Generation V · #0608 — Lamp Pokémon
Lampent, known as the Lamp Pokémon, is a Ghost/Fire-type Pokémon introduced in Generation V that occupies the middle stage of a three-part evolutionary line. With a National Pokédex number of #608, Lampent serves as the evolved form of Litwick, achieved when the candle-like creature reaches level 41. This ominous Pokémon has earned a fearsome reputation across the Unova region and beyond, regarded as an emissary of death due to its peculiar habit of appearing near those whose time on earth is drawing to a close. Standing at just 0.6 meters tall and weighing 13.0 kilograms, Lampent may be small in stature, but its supernatural nature and sinister associations make it one of the more haunting Pokémon species. Its base stat total of 370 reflects a creature designed for special attack-focused strategies, with a Special Attack base stat of 95 standing as its most prominent strength, making it a formidable presence despite its modest physical dimensions.
0.6m
13.0kg
Lamp Pokémon
Male 50% / Female 50%
black
arms
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Has a 30% chance of burning attacking Pokémon on contact.
Bypasses light screen, reflect, and safeguard.
Lampent possesses a distinctive and eerie appearance that perfectly encapsulates its supernatural nature. The Pokémon features a clear, spherical head containing a bluish-purple flame that burns with an otherworldly glow, accompanied by two oval, yellow eyes that peer out with an unsettling intelligence. Crowning the top of its head is a black covering resembling a traditional lampshade, complete with a pointed spike that extends upward, further enhancing its lamp-like appearance. Beneath this spherical head sits a small, black body with its own pointed spike extending downward, creating a balanced, top-heavy silhouette. Two long, wavy arms with no fingers extend from its body, lacking the rigid structure of most Pokémon limbs and instead possessing an almost ethereal quality that reflects its ghostly nature. Rather than walking, Lampent floats through the air with a graceful, drifting motion that adds to its supernatural presence.
Lampent maintains a perfectly balanced gender distribution with exactly 50 percent of the species being male and 50 percent female, allowing for equal breeding opportunities regardless of the player's preferred Pokémon. The species belongs to the Amorphous egg group, a classification that encompasses many ghost-type and otherworldly Pokémon, and can only breed with other Pokémon sharing this egg group designation. With a base happiness value of 70 out of 255 and a medium-slow growth rate, Lampent requires moderate effort to raise and develop strong bonds with its trainer, reflecting its somewhat aloof and supernatural nature. The species has a hatch counter of 20 cycles, meaning Lampent eggs require approximately 4,884 to 5,140 steps to hatch depending on various factors. The catch rate of 90 indicates that Lampent is relatively easy to capture in the wild with standard Poké Balls when encountered at full health, making it an accessible Pokémon for trainers to add to their teams. Despite its haunting reputation in Pokédex lore, Lampent's breeding mechanics and catch rate suggest it is not inherently hostile to human interaction, merely indifferent to human concerns due to its singular focus on spiritual matters.
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Lampent occupies a crucial position within its three-stage evolutionary line, serving as the intermediate form between the humble Litwick and the majestic Chandelure. The evolution from Litwick to Lampent occurs at level 41, marking a significant development in the Pokémon's power and maturity. This intermediate stage represents Lampent's transition from a small, timid spirit to a more autonomous and actively hunting entity. The final evolution into Chandelure requires exposure to a Dusk Stone, a special evolutionary stone that facilitates the transformation from Lampent's relatively modest frame into a grand, ornate chandelier-like form. This evolution mechanic reflects the Pokémon's supernatural nature, as the Dusk Stone's properties align with the ghost-type energy that permeates these creatures. The evolutionary progression is characterized by increasing Special Attack stats and greater spiritual potency, with Chandelure boasting a base Special Attack of 145 compared to Lampent's 95, demonstrating a clear power increase through the line.
Location data not available for this Pokémon in the database.
Lampent exhibits deeply unsettling behavioral patterns rooted in its supernatural nature, as documented through numerous Pokédex entries that paint a portrait of a death-seeking specter. This Pokémon possesses a remarkable ability to sense the precise moment when a human's life is approaching its end, after which it will trail quietly and methodically behind the doomed individual, waiting for the inevitable. While Lampent most commonly inhabits deep forests where it can dwell in relative solitude, it frequently ventures into urban environments, particularly cities and towns where it often lurks near hospitals and medical facilities—places where death is common and spirits are freshly departing the mortal realm. The Pokémon has adapted to urban living by disguising itself as an ordinary lamp, standing motionless in alleyways and streets where it can observe unsuspecting humans. According to various regional Pokédex entries, Lampent works in conjunction with its pre-evolution, Litwick, to guide unfortunate souls toward the Ghost World while simultaneously stealing their life energy to fuel its own existence. The spirits it absorbs fuel the baleful fire that burns within its spherical head, growing more intense and virulent with each spiritual feast.
This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
It arrives near the moment of death and steals spirit from the body.
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
It arrives near the moment of death and steals spirit from the body.
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
It arrives near the moment of death and steals spirit from the body.
This Pokémon appears just before someone passes away, so it’s feared as an emissary of death.
It lurks in cities, pretending to be a lamp. Once it finds someone whose death is near, it will trail quietly after them.
The name Lampent derives from a clever linguistic combination of 'lamp' and 'lament,' the latter word suggesting sorrow, regret, and mourning—emotions intimately associated with death and the supernatural themes that define this Pokémon. In Japanese, Lampent is known as Lampler (ランプラー), which similarly blends 'lamp' with 'lamentation' or a term suggesting illumination. The design itself is a masterful embodiment of this naming philosophy, as Lampent literally appears as a sentient lamp that has achieved ghostly animation, complete with a flame burning within its translucent head and a lampshade-like covering on top. The wavy arms and floating nature suggest the ethereal quality of spirits and ghosts, while the color palette—predominantly black with contrasting yellow eyes and blue-purple flame—evokes a haunting, liminal aesthetic. The evolutionary line as a whole tells a narrative of transformation from a flickering candle (Litwick) to a wandering lamp spirit (Lampent) to finally a grandiose chandelier of supernatural power (Chandelure), each stage gaining in presence and dominance. This design progression perfectly mirrors the lore of these creatures becoming increasingly powerful spirit-harvesters as they mature.
