Weak to (2x damage):
Resistant to (½x damage):
Generation IV · #0476 — Compass Pokémon
Probopass, known as the Compass Pokémon, is a Rock/Steel-type introduced in Generation IV that represents a remarkable evolution of the simpler Nosepass. This bulky Pokémon stands 1.4 meters tall and weighs a substantial 340 kilograms, making it one of the heavier Rock-type species. Its National Pokédex number is #476, and it occupies a unique niche in competitive play and collection alike due to its exceptional defensive capabilities. With a base stat total of 525, Probopass has carved out a reputation as one of the most defensively oriented Pokémon of its generation, boasting a defense stat of 145 and special defense of 150—numbers that place it among the most physically and specially resilient creatures in the entire Pokédex.
1.4m
340.0kg
Compass Pokémon
Male 50% / Female 50%
gray
heads
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents steel opponents from fleeing or switching out.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Probopass's most distinctive biological feature is its three small satellite units called Mini-Noses, which the main body controls through magnetic force. These appendages extend from its sides and back, creating a unique formation that allows Probopass to attack from multiple directions simultaneously. The creature's body is composed of durable stone material, colored predominantly blue-gray, with its most recognizable feature being the oversized red nose positioned prominently on its face. Atop its head sits a large red, hat-like magnet that serves as the epicenter of its powerful magnetic field. Its most notable aesthetic quirk is a bushy black mustache composed of iron sand particles attracted by its magnetic nose, giving it a distinguished and almost comical appearance. The main body exudes powerful magnetism across its entire form, which enables it to levitate and, according to Pokédex entries from Pokémon Sun, radiates such an intense field that nearby electrical appliances become unusable. This magnetic prowess is further enhanced by its ability to use iron sand to form rocks, which it weaponizes to destroy prey.
Probopass has a balanced gender ratio of 50% male and 50% female, allowing for straightforward breeding mechanics within the Pokémon breeding system. The species belongs to the Mineral egg group, which includes other rock and metal-based Pokémon, limiting its breeding compatibility to creatures within that category. When two compatible Pokémon breed, eggs will hatch after 20 cycles, translating to approximately 4,884–5,140 steps in the overworld depending on specific factors. Offspring from breeding will be in their base form as Nosepass, requiring either the magnetic field exposure or Thunder Stone to evolve into Probopass. The base friendship value for Probopass is 70 (having been reduced from the original Generation IV value in later generations), which affects how quickly it warms to its trainer and its effectiveness with friendship-based moves and mechanics. Breeding represents the primary method for obtaining Probopass in most games, as wild encounters are limited and typically found only in specific mountainous locations, making bred specimens valuable to competitive trainers seeking optimized natures and individual values.
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Rock-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Electric-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Electric-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Electric-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Electric-Type moves from holder do 20% more damage.
Cost: 1000
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
tm03
crystal
tm03
gold silver
tm03
lets go pikachu lets go eevee
tm03
sword shield
tm04
gold silver
tm04
crystal
tm04
sword shield
tm05
sword shield
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
tm06
crystal
tm06
emerald
tm06
firered leafgreen
tm06
diamond pearl
+689 more TMs/HMs
Probopass evolves from Nosepass, a simpler Rock-type Pokémon, when exposed to specific evolutionary conditions that vary across game generations. In Generation IV games like Diamond, Pearl, and Platinum, evolution occurs when Nosepass is leveled up in a special magnetic field area within the game world. However, subsequent generations modified this mechanic—in later games including Generation VIII and beyond, Nosepass can evolve into Probopass either by leveling up in a magnetic field or by being exposed to a Thunder Stone, providing trainers with greater flexibility in achieving this evolution. The transformation from Nosepass to Probopass is dramatic and represents a significant power upgrade, with the evolution adding the Steel typing and dramatically increasing both defensive stats—defense increases from 100 to 145 and special defense from 70 to 150. The Mini-Noses also manifest fully during this evolution, transforming Probopass from a singular entity into a multi-unit control system. This is purely an evolution; Probopass has no further evolutionary form or Mega Evolution, cementing it as a fully mature form within its evolutionary line.
Location data not available for this Pokémon in the database.
Probopass is a relatively rare Pokémon found primarily in mountainous regions, where its magnetic properties align with the mineral-rich geological formations typical of such terrain. The creature demonstrates remarkable control over its three Mini-Noses, using them to catch prey and engage in combat with opponents from multiple angles simultaneously. According to Pokédex entries from Pokémon Ultra Sun, this control is not always perfect—the Mini-Noses sometimes get lost and may never return to the main body, suggesting a complex relationship between the primary unit and its satellite components. The Pokémon typically uses its three units in coordinated attacks, as documented in the HeartGold and SoulSilver entries, where it's noted that with these units, Probopass can attack a foe from three directions. When hunting, Probopass employs both its magnetic field to control prey and its iron sand manipulation to construct projectiles, making it a formidable predator despite its relatively low base attack stat of 55. Its behavior suggests a methodical, patient hunter that relies more on tactical positioning through its Mini-Noses than raw physical power.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
It freely controls three small units called Mini-Noses using magnetic force.
