Pokemondex
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dusknoir

Generation IV · #0477 — Gripper Pokémon

Dusknoir, known in Japan as Yonoir (ヨノワール), is a Ghost-type Pokémon introduced in Generation IV that represents the final evolution in the Duskull family. As the Gripper Pokémon, Dusknoir stands as one of the most distinctive spiritual entities in the Pokémon world, commanding respect and fear in equal measure. With a base stat total of 525, Dusknoir excels in defensive capabilities, boasting impressive Defense and Special Defense stats of 135 each, while maintaining a respectable Attack stat of 100. This defensive-oriented stat distribution makes Dusknoir an excellent wall in competitive play, though its notably low HP and Speed stats of 45 apiece require careful team building and strategic positioning. The Pokémon evolves from Dusclops when traded while holding a Reaper Cloth, completing a three-stage evolutionary line that traces back to the small Duskull, and it is classified as neither legendary nor mythical, making it accessible to trainers seeking a formidable Ghost-type ally.

Base Stats

HP45
Attack100
Defense135
Sp. Atk65
Sp. Def135
Speed45
Total525
Height

2.2m

Weight

106.6kg

Category

Gripper Pokémon

Gender

Male 50% / Female 50%

Color

black

Shape

arms

Abilities
Pressure

Increases the PP cost of moves targetting the Pokémon by one.

FriskHidden

Reveals an opponent's held item upon entering battle.

Dusknoir Biology & Physical Characteristics

Dusknoir is a predominantly black Pokémon with a striking, almost cyclops-like appearance that emphasizes its otherworldly nature. Its cylindrical head is light gray with a single large yellow eye featuring a red pupil, giving it an unsettling yet hypnotic gaze that seems to pierce between dimensions. Atop its head sits a short yellow antenna with a distinctive disc-shaped tip, which serves as a mystical receiver for transmissions from the spirit world itself. The antenna's purpose is central to Dusknoir's role as a psychopomp, allowing it to perceive commands from beyond the veil. Surrounding the base of its neck are six flat projections that resemble an upturned collar, creating an almost regal appearance. Dusknoir's body is equally remarkable, featuring well-developed arms with large gray hands banded in yellow near the wrists, capable of gripping and restraining its targets with considerable strength. Its torso displays two almond-shaped markings on the front and two circular markings on the back, all resembling eyes, suggesting a Pokémon that sees across multiple planes of existence simultaneously. A yellow band encircles its body, zigzagging along the front and curving dramatically across the back, while its lower body tapers into a wispy, ethereal tail that seemingly floats rather than rests upon solid ground. Most chillingly, Dusknoir possesses a mouth on its belly, described in Pokédex entries as capable of swallowing targets whole, though it reportedly disgorges the body after consuming the soul—a detail that underscores its predatory nature as a creature of the afterlife.

Pokedex Numbers

national#477
extended sinnoh#191
conquest gallery#71
updated hoenn#155
galar#137
hisui#160
kitakami#141

Training

EV Yield1 Defense, 2 Sp. Def
Catch Rate45
Base Happiness35
Base Exp.236
Growth Ratefast

Breeding

Egg Groupsindeterminate
GenderMale 50% / Female 50%
Egg Cycles25 (6630 steps)

Dusknoir Breeding, Gender Ratio & Egg Groups

Dusknoir exhibits a balanced gender ratio with 50 percent male and 50 percent female individuals occurring in nature, allowing trainers to breed Dusknoir of either sex with equal likelihood. Despite this gender balance, Dusknoir belongs to the Amorphous egg group, which consists of Pokémon without clearly defined physical forms or traditional anatomies. This classification reflects Dusknoir's otherworldly, spirit-based nature—its pliant body and ethereal composition place it among creatures like Gengar, Haunter, and other supernatural entities that transcend conventional biological categories. The breeding mechanics for Dusknoir involve placing a male and female of compatible egg groups at a Pokémon daycare, though obtaining a Dusknoir for breeding purposes requires first evolving a Dusclops through trade with a Reaper Cloth. The base happiness value of 35 is notably lower than average, reflecting Dusknoir's aloof and potentially menacing demeanor—these Pokémon do not form bonds easily with trainers and require considerable effort to befriend and trust. Eggs produced by Dusknoir hatch relatively quickly, requiring 25 egg cycles (approximately 6,169 to 6,425 steps) to produce a Duskull, allowing trainers to complete the breeding cycle efficiently. The growth rate is classified as fast, meaning Dusknoir reaches higher levels with less experience than Pokémon with other growth rates, making it a reasonably efficient choice for leveling despite its spiritual origins.

