Generation I · #0082 — Magnet Pokémon
Magneton, known as the Magnet Pokémon, is a dual-type Electric/Steel Pokémon that represents the second stage in the evolutionary line beginning with Magnemite. Introduced in Generation I and originally classified as a pure Electric-type before gaining the Steel-type designation in Generation II, Magneton occupies the National Pokédex slot #82. This genderless Pokémon evolves from Magnemite starting at level 30 and serves as an intermediate form before further evolving into Magnezone. With a base stat total of 465, Magneton boasts particularly strong Special Attack at 120 and solid Defense at 95, making it a formidable Electric/Steel hybrid that has maintained relevance across multiple gaming generations. Its presence in the Pokémon world is marked by its profound electromagnetic properties, which have earned it cautious respect from both trainers and urban planners who monitor its population movements.
1.0m
60.0kg
Magnet Pokémon
Genderless
gray
heads
rough-terrain
Prevents steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Magneton's most distinctive biological feature is its composition as a singular entity formed by three Magnemite linked together through an extraordinarily powerful magnetic force. Each Magnemite component maintains its characteristic gray spherical body with a single optical sensor and distinctive red-and-blue tipped horseshoe magnets on opposing sides. The topmost Magnemite bears three Phillips-head screws visible on its body, while the lower two components appear to possess only two screws each, creating a hierarchical visual structure. These three units remain unified through magnetic cohesion so intense that the collective organism measures 1.0 meters in height and weighs 60.0 kilograms. Remarkably, Pokédex entries reveal that a lone Magnemite can evolve into Magneton by itself when no other Magnemite are in close proximity, suggesting that Magneton can exist as either a true composite of three separate units or as a single evolved Magnemite that has assumed a similar form. The symbiotic relationship between the component Magnemite allows Magneton to achieve capabilities far exceeding those of individual Magnemite, particularly in the generation and control of electromagnetic fields.
Magneton is classified as a genderless Pokémon, a characteristic shared with most mechanistic or artificial Pokémon species within the Pokédex. This genderlessness reflects Magneton's nature as a composite entity formed through electromagnetic cohesion rather than biological reproduction. Despite lacking a specific gender, Magneton belongs to the Mineral egg group, which encompasses various rock-type, steel-type, and other inorganic Pokémon that reproduce through non-traditional biological means. When bred, Magneton can produce Magnemite offspring, effectively reversing the evolutionary process at the genetic level. The Mineral egg group classification indicates that Magneton's reproductive mechanism, while not understood through conventional mammalian biology, operates within a defined systematic framework that allows for controlled breeding in captivity. Base happiness for Magneton stands at 70, suggesting a moderate disposition toward bonding with trainers, though this metric was adjusted to 50 in later game generations, reflecting recalibrations to happiness mechanics across different game systems. The breeding mechanics involving genderless Pokémon like Magneton have been refined across generations, with modern breeding systems allowing for increased accessibility while maintaining the species' distinctive characteristics.
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Electric-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Electric-Type moves from holder do 20% more damage.
Cost: 1000
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm03
crystal
tm03
gold silver
tm03
lets go pikachu lets go eevee
tm04
gold silver
tm04
crystal
tm04
lets go pikachu lets go eevee
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
tm06
crystal
tm06
emerald
tm06
firered leafgreen
tm06
diamond pearl
tm06
platinum
tm06
ruby sapphire
tm06
colosseum
+585 more TMs/HMs
Magneton occupies a crucial middle position within its three-stage evolutionary lineage. It evolves from Magnemite upon reaching level 30, a relatively accessible milestone for trainers seeking to strengthen their Electric-type roster during early-to-mid game progression. The evolution from Magneton to Magnezone, the final form, requires either exposure to a Thunder Stone (from Generation VIII onward) or leveling up Magneton within a special magnetic field area in earlier games, adding an element of environmental interaction to the evolutionary process. This final evolution produces a more compact, disc-like Pokémon that consolidates the three-unit structure into a more integrated form with enhanced statistics and capabilities. The evolutionary arc from singular Magnemite through composite Magneton to unified Magnezone represents a progression not merely in power but in the integration and refinement of magnetic manipulation abilities. Interestingly, the Paradox Pokémon Sandy Shocks discovered in Generation IX is theorized to be an ancient relative of Magneton or an alternate version from a parallel timeline, suggesting that Magneton's lineage extends deeper into Pokémon prehistory than previously understood.