It freely controls three units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
The name Probopass combines 'pro,' suggesting advancement or skill, with 'compass,' referencing its magnetic navigation properties and distinctive appearance. Its Japanese name, Dainose (ダイノーズ), derives from 'daiji' meaning 'big' or 'great' and 'nose,' emphasizing the enlarged nasal feature that defines both Nosepass and its evolution. The design itself draws heavy inspiration from compasses and magnetic instruments, with the red, hat-like magnet on its head resembling a compass rose or magnetic pole indicator. The three Mini-Noses are a creative design choice that evokes the image of compass needles or satellite components orbiting a central body—a concept reinforced by the Pokédex explanation that they are controlled via magnetic force. The character design includes distinctly human elements, particularly the iron sand mustache and the overall 'face-like' quality of the front of its body, which gives Probopass an almost distinguished, professorial appearance despite being a rock-and-steel construct. This whimsical anthropomorphism, combined with its serious defensive capabilities, creates an engaging contrast that makes Probopass instantly recognizable and memorable to players.
Probopass can learn 90 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ally switch | psychic | Status | — | — | 15 |
| ancient power | rock | Special | 60 | 100 | 5 |
| attract | normal | Status | — | 100 | 15 |
| block | normal | Status | — | — | 5 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| curse | ghost | Status | — | — | 10 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| discharge | electric | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| hard press | steel | Physical | 0 | 100 | 10 |
| harden | normal | Status | — | — | 30 |
| head smash | rock | Physical | 150 | 80 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heavy slam | steel | Physical | — | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| high horsepower | ground | Physical | 95 | 95 | 10 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| lock on | normal | Status | — | — | 5 |
| magic coat | psychic | Status | — | — | 15 |
| magnet bomb | steel | Physical | 60 | — | 20 |
| magnet rise | electric | Status | — | — | 10 |
| magnetic flux | electric | Status | — | — | 20 |
| metal sound | steel | Status | — | 85 | 40 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| pain split | normal | Status | — | — | 20 |
| power gem | rock | Special | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock throw | rock | Physical | 50 | 90 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| sand tomb | ground | Physical | 35 | 85 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shock wave | electric | Special | 60 | — | 20 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| spark | electric | Physical | 65 | 100 | 20 |
| stealth rock | rock | Status | — | — | 20 |
| steel beam | steel | Special | 140 | 95 | 5 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| supercell slam | electric | Physical | 100 | 95 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| volt switch | electric | Special | 70 | 100 | 20 |
| wide guard | rock | Status | — | — | 10 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon, Probopass fills a specialized defensive niche that makes it surprisingly valuable despite its low offensive stats. Its exceptional special defense stat of 150 and defense of 145 make it one of the most durable Pokémon available, allowing it to function as a physical and special wall in team compositions. Its ability options further enhance this role—Sturdy prevents it from being knocked out in a single hit from full health and also protects against one-hit KO moves like Horn Drill, while Magnet Pull traps Steel-type opponents, preventing them from switching out or fleeing, which is particularly useful for removing key threats. The hidden ability Sand Force, available in competitive formats, boosts Rock, Ground, and Steel moves to 1.3× their power during sandstorm while also providing sandstorm damage immunity, making Probopass an excellent choice for sandstorm-based team compositions. Its typing provides excellent resistances to many common attacking types, resisting Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, and Fairy moves. However, its low speed stat of only 40 and mediocre offensive stats limit its offensive presence, making it better suited to defensive role compression and support-focused strategies. Competitive players often equip Probopass with specially defensive or physically defensive items and moves that maximize its wall potential rather than attempting to leverage any offensive capability.
Probopass is a rock and steel type Pokemon.
Probopass evolved from nosepass.
Probopass is weak to fighting, ground and water type moves.
Probopass has achieved moderate cultural recognition within the Pokémon franchise, though it lacks the mainstream prominence of more iconic species. Its distinctive appearance—particularly the humorous iron sand mustache and satellite Mini-Noses—has made it a fan favorite among players who appreciate unconventional designs and those who favor defensive, utility-focused Pokémon. The species has appeared in various Pokémon media, including the anime and manga adaptations, where its unique ability to control multiple units has been highlighted as a key mechanic in battles. Within competitive communities, Probopass gained respect as viable option, particularly in formats where defensive teambuilding is valued, earning appreciation from players who favor strategic depth over raw power. The Pokémon's design has inspired fan art and discussion due to its anthropomorphic qualities and the creative concept of satellite-based control mechanics. While not reaching the cultural saturation of first-generation Pokémon or legendary species, Probopass maintains a dedicated following among collectors and players who appreciate Generation IV Pokémon and those who value specialized, role-focused creatures that can dominate specific matchups despite apparent limitations.
Probopass's availability varies significantly across Pokémon games, though it has been present since its introduction in Generation IV. In the original Diamond and Pearl versions, Probopass appears in specific locations and can be obtained by evolving Nosepass in magnetic field areas within the game world. In Platinum, its Pokédex number is #156, indicating a prominent enough role in the regional Pokédex. Subsequent generations have included Probopass with varying degrees of availability—it appeared in Black 2 and White 2 (local number #165), X and Y (Coastal Kalos #0094), Omega Ruby and Alpha Sapphire (#0062), and in the Alola region of Sun, Moon, Ultra Sun, and Ultra Moon with different Pokédex placements (#0199 and #0255 in the expanded Alola dex). The species also appears in Pokémon Legends: Arceus (#0191) and Pokémon Scarlet and Violet's The Teal Mask DLC (#0108). For players seeking Probopass, breeding remains the most reliable method in most games, as wild encounters are limited to specific mountainous locations. The catch rate of 60 makes it moderately catchable in the wild, though the capture rate of 7.8% with a standard Poké Ball at full health requires proper preparation to secure successfully.