Held Items

Kasib Berry
diamond5%
Kasib Berry
pearl5%
Kasib Berry
platinum5%
Kasib Berry
heartgold5%
Kasib Berry
soulsilver5%
Kasib Berry
black5%
Kasib Berry
white5%
Kasib Berry
black 25%
Kasib Berry
white 25%
Spell Tag
omega ruby5%
Spell Tag
alpha sapphire5%
Spell Tag
sun5%
Spell Tag
moon5%
Spell Tag
ultra sun5%
Spell Tag
ultra moon5%

Sprites

dusknoir Front
Front
dusknoir Back
Back
dusknoir Shiny Front
Shiny Front
dusknoir Shiny Back
Shiny Back
dusknoir Home
Home
dusknoir Home Shiny
Home Shiny
dusknoir Showdown
Showdown
dusknoir Showdown Shiny
Showdown Shiny

Held Items

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

kasib-berry

type-protection

Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.

Cost: 80

spell-tag

type-enhancement

Held: Ghost-Type moves from holder do 20% more damage.

Cost: 1000

spell-tag

type-enhancement

Held: Ghost-Type moves from holder do 20% more damage.

Cost: 1000

spell-tag

type-enhancement

Held: Ghost-Type moves from holder do 20% more damage.

Cost: 1000

spell-tag

type-enhancement

Held: Ghost-Type moves from holder do 20% more damage.

Cost: 1000

spell-tag

type-enhancement

Held: Ghost-Type moves from holder do 20% more damage.

Cost: 1000

spell-tag

type-enhancement

Held: Ghost-Type moves from holder do 20% more damage.

Cost: 1000

TMs & HMs

tm00

sword shield

tm01

yellow

tm01

red blue

tm01

platinum

tm01

emerald

tm01

diamond pearl

tm01

firered leafgreen

tm01

ruby sapphire

tm01

xd

tm01

colosseum

tm01

heartgold soulsilver

tm01

lets go pikachu lets go eevee

tm01

blue japan

tm01

red green japan

tm01

sword shield

tm02

crystal

tm02

gold silver

tm02

lets go pikachu lets go eevee

tm03

crystal

tm03

gold silver

+852 more TMs/HMs

Dusknoir Evolution, Mega Evolution & Special Forms

Dusknoir represents the culmination of the Duskull evolutionary line, evolving from Dusclops through a trade-based mechanism requiring the Reaper Cloth as a held item. This evolution mechanic emphasizes the spiritual significance of Dusknoir's form—the Reaper Cloth, an item evocative of death's traditional imagery, serves as the catalyst transforming the already-ghostly Dusclops into a more powerful and otherworldly entity. The evolution process substantially enhances Dusknoir's defensive capabilities and attacking power compared to its pre-evolution form, with Attack rising to 100 and Defense and Special Defense both reaching 135, making it significantly bulkier. The base stat total of 525 represents a meaningful jump from Dusclops, though the Speed stat remains problematically low at 45, indicating that Dusknoir is designed as a slow, defensive Pokémon that should move later in turn order during battle. Dusknoir does not have a Mega Evolution form, which is consistent with the Pokémon introduced in Generation IV that generally lack Mega Evolution options. The evolution is exclusive to the Sinnoh region's mythology and mechanics, though it has been made available in subsequent generations through various remakes and expansions. Players seeking to obtain Dusknoir must engage in the multiplayer trade system, fostering community interaction and emphasizing the role of connection in achieving this spiritual transformation.

Where to Find

Location data not available for this Pokémon in the database.

Dusknoir Behaviour and Natural Habitat

Dusknoir occupies a unique ecological and spiritual niche, serving as a guide and shepherd of souls rather than inhabiting a traditional physical habitat. According to various Pokédex entries, Dusknoir appears to those whose lives have come to an end, arriving to escort their souls to the afterlife in worlds unknown. The antenna on its head receives transmissions from the spirit world that compel it to abduct people and Pokémon, though the extent of Dusknoir's own willpower in these actions remains shrouded in mystery. In Pokémon Legends: Arceus, it is noted that Dusknoir rarely makes mistakes in identifying the deceased, though it has been known to mistakenly claim the souls of those who still possess life within them—a haunting detail that suggests even spiritual entities can err in their cosmic duties. Dusknoir is said to take lost spirits into its pliant body and guide them toward their destined rest, acting as a living conduit between the mortal realm and whatever lies beyond. Its feared reputation spans cultures within the Pokémon world, with trainers and civilians alike recognizing it as a harbinger of the transition between life and death. This Pokémon typically remains hidden from the living world, only manifesting when spiritual circumstances demand its presence, making encounters with Dusknoir exceptionally rare and deeply unsettling.

