Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation III · #0356 — Beckon Pokémon
Dusclops, known as the Beckon Pokémon, is a Ghost-type Pokémon that debuted in Generation III. With National Pokédex number 356, this spectral entity occupies a unique position in the Ghost-type roster as the evolved form of Duskull, which it reaches upon attaining level 37. Dusclops further evolves into the formidable Dusknoir when traded while holding a Reaper Cloth, creating a three-stage evolutionary line that showcases the progression of these haunting spirits. Classified as belonging to the Amorphous egg group, Dusclops maintains a gender ratio of 50% male to 50% female, with a notably low base friendship of 35, reflecting its eerie and somewhat distant nature.
1.6m
30.6kg
Beckon Pokémon
Male 50% / Female 50%
black
humanoid
forest
Increases the PP cost of moves targetting the Pokémon by one.
Reveals an opponent's held item upon entering battle.
Dusclops possesses a distinctly otherworldly physiology that sets it apart from many other Pokémon. Its roundish, gray body is entirely hollow—completely devoid of internal organs or matter—giving it the appearance of a supernatural void wrapped in tattered bandages. The most striking feature is its singular red eye, which many believe represents its true form, though this theory remains unconfirmed. Three tooth-like projections adorn its face, while wispy, light gray growths emerge from its shoulders and crown. Most peculiarly, Dusclops's hands appear to float independently, though they remain attached to its torso. According to various Pokédex entries, its body functions like a black hole, capable of absorbing objects of any size through the gaps between its bandages. Nothing that enters this void has ever been known to return, leaving the true fate of consumed matter eternally mysterious. Some theories suggest a spectral ball of fire burns within its hollow body, though no one has verified this claim and lived to tell the tale.
Dusclops maintains an equal gender distribution of 50% male and 50% female offspring, following standard Pokémon breeding mechanics. As a member of the Amorphous egg group, Dusclops can breed with other members of this diverse category, which includes numerous Ghost-type, Psychic-type, and other ethereal Pokémon. The breeding process produces Duskull eggs, which hatch after approximately 25 cycles of travel—roughly 6,169 to 6,425 steps depending on breeding circumstances. Interestingly, Dusclops itself exhibits a notably low base friendship value of 35, suggesting these Pokémon are inherently distant and difficult to bond with despite their capacity to reproduce. Offspring inherit the standard Duskull form and must themselves be trained and evolved to achieve the Dusclops stage. The Amorphous egg group classification reflects Dusclops's shapeless, spectral nature, distinguishing it from more corporeal Pokémon and emphasizing its supernatural origin.
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Cost: 80
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Ghost-Type moves from holder do 20% more damage.
Cost: 1000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
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red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+791 more TMs/HMs
Dusclops evolves from Duskull, a process triggered automatically upon reaching level 37 regardless of the version being played. This evolution marks a significant transformation, with Dusclops gaining considerably in defensive capabilities—its Defense and Special Defense stats increase substantially from Duskull's comparatively modest values. However, the most dramatic evolution in the line occurs when Dusclops is traded while holding a Reaper Cloth, whereupon it transforms into Dusknoir, a larger and even more imposing Ghost-type. This final evolution maintains the Ghost typing while introducing additional capabilities and stat redistribution. Unlike many Pokémon that benefit from Mega Evolution, Dusclops has not received a Mega Evolution form, remaining bound to its standard evolutionary progression. The requirement for a trade-based evolution to reach Dusknoir emphasizes the supernatural bond and interconnectedness characteristic of this particular evolutionary line.
hoenn
+3 more
sinnoh
+1 more
sinnoh
+36 more
sinnoh
+3 more
Dusclops exhibits predatory behavior characteristic of Ghost-type Pokémon, actively hunting drifting will-o'-the-wisps and absorbing them into its hollow body for unknown purposes. This Pokémon dwells primarily in forests and mountainous regions, demonstrating a strong preference for nocturnal activity. It possesses a peculiar form of hypnotic manipulation, waving its hands and directing its singular eye toward opponents in a macabre display designed to entrance them. Once hypnotized, victims find themselves compelled to obey Dusclops's commands, serving as unwilling extensions of its will. The Pokédex entries from Legends: Arceus warn of dire consequences for those foolish enough to peer into Dusclops's bandage-wrapped body, suggesting that such intrusion risks permanent entrapment within its spectral form. Its behavior patterns suggest Dusclops is not merely a passive spirit but an actively hunting presence, seeking sustenance from supernatural phenomena.
DUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a blackhole. This POKéMON will absorb anything into its body, but nothing will ever come back out.
DUSCLOPS absorbs anything, however large the object may be. This POKéMON hypnotizes its foe by waving its handsin a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.
It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
Its body is hollow. It is said that those who look into its body are sucked into the void.
It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
Anyone who dares peer into its body to see its spectral ball of fire will have their spirit stolen away.
It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
Anyone who dares peer into its body to see its spectral ball of fire will have their spirit stolen away.
Its body is hollow. It is said that those who look into its body are sucked into the void.
Dusclops’s body is completely hollow—there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out.
Dusclops absorbs anything, however large the object may be. This Pokémon hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do Dusclops’s bidding.
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
It seeks drifting will-o’-the-wisps and sucks them into its empty body. What happens inside is a mystery.
There are rumors that peeking inside its bandage-wrapped body will cause one to get pulled in through the gaps between the bandages, never to return. I've been too scared to verify.