Lampent can learn 71 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acid armor | poison | Status | — | — | 20 |
| ally switch | psychic | Status | — | — | 15 |
| astonish | ghost | Physical | 30 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| burning jealousy | fire | Special | 70 | 100 | 5 |
| calm mind | psychic | Status | — | — | 20 |
| clear smog | poison | Special | 50 | — | 15 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| curse | ghost | Status | — | — | 10 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| embargo | dark | Status | — | 100 | 15 |
| ember | fire | Special | 40 | 100 | 25 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire spin | fire | Special | 35 | 85 | 15 |
| flame burst | fire | Special | 70 | 100 | 15 |
| flame charge | fire | Physical | 50 | 100 | 20 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flare blitz | fire | Physical | 120 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| haze | ice | Status | — | — | 30 |
| heat wave | fire | Special | 95 | 90 | 10 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| imprison | psychic | Status | — | — | 10 |
| incinerate | fire | Special | 60 | 100 | 15 |
| inferno | fire | Special | 100 | 50 | 5 |
| lash out | dark | Physical | 75 | 100 | 5 |
| memento | dark | Status | — | 100 | 10 |
| minimize | normal | Status | — | — | 10 |
| mystical fire | fire | Special | 75 | 100 | 10 |
| night shade | ghost | Special | — | 100 | 15 |
| overheat | fire | Special | 130 | 90 | 5 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| poltergeist | ghost | Physical | 110 | 90 | 5 |
| power split | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| skitter smack | bug | Physical | 70 | 90 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smog | poison | Special | 30 | 70 | 20 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| spite | ghost | Status | — | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| taunt | dark | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| temper flare | fire | Physical | 75 | 100 | 10 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| will o wisp | fire | Status | — | 85 | 15 |
In competitive Pokémon battling, Lampent presents an interesting but ultimately limited option compared to its final evolution, Chandelure, though it can still function in certain specialized roles. The Pokémon's base Special Attack of 95 is respectable and forms the foundation of its offensive capabilities, supported by a decent movepool that includes special-based Fire and Ghost-type attacks. However, Lampent's defenses are notably unimpressive with equal base Defense and Special Defense stats of 60, combined with a modest HP stat of 60, making it vulnerable to both physical and special attacks from most competitive threats. Its Speed stat of 55 is particularly problematic, as it falls below the threshold of many common competitive Pokémon, meaning Lampent will frequently move last in important matchups. Of its three available abilities, Flash Fire is the most competitively viable, allowing Lampent to absorb Fire-type moves and increase its own Fire-type attack power by 50 percent, making it a potential switch-in against Fire-type attackers. Flame Body offers some utility through a 30 percent chance to burn attackers on contact, while the hidden ability Infiltrator allows Lampent to bypass Light Screen, Reflect, and Safeguard. While these abilities have merit, Lampent's overall stats are simply insufficient for high-level competitive play, and trainers seeking to use this evolutionary line competitively are strongly advised to invest the Dusk Stone required to evolve it into the vastly superior Chandelure.
Lampent is a ghost and fire type Pokemon.
Lampent evolves into chandelure.
Lampent is weak to ground, rock, ghost, water and dark type moves.
Lampent has established itself as a notable presence within Pokémon media and fan culture, primarily serving as a representation of gothic, supernatural themes that contrast sharply with the generally upbeat tone of the franchise. The Pokémon's design has resonated with fans who appreciate darker, more mature storytelling within the Pokémon universe, and its sinister lore regarding spirit-harvesting and its role as a death-omen has inspired countless fan theories and creative interpretations. Within the anime series, Lampent has made various appearances that typically emphasize its mysterious and potentially dangerous nature, reinforcing its reputation as an ominous specter. The Pokémon's aesthetic has influenced fan art communities, with artists frequently exploring themes of mortality, the supernatural, and the boundary between life and death when depicting Lampent and its evolutionary line. Trading card game enthusiasts have also engaged with Lampent across multiple generations of card releases, appreciating the artwork and mechanical representations that sometimes highlight the Pokémon's eerie qualities. Beyond formal media, Lampent has secured a place in the broader Pokémon fandom discourse as an example of how the franchise successfully incorporates genuinely unsettling and mature themes while maintaining accessibility for younger audiences.
Lampent's availability has varied significantly across the numerous Pokémon games released since its introduction in Generation V, with different regions featuring the ghost-fire type in their native Pokédex at different positions. In the original Black and White games, Lampent appears as Pokédex entry #114 in the Unova regional Pokédex, while in Black 2 and White 2, it shifts to entry #191. Throughout the X and Y games covering the Kalos region, Lampent is found in the Mountain Kalos area as entry #66 of that region's Pokédex. Players can obtain Lampent most directly by training a Litwick to level 41, though the species may also appear in the wild in certain locations depending on the specific game. In more recent generations including Sword and Shield, the Pokémon maintains availability though its specific wild encounter locations and distributions have been adjusted to reflect newer game design philosophies. The Crown Tundra DLC for Sword and Shield as well as the Galar region's expanded Pokédex have provided additional avenues for trainers to encounter and capture Lampent. For players seeking to complete their Pokédex, the relatively high catch rate of 90 ensures that once Lampent is located, capturing it requires only standard equipment and patience, making it an accessible acquisition compared to rarer species.