Pokedex Entries

diamondpearl

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

platinum

It is said to take lost spirits into its pliant body and guide them home.

heartgoldsoulsilver

This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.

blackwhite

It is said to take lost spirits into its pliant body and guide them home.

black 2white 2

It is said to take lost spirits into its pliant body and guide them home.

x

It is said to take lost spirits into its pliant body and guide them home.

y

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

omega ruby

It is said to take lost spirits into its pliant body and guide them home.

alpha sapphire

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

sword

At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.

shield

With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.

legends arceus

Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.

Dusknoir Name Origin & Design Inspiration

Dusknoir's name in English combines 'dusk,' referring to the twilight hours when the boundary between day and night blurs, with 'noir,' a French word for black that evokes mystery and darkness. This nomenclature perfectly encapsulates the Pokémon's role as a creature of liminal spaces—existing between life and death, light and shadow. The Japanese name Yonoir derives from the word 'yōrō' (妖老), meaning ghostly and aged, reflecting its position as an ancient spirit entity guiding souls. The design itself draws inspiration from traditional reaper imagery and spectral mythology, with the antenna functioning as a mystical receiver reminiscent of radio towers or lightning rods, but receiving signals from the supernatural rather than the electromagnetic spectrum. The single eye and cyclops-like appearance may reference mythological one-eyed creatures, while the mouth on its belly suggests influences from various folk traditions depicting entities that consume in unconventional ways. The color scheme of black with gray and yellow accents creates a distinctly spectral appearance that distinguishes Dusknoir from other Ghost-types, making it immediately recognizable as a Pokémon of significant supernatural power and otherworldly origin. The collar-like projections around its neck may be inspired by official or noble attire, suggesting Dusknoir's role as a dignified, if terrifying, conductor of souls.

Learnable Moves

Dusknoir can learn 103 moves:

Move
Type
Cat.
Power
Acc.
PP
absorbgrass
Special
2010025
ally switchpsychic
Status
15
astonishghost
Physical
3010015
attractnormal
Status
10015
bindnormal
Physical
158520
blizzardice
Special
110705
body slamnormal
Physical
8510015
brick breakfighting
Physical
7510015
bulldozeground
Physical
6010020
calm mindpsychic
Status
20
captivatenormal
Status
10020
charge beamelectric
Special
509010
confidenormal
Status
20
confuse rayghost
Status
10010
curseghost
Status
10
dark pulsedark
Special
8010015
darkest lariatdark
Physical
8510010
destiny bondghost
Status
5
disablenormal
Status
10020
double teamnormal
Status
15
dream eaterpsychic
Special
10010015
earthquakeground
Physical
10010010
embargodark
Status
10015
endurenormal
Status
10
facadenormal
Physical
7010020
fire punchfire
Physical
7510015
flashnormal
Status
10020
flingdark
Physical
10010
focus blastfighting
Special
120705
focus punchfighting
Physical
15010020
foresightnormal
Status
40
frustrationnormal
Physical
10020
future sightpsychic
Special
12010010
giga impactnormal
Physical
150905
gravitypsychic
Status
5
hard presssteel
Physical
010010
hazeice
Status
30
headbuttnormal
Physical
7010015
helping handnormal
Status
20
hexghost
Special
6510010
hidden powernormal
Special
6010015
hyper beamnormal
Special
150905
ice beamice
Special
9010010
ice punchice
Physical
7510015
icy windice
Special
559515
imprisonpsychic
Status
10
infestationbug
Special
2010020
laser focusnormal
Status
30
leech lifebug
Physical
8010010
leernormal
Status
10030
mean looknormal
Status
5
mega kicknormal
Physical
120755
mega punchnormal
Physical
808520
mementodark
Status
10010
metronomenormal
Status
10
mud slapground
Special
2010010
natural giftnormal
Physical
10015
night shadeghost
Special
10015
ominous windghost
Special
601005
pain splitnormal
Status
20
paybackdark
Physical
5010010
phantom forceghost
Physical
9010010
poltergeistghost
Physical
110905
power up punchfighting
Physical
4010020
protectnormal
Status
10
psych upnormal
Status
10
psychicpsychic
Special
9010010
pursuitdark
Physical
4010020
rain dancewater
Status
5
restpsychic
Status
5
returnnormal
Physical
10020
revengefighting
Physical
6010010
rock sliderock
Physical
759010
rock smashfighting
Physical
4010015
rock tombrock
Physical
609515
roundnormal
Special
6010015
secret powernormal
Physical
7010020
shadow ballghost
Special
8010015
shadow punchghost
Physical
6020
shadow sneakghost
Physical
4010030
skill swappsychic
Status
10
skitter smackbug
Physical
709010
sleep talknormal
Status
10
snatchdark
Status
10
snorenormal
Special
5010015
spiteghost
Status
10010
strengthnormal
Physical
8010015
substitutenormal
Status
10
sucker punchdark
Physical
701005
sunny dayfire
Status
5
swaggernormal
Status
8515
swiftnormal
Special
6020
tauntdark
Status
10020
telekinesispsychic
Status
15
tera blastnormal
Special
8010010
thiefdark
Physical
6010025
thunder punchelectric
Physical
7510015
tormentdark
Status
10015
toxicpoison
Status
9010
trickpsychic
Status
10010
trick roompsychic
Status
5
will o wispfire
Status
8515
wonder roompsychic
Status
10