The design of Dusclops draws heavily from classic horror imagery and supernatural folklore, particularly the concept of the wraithlike specter bound in cloth. Its Japanese name, Samayouru (サマヨール), derives from the verb 'samayou' meaning 'to wander' or 'to drift,' perfectly capturing its nature as a restless spirit roaming the night. The English designation 'Dusclops' appears to combine 'dusk,' referencing its nocturnal activity and the twilight realm it inhabits, with 'clops,' evoking the sound and concept of a mysterious, otherworldly being. The bandage-wrapped appearance explicitly recalls mummified remains and the classic monster archetype, while the single red eye creates an unsettling focal point that suggests consciousness within the void. The floating hands, wispy shoulder growths, and hollow construction collectively suggest a being caught between states of existence—neither fully present nor entirely absent. This design philosophy successfully conveys an entity of genuine supernatural menace while maintaining visual clarity and recognizable form.
Dusclops can learn 91 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| absorb | grass | Special | 20 | 100 | 25 |
| astonish | ghost | Physical | 30 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| bind | normal | Physical | 15 | 85 | 20 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| disable | normal | Status | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| gravity | psychic | Status | — | — | 5 |
| haze | ice | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| imprison | psychic | Status | — | — | 10 |
| infestation | bug | Special | 20 | 100 | 20 |
| leech life | bug | Physical | 80 | 100 | 10 |
| leer | normal | Status | — | 100 | 30 |
| mean look | normal | Status | — | — | 5 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| memento | dark | Status | — | 100 | 10 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| phantom force | ghost | Physical | 90 | 100 | 10 |
| poltergeist | ghost | Physical | 110 | 90 | 5 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow punch | ghost | Physical | 60 | — | 20 |
| skill swap | psychic | Status | — | — | 10 |
| skitter smack | bug | Physical | 70 | 90 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spite | ghost | Status | — | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
In competitive Pokémon battles, Dusclops occupies a defensive niche with its exceptional base Defense and Special Defense stats of 130 each, granting it superior bulk compared to its pre-evolution. These defensive qualities position it as a reliable wall, particularly in formats where it can avoid entry hazard damage through appropriate team support. Its ability Pressure proves valuable in competitive play by increasing the PP cost of moves targeting it by one point, potentially limiting an opponent's staying power in protracted battles. The hidden ability Frisk provides useful reconnaissance, revealing an opponent's held item immediately upon entry, enabling strategic decision-making about switch-outs and item-dependent strategies. However, Dusclops's abysmal Speed stat of 25 severely limits its utility, necessitating support from team members that provide Trick Room or other speed manipulation effects. Its movepool includes useful Ghost-type coverage alongside support moves like Trick, Toxic Spikes, and Disable, though its relatively modest Special Attack of 60 limits offensive pressure. The introduction of Dusknoir as an evolution option shifted some competitive focus to that form, though Dusclops remains viable in certain metagames and defensive team compositions.
Dusclops is a ghost type Pokemon.
Dusclops evolves into dusknoir.
Dusclops is weak to ghost and dark type moves.
Dusclops can be found in sky pillar (hoenn), sinnoh route 224 (sinnoh) and turnback cave (sinnoh) and 1 other locations.
Dusclops has maintained a consistent presence in Pokémon media and fan culture since its Generation III introduction, embodying the archetypal friendly ghost Pokémon despite its genuinely unsettling design and lore. Its hollow, bandage-wrapped appearance has made it particularly popular during Halloween-themed content within the Pokémon franchise, appearing regularly in seasonal promotional materials and themed events. The species has featured in various anime appearances, contributing to its recognition among long-time fans, though it has not achieved the mainstream cultural prominence of more iconic Ghost-types like Gengar or Mimikyu. Fan communities frequently discuss the philosophical implications of Dusclops's existence—what consciousness inhabits a body entirely devoid of physical matter? This question has spawned numerous creative interpretations, artwork, and fan theories exploring the metaphysical nature of this Pokémon. The competitive community values Dusclops as a specialist defensive option, and its eventual evolution into Dusknoir provided players with expanded team-building possibilities. Dusclops's design has influenced subsequent Ghost-type introductions, establishing a template for Pokémon that evoke supernatural dread while remaining fundamentally part of the trainable ecosystem.
Dusclops's availability varies significantly across Pokémon games, though it remains reasonably accessible in most core titles featuring Generation III content and beyond. In the original Ruby, Sapphire, and Emerald versions, players can encounter Duskull in various cave and mountainous locations before evolving it into Dusclops. The species appears in subsequent generations including Diamond and Pearl, HeartGold and SoulSilver, the Black and White series, and modern titles including Sword and Shield, Legends: Arceus, and The Teal Mask DLC. Notably, Dusclops can be caught directly as a Dusclops in some versions, though this typically occurs through post-game areas or specific locations. The evolution from Duskull to Dusclops at level 37 ensures that any player catching Duskull can develop their own Dusclops through natural progression. For those seeking the further evolution into Dusknoir, a trade-based mechanic requiring a Reaper Cloth remains the gateway, meaning players must either engage in player-to-player trading or utilize in-game mechanics that facilitate trading. In Pokémon GO, Dusclops appeared early in the mobile game's lifecycle and has remained available through wild encounters and raid encounters, introducing a new generation of players to this spectral Pokémon. Its consistent inclusion in mainline titles demonstrates ongoing developer support for the species despite its relatively niche competitive positioning.