Generation I · #0081 — Magnet Pokémon
Magnemite, known in Japan as Coil, is a dual-type Electric/Steel Pokémon that stands as one of the most iconic mechanical creatures in the entire Pokédex. Introduced in Generation I, it was originally classified as a pure Electric-type before receiving its Steel typing in Generation II, a change that fundamentally altered its role in competitive play and lore. As Pokédex #81 in the National Pokédex, Magnemite serves as the first stage of a three-stage evolutionary line that includes Magneton and Magnezone. Despite its artificial appearance and robotic construction, Magnemite is a fully biological entity capable of emotion and reproduction, though it feeds on electricity rather than traditional food sources. With a base stat total of 325, it emphasizes Special Attack at 95, making it a formidable special sweeper in early-game scenarios, supported by respectable defensive capabilities with 70 Defense and 55 Special Defense.
0.3m
6.0kg
Magnet Pokémon
Genderless
gray
arms
rough-terrain
Prevents steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Magnemite presents a striking appearance that blurs the line between organic and mechanical life. Its body consists of a gray, spherical metal form adorned with distinctive blue-and-red tipped horseshoe magnets positioned on either side, giving it a symmetrical and purposeful aesthetic. A single large eye dominates its face, providing it with directional vision, while three Phillips head screws embedded in its body—two near the bottom and one on top resembling an antenna—suggest either a manufacturing origin or functional components essential to its operation. Despite its mechanical appearance, Magnemite remains a true Pokémon with biological capacity for emotion and reproduction, as demonstrated in various episodes of the animated series. The Pokédex describes it as born with an inherent ability to defy gravity, a phenomenon achieved through the emission of powerful electromagnetic waves from the units at its sides that effectively block gravitational forces and allow it to levitate.
Magnemite belongs to the Mineral egg group, which aligns thematically with its composed-of-metal appearance and mechanical nature, distinguishing it from biological Pokémon that rely on more conventional reproductive methods. Notably, Magnemite is genderless, lacking the sexual dimorphism found in the majority of Pokémon species, which reflects its ambiguous biological status as a creature that exists at the intersection of organic and mechanical life. Despite its genderless classification, Magnemite can still reproduce through breeding mechanics in the games, demonstrating the franchise's willingness to include non-traditional breeding scenarios that accommodate Pokémon existing outside standard biological paradigms. When bred, Magnemite eggs have a hatch counter of 20 cycles, translating to approximately 4,884 to 5,140 steps in the overworld before hatching. The base happiness value of 70 indicates that Magnemite bonds moderately quickly with trainers, suggesting it is neither particularly difficult nor exceptionally easy to befriend compared to other Pokémon species.
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm03
crystal
tm03
gold silver
tm03
lets go pikachu lets go eevee
tm04
gold silver
tm04
crystal
tm04
lets go pikachu lets go eevee
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
tm06
crystal
tm06
emerald
tm06
firered leafgreen
tm06
diamond pearl
tm06
platinum
tm06
ruby sapphire
tm06
colosseum
+552 more TMs/HMs
Magnemite's evolutionary progression represents a dramatic escalation in power and sophistication across three distinct stages. At level 30, Magnemite evolves into Magneton, its second form, gaining a significant boost in all base stats and the ability to magnetize multiple units simultaneously. The final evolution to Magnezone requires either exposure to a Thunder Stone in Generation VIII and beyond, or leveling up within a special magnetic field area in earlier generations, reflecting the Pokémon's thematic connection to electromagnetic phenomena. With each evolutionary stage, Magnemite's Special Attack increases substantially, transforming from a respectable 95 to Magneton's 120, and finally to Magnezone's impressive 130, making the fully evolved form one of the most powerful Electric/Steel special attackers available. This evolutionary line demonstrates careful game balance, as each stage serves viable purposes at different points in a trainer's journey, with even base-stage Magnemite remaining useful through its dual-typing defensive advantages and access to critical support moves like Thunder Wave.
kanto
+13 more
kanto
+1 more
kanto
+6 more
johto
+12 more
kanto
+10 more
johto
+10 more
hoenn
+30 more
sinnoh
+4 more
sinnoh
johto
+27 more
unova
+9 more
alola
+1 more
alola
+3 more
alola
+1 more
alola
+1 more
Magnemite exhibits a behavior pattern heavily influenced by its dietary dependence on electrical energy, leading it to seek out power lines and electrical infrastructure to sustain itself. According to Pokédex entries, it frequently attaches itself directly to power lines to feed, which can result in numerous Magnemite clustering around household circuit breakers during power outages, much to the chagrin of unsuspecting homeowners. This attraction to electrical systems is so pronounced that Magnemite may approach trainers simply based on electromagnetic emissions from electrical devices like the Pokégear. In battle and general interaction, Magnemite favors ranged electrical attacks such as Thunder Wave, taking advantage of its floating capability to maintain distance from opponents. It is naturally attracted to areas of electromagnetic activity and has been documented appearing without warning in locations rich with electrical energy, demonstrating both its nomadic nature and its specialized ecological niche within urban and industrialized environments.
Uses anti-gravity to stay suspended. Appears withoutwarning and uses THUNDER WAVE and similar moves.
It is born with the ability to defy gravity. Itfloats in air on powerful electro magnetic waves.
It is attracted by electromagnetic waves. It mayapproach trainers if they are using their POKéGEAR.
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
The electricity emitted by the units on each sideof its body cause it to become a strong magnet.
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage,check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity.This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
The faster the units at its sides rotate, the greater the magnetic force they generate.
It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
The faster the units at its sides rotate, the greater the magnetic force they generate.