Dusknoir Competitive Battle Guide

Dusknoir occupies a defensive niche in competitive Pokémon battles, leveraging its exceptional Defense and Special Defense stats of 135 each to function as a reliable wall capable of absorbing substantial damage from both physical and special attackers. With an Attack stat of 100, Dusknoir can deal respectable damage despite not being an offensive powerhouse, and it benefits from a diverse movepool that includes strong Ghost-type attacks like Shadow Punch and Shadow Ball, as well as utility moves like Will-O-Wisp, Trick Room, and Stealth Rock. The Pressure ability is Dusknoir's signature trait in competitive play, increasing the PP cost of moves targeting it by one, which can be invaluable in stall or defensive strategies that aim to outlast opponents through careful resource management. The hidden ability Frisk, available through special distributions or breeding, reveals an opponent's held item upon Dusknoir's entry to battle, providing crucial information for strategic planning. Dusknoir's critical weakness lies in its abysmal Speed stat of 45, making it one of the slowest Pokémon in competitive tiers, requiring trainers to embrace its slow nature through strategies like Trick Room or by using it as a defensive check against specific threats. Its Ghost typing grants useful immunities to Normal and Fighting attacks while resisting Poison, making it a solid answer to physical attackers. However, Dusknoir's relatively low HP of 45 means that despite excellent defenses, it can still be overwhelmed by concentrated attacks or special threats that bypass its defensive stats.

Commonly Asked Questions About Dusknoir

What type is Dusknoir?

Dusknoir is a ghost type Pokemon.

What does Dusknoir evolve from?

Dusknoir evolved from dusclops that evolved from duskull.

What are Dusknoir's weaknesses?

Dusknoir is weak to ghost and dark type moves.

Dusknoir Cultural Impact & Franchise History

Dusknoir has established itself as a memorable and beloved Ghost-type Pokémon within the franchise, particularly among fans of the Sinnoh region and Generation IV. The Pokémon featured prominently in the Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky games, where it appeared as a significant character, gaining widespread recognition through this narrative context. In the Pokémon Trading Card Game, Dusknoir has received several card prints that showcase its spiritual nature and defensive capabilities, making it a valued inclusion in Ghost-type and control-focused deck strategies. The anime has featured Dusknoir in various appearances, with the most notable being its role in the main series, where its supernatural abilities and mysterious demeanor contributed to the show's exploration of Pokémon with connections to the spirit world. Dusknoir's unique design and lore have made it a favorite subject for fan art and creative interpretations exploring themes of death, spirituality, and the relationship between the living and spiritual realms. The Pokémon has also influenced subsequent Ghost-type designs in later generations, as its success demonstrated the appeal of Ghost-types that embrace their supernatural origins rather than simply being spectral versions of existing creatures. In competitive communities, Dusknoir has maintained a loyal following despite not being tier-defining, with players appreciating its distinct defensive profile and the strategic depth afforded by its movepool and abilities.

Where to Find Dusknoir in Every Pokémon Game

Dusknoir's availability varies significantly across different Pokémon games, reflecting its status as a Generation IV addition with limited distribution in some earlier generations. In the core games of Generation IV, namely Diamond, Pearl, and Platinum, Dusknoir can be obtained by trading Dusclops holding a Reaper Cloth, with Dusclops itself available in the Sinnoh region's post-game areas. In Generation V Black and White games, Dusknoir was not available in the regional Pokédex but could be transferred from previous generations using Poké Transfer or the Dream World. Generation VI's X and Y games included Dusknoir in the National Pokédex with availability in the post-game, while Omega Ruby and Alpha Sapphire provided improved accessibility through the Dex Nav system. In Generation VII's Sun and Moon games, Dusknoir was not available in the base games but could be transferred through the Pokébank service, and Ultra Sun and Ultra Moon similarly required transfer or breeding to obtain. Generation VIII's Sword and Shield included Dusknoir in the Pokédex with availability through the base game or DLC expansions, with the Shining Pearl remake providing Generation IV availability mirroring the originals. Generation IX's Scarlet and Violet currently do not feature Dusknoir in their regional Pokédex, though it remains obtainable through Pokémon Home transfer from previous generations. Pokémon Legends: Arceus, set in ancient Sinnoh, featured Dusknoir with a special role in the narrative, allowing trainers in that game to obtain it through the main story progression or post-game activities, making it particularly accessible in that title.