kanto
+15 more
kanto
+19 more
hoenn
sinnoh
sinnoh
johto
+9 more
unova
+1 more
kalos
+1 more
Magneton exhibits behavior patterns intrinsically linked to solar and electromagnetic phenomena, with Pokédex entries indicating that these Pokémon frequently appear when sunspots flare up on the sun. Their natural habitat encompasses areas with strong electromagnetic fields, where they can thrive in artificially magnetized environments or regions of natural magnetic concentration. The electromagnetic output of Magneton is so powerful that multiple entries warn of severe consequences for those in close proximity: the Gold version entry notes that earaches will occur if one gets too close, while the Silver entry describes how the unified magnetism is so intense that it dries all moisture in surrounding areas. When many Magneton congregate, they generate magnetic storms capable of disrupting radio wave transmissions across entire regions, as documented in the Crystal version entry. Urban areas have taken these behavioral characteristics seriously, with Ruby version entries noting that large cities sound sirens to warn citizens of large-scale Magneton outbreaks due to the Pokémon's fatal effects on mechanical devices. The strange radio signals that Magneton generates raise ambient temperatures by approximately 3.6 degrees Fahrenheit within a 3,300-foot radius, fundamentally altering local environmental conditions.
Formed by several MAGNEMITEs linked together. Theyfrequently appear when sunspots flare up.
Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Three MAGNEMITE are linked by a strong magneticforce. Earaches will occur if you get too close.
The MAGNEMITE are united by a mag netism so powerful, it dries all moisture in its vicinities.
When many MAGNETON gather together, theresulting magnetic storm disrupts radio waves.
MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities soundsirens to warn citizens of large-scale outbreaks of this POKéMON.
MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because ofthis, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.
It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
When three Magnemite link together, their brains also become one. They do not become three times more intelligent.
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
When rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.
This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
Magneton's design philosophy centers on the concept of composite magnetism, with its three-unit structure visually communicating the idea of aggregated electromagnetic power. The name Magneton derives from a combination of 'magnet' and the numerical suffix '-on,' emphasizing both its magnetic nature and its composition as a unified whole of multiple parts. In Japanese, Magneton is known as Rarecoil, a name constructed from 'rare' (ラ) and 'coil,' directly referencing the electromagnetic coil components essential to its magnetic generation. The visual design employs spherical forms with prominent horseshoe magnets rendered in contrasting red and blue, colors traditionally associated with magnetic poles in scientific illustration. The Phillips-head screws and mechanistic aesthetic contribute to Magneton's robot-like appearance, reinforcing its artificial or constructed nature as three Magnemite unified by external electromagnetic forces rather than biological integration. This design choice distinguishes Magneton from purely biological Pokémon and emphasizes its role as a technological or electromagnetic phenomenon within the Pokémon world. The metallic gray coloration with red and blue accents creates visual harmony while the distributed arrangement of the three spheres gives Magneton a distinctive silhouette immediately recognizable across all media.
