomes endearing when properly understood. In the manga adaptations, particularly Pokémon Adventures, Duskull appears as a significant character within the larger narrative arcs, demonstrating the species' narrative versatility beyond its typically antagonistic depiction in Pokédex entries. Trading card game implementations have featured Duskull across numerous expansions, with varying artwork emphasizing its spectral and foreboding nature. The species' cultural role as a disciplinary ghost in Pokémon lore parallels real-world folklore traditions across multiple cultures, where supernatural entities serve as cautionary figures to encourage behavioral compliance in children. Duskull's design has influenced subsequent Ghost-type introductions, establishing a template for how Pokémon can embody death and supernatural phenomena while remaining accessible and appealing to the franchise's predominantly young audience. The species represents a crucial evolution in how Pokémon portrays darker themes, proving that ghost-based creatures need not be overtly frightening to be effective narrative and gameplay elements.
Duskull's availability varies significantly across Pokémon generations and regional dexes, reflecting the species' importance to the Ghost-type ecosystem. In Generation III, Duskull appears in Ruby and Sapphire with a base Pokédex number of 148, primarily encountered in specific locations that emphasize its nocturnal nature. The species maintains consistent availability across subsequent generations, though its regional Pokédex classification changes—appearing as #189 in Platinum, #153 in Omega Ruby and Alpha Sapphire, and #135 in Sword and Shield. Duskull's encounter rate of 190, combined with a relatively high catch rate suitable for standard Poké Balls with full health (24.8%), makes it reasonably obtainable for trainers who actively seek it during nighttime hours or in appropriate locations. The fast growth rate ensures that captured Duskull quickly progress toward evolution at level 37, providing trainers with relatively rapid access to Dusclops for team building purposes. In recent generations including Legends: Arceus and The Teal Mask DLC for Pokémon Scarlet and Violet, Duskull maintains availability as #158 and #139 respectively, demonstrating the species' continued relevance to modern Pokémon gameplay. For trainers seeking the complete evolution line, Duskull serves as an accessible entry point requiring only moderate progression to unlock the superior defensive and offensive statistics of its evolutions.