The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
The name Magnemite derives from a clear combination of "magnet" and "mite," the latter often used as a suffix for small creatures or particles, reflecting its diminutive stature of just 0.3 meters in height and 6.0 kilograms in weight. The Japanese name "Coil" references the electromagnetic coils present in real-world magnetic and electrical devices, emphasizing the technological and scientific basis of its design. Visually, Magnemite's horseshoe magnets are modeled after the classic U-shaped magnets used in physics demonstrations, while its spherical body and Phillips head screws evoke imagery of precision machinery and manufactured goods, suggesting either artificial creation or remarkable evolutionary convergence with human technology. The design philosophy behind Magnemite represents an early attempt in the franchise to create Pokémon that blur biological and mechanical boundaries, predating more overtly robotic entries like Porygon and foreshadowing later generations' more abstract technological Pokémon. Its color scheme of gray with red-and-blue magnetic elements serves both aesthetic and functional purposes, making it instantly recognizable while the color choices reference traditional electromagnetic visualization in scientific contexts.
Magnemite can learn 74 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| bide | normal | Physical | — | — | 10 |
| charge | electric | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| curse | ghost | Status | — | — | 10 |
| discharge | electric | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| eerie impulse | electric | Status | — | 100 | 15 |
| electric terrain | electric | Status | — | — | 10 |
| electro ball | electric | Special | — | 100 | 10 |
| electroweb | electric | Special | 55 | 95 | 15 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash | normal | Status | — | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heavy slam | steel | Physical | — | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| light screen | psychic | Status | — | — | 30 |
| lock on | normal | Status | — | — | 5 |
| magic coat | psychic | Status | — | — | 15 |
| magnet bomb | steel | Physical | 60 | — | 20 |
| magnet rise | electric | Status | — | — | 10 |
| metal sound | steel | Status | — | 85 | 40 |
| mimic | normal | Status | — | — | 10 |
| mirror shot | steel | Special | 65 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rising voltage | electric | Special | 70 | 100 | 20 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| sonic boom | normal | Special | — | 90 | 20 |
| spark | electric | Physical | 65 | 100 | 20 |
| steel beam | steel | Special | 140 | 95 | 5 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| supersonic | normal | Status | — | 55 | 20 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| teleport | psychic | Status | — | — | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder shock | electric | Special | 40 | 100 | 30 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| volt switch | electric | Special | 70 | 100 | 20 |
| wild charge | electric | Physical | 90 | 100 | 15 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon battles, Magnemite occupies a specialized niche role despite its relatively modest base stat total of 325. Its exceptional Special Attack of 95 makes it a credible special attacker in early-game and lower-tier competitive formats, while its Steel typing grants it an impressive defensive profile with resistances to ten different types, including a notable 4x resistance to Fairy-type moves. The ability Magnet Pull restricts opposing Steel-type Pokémon from switching out or fleeing, allowing Magnemite to trap and eliminate these normally problematic opponents, making it invaluable in team compositions designed to break Steel-type defensive cores. The hidden ability Analytic strengthens Magnemite's moves to 1.3 times their power when it moves last, transforming it from a relatively frail special attacker into a potentially devastating force that benefits from naturally low Speed stat of 45. With 25 base HP and moderate defenses, Magnemite requires careful play to maximize its potential, typically functioning best as an early-game special attacker that weakens the opponent's team before its evolved forms take over in later stages of battle.
Magnemite is a electric and steel type Pokemon.
Magnemite evolves into magneton, then into magnezone.
Magnemite is weak to fighting, ground and fire type moves.
Magnemite can be found in power plant (kanto), kanto route 10 (kanto) and kanto route 11 (kanto) and 12 other locations.
Magnemite has maintained consistent cultural relevance since its introduction in Generation I, appearing frequently throughout the Pokémon anime series and serving as a memorable fixture of both the franchise's lore and mainstream popular culture. The character Clemont from the XY animated series famously utilizes Magnemite as a central member of his team, with his Magnemite serving as a comedic and dependable ally that reflects the character's engineering-focused background and expertise with technology. As one of the earliest Electric-type Pokémon introduced alongside powerhouses like Pikachu and Electabuzz, Magnemite helped establish the Electric-type archetype of technological and industrial Pokémon that continues to define the type's identity across subsequent generations. In competitive gaming circles, Magnemite has achieved renown as a capable Pokémon in Little Cup formats—the competitive tier for unevolved Pokémon—where its typing and move pool allow it to function as either a defensive pivot or offensive threat depending on team composition. The Magnemite evolutionary line has also been featured in various Pokémon trading card game iterations, spin-off games, and merchandise, maintaining a presence that reflects its status as a foundational entry in the franchise's expanding roster of beloved creatures.
Magnemite's availability has been extraordinarily consistent across the Pokémon games, appearing in the wild or through in-game encounters in virtually every generation since Generation I. It can be encountered in the Kanto region across Red, Blue, and Yellow versions, serving as an early Electric-type option available to trainers exploring power plants and electrical facilities. The Capture Rate of 190 positions Magnemite as a relatively easy Pokémon to catch compared to rarer species, requiring just a standard Pokéball in most scenarios, making it accessible to players of all skill levels early in their respective games. Across subsequent generations, Magnemite has appeared in region-specific Pokédexes with varying numbers, from Johto's expanded National Pokédex inclusion to dedicated slots in newer regional entries like Galar and Paldea. The base experience yield of 65 provides moderate progression benefits, making Magnemite an adequate grinding companion for mid-game level-building. Additionally, Magnemite receives inclusion in numerous spin-off titles, competitive formats, and official distribution events, ensuring that trainers across different game versions and eras have had ample opportunity to obtain and train this iconic Electric/Steel-type without excessive difficulty or exclusive limitations.