Magneton can learn 73 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| bide | normal | Physical | — | — | 10 |
| charge | electric | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confuse ray | ghost | Status | — | 100 | 10 |
| curse | ghost | Status | — | — | 10 |
| discharge | electric | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| eerie impulse | electric | Status | — | 100 | 15 |
| electric terrain | electric | Status | — | — | 10 |
| electro ball | electric | Special | — | 100 | 10 |
| electroweb | electric | Special | 55 | 95 | 15 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash | normal | Status | — | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heavy slam | steel | Physical | — | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| light screen | psychic | Status | — | — | 30 |
| lock on | normal | Status | — | — | 5 |
| magic coat | psychic | Status | — | — | 15 |
| magnet bomb | steel | Physical | 60 | — | 20 |
| magnet rise | electric | Status | — | — | 10 |
| metal sound | steel | Status | — | 85 | 40 |
| mimic | normal | Status | — | — | 10 |
| mirror shot | steel | Special | 65 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| sonic boom | normal | Special | — | 90 | 20 |
| spark | electric | Physical | 65 | 100 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| supersonic | normal | Status | — | 55 | 20 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| teleport | psychic | Status | — | — | 20 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder shock | electric | Special | 40 | 100 | 30 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| volt switch | electric | Special | 70 | 100 | 20 |
| wild charge | electric | Physical | 90 | 100 | 15 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon battles, Magneton serves as a specialized Electric/Steel type with a stat distribution optimized for special offensive pressure. Its Special Attack base stat of 120 positions it as a capable special attacker, particularly effective against Water and Flying-type opponents susceptible to Electric-type moves. The Defense stat of 95 provides respectable physical bulk, allowing Magneton to endure several physical hits while maintaining offensive momentum. Three distinct abilities provide different strategic applications: Magnet Pull traps Steel-type opponents, preventing them from switching out and creating opportunities for forced matchups; Sturdy prevents Magneton from being knocked out in a single hit from full HP, leaving it with one remaining HP and simultaneously blocking one-hit KO moves regardless of remaining health; and the hidden ability Analytic increases move power to 1.3 times when Magneton moves last, rewarding speed control and careful turn order prediction. Magneton's movepool includes Electric-type coverage with Thunder Bolt and Discharge, Steel-type utility with Flash Cannon and Iron Head, and supporting moves such as Volt Switch for pivoting, Thunder Wave for speed control, and Magnet Rise for immunity to Ground-type attacks. The dual-typing provides valuable immunities to Poison and Fairy-type attacks while resisting numerous types including Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, and Dragon, though it carries significant weaknesses to Fire and Ground-type moves that competent opponents can exploit.
Magneton is a electric and steel type Pokemon.
Magneton evolves into magnezone.
Magneton is weak to fighting, ground and fire type moves.
Magneton can be found in power plant (kanto), cerulean cave (kanto) and new mauville (hoenn) and 5 other locations.
Magneton has maintained a consistent presence throughout Pokémon media since its introduction in Generation I, featuring prominently in animated series episodes and as a competitive threat in tournament play across multiple generations. In the Pokémon anime, Magneton received significant spotlight as Clemont's primary Electric-type Pokémon during the Kalos region saga, where it demonstrated its reliability and evolved form superiority compared to its Magnemite predecessor. The Pokémon's concept of composite magnetism has fascinated fans and inspired numerous creative interpretations in fan communities, from theories about individual Magnemite consciousness within Magneton to speculative evolution branches. Urban warnings mentioned in Pokédex entries about Magneton outbreaks have become iconic flavor text that established worldbuilding consequences for Pokémon presence in human civilization, influencing how subsequent Pokémon games approach the ecological impact of certain species. The character design has proven sufficiently enduring that Magneton appears in Super Smash Bros. Ultimate as an Assist Trophy, demonstrating its recognition value within the broader video game community beyond dedicated Pokémon fans. Educational applications have utilized Magneton's design to teach electromagnetic principles, with the three-unit composite structure serving as an accessible visual metaphor for magnetic field combination and reinforcement.
Magneton's availability has varied significantly across Pokémon game generations, though it has consistently remained obtainable through standard gameplay progression. In Generation I games (Red, Blue, and Yellow versions), Magneton appears in the Kanto region as the evolved form of Magnemite encountered in early-game areas. Throughout subsequent generations, Magneton maintains presence in regional Pokédexes with localized numbering variations: appearing as #0119 in Gold/Silver/Crystal, #0083 in Ruby/Sapphire/Emerald, #0082 in FireRed/LeafGreen, and receiving updated numbering in later generations including Platinum, HeartGold/SoulSilver, Black 2/White 2, and modern entries like Sword/Shield, Scarlet/Violet, and Pokémon Legends: Arceus. The base capture rate of 60 indicates a moderate difficulty in capturing wild Magneton specimens, roughly equivalent to a 14.8% success rate with a standard Poké Ball at full health. Magneton requires 20 egg cycles to hatch from eggs in the Mineral group, representing an intermediate hatching duration. The species possesses a medium growth rate and provides 163 base experience points when defeated, making it a viable training partner throughout early-to-mid game phases. Availability in modern Pokémon titles has been consistent, with Magneton appearing in both the base games and DLC content expansions such as The Isle of Armor and The Indigo Disk for Sword/Shield, ensuring accessibility for contemporary players seeking to build Electric/Steel teams.