Pokemondex
#0081magnemite
#0083farfetchd

magneton

Generation I · #0082 — Magnet Pokémon

Magneton, known as the Magnet Pokémon, is a dual-type Electric/Steel Pokémon that represents the second stage in the evolutionary line beginning with Magnemite. Introduced in Generation I and originally classified as a pure Electric-type before gaining the Steel-type designation in Generation II, Magneton occupies the National Pokédex slot #82. This genderless Pokémon evolves from Magnemite starting at level 30 and serves as an intermediate form before further evolving into Magnezone. With a base stat total of 465, Magneton boasts particularly strong Special Attack at 120 and solid Defense at 95, making it a formidable Electric/Steel hybrid that has maintained relevance across multiple gaming generations. Its presence in the Pokémon world is marked by its profound electromagnetic properties, which have earned it cautious respect from both trainers and urban planners who monitor its population movements.

Base Stats

HP50
Attack60
Defense95
Sp. Atk120
Sp. Def70
Speed70
Total465
Height

1.0m

Weight

60.0kg

Category

Magnet Pokémon

Gender

Genderless

Color

gray

Shape

heads

Habitat

rough-terrain

Abilities
Magnet Pull

Prevents steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyticHidden

Strengthens moves to 1.3× their power when moving last.

Magneton Biology & Physical Characteristics

Magneton's most distinctive biological feature is its composition as a singular entity formed by three Magnemite linked together through an extraordinarily powerful magnetic force. Each Magnemite component maintains its characteristic gray spherical body with a single optical sensor and distinctive red-and-blue tipped horseshoe magnets on opposing sides. The topmost Magnemite bears three Phillips-head screws visible on its body, while the lower two components appear to possess only two screws each, creating a hierarchical visual structure. These three units remain unified through magnetic cohesion so intense that the collective organism measures 1.0 meters in height and weighs 60.0 kilograms. Remarkably, Pokédex entries reveal that a lone Magnemite can evolve into Magneton by itself when no other Magnemite are in close proximity, suggesting that Magneton can exist as either a true composite of three separate units or as a single evolved Magnemite that has assumed a similar form. The symbiotic relationship between the component Magnemite allows Magneton to achieve capabilities far exceeding those of individual Magnemite, particularly in the generation and control of electromagnetic fields.

Pokedex Numbers

national#82
kanto#82
original johto#119
hoenn#83
extended sinnoh#179
updated johto#120
updated unova#49
kalos mountain#70
updated hoenn#85
original alola#48
original melemele#48
original ulaula#26
updated alola#55
updated melemele#55
updated ulaula#26
letsgo kanto#82
isle of armor#106
hisui#178
paldea#210
blueberry#117

Training

EV Yield2 Sp. Atk
Catch Rate60
Base Happiness70
Base Exp.163
Growth Ratemedium

Breeding

Egg Groupsmineral
GenderGenderless
Egg Cycles20 (5355 steps)

Magneton Breeding, Gender Ratio & Egg Groups

Magneton is classified as a genderless Pokémon, a characteristic shared with most mechanistic or artificial Pokémon species within the Pokédex. This genderlessness reflects Magneton's nature as a composite entity formed through electromagnetic cohesion rather than biological reproduction. Despite lacking a specific gender, Magneton belongs to the Mineral egg group, which encompasses various rock-type, steel-type, and other inorganic Pokémon that reproduce through non-traditional biological means. When bred, Magneton can produce Magnemite offspring, effectively reversing the evolutionary process at the genetic level. The Mineral egg group classification indicates that Magneton's reproductive mechanism, while not understood through conventional mammalian biology, operates within a defined systematic framework that allows for controlled breeding in captivity. Base happiness for Magneton stands at 70, suggesting a moderate disposition toward bonding with trainers, though this metric was adjusted to 50 in later game generations, reflecting recalibrations to happiness mechanics across different game systems. The breeding mechanics involving genderless Pokémon like Magneton have been refined across generations, with modern breeding systems allowing for increased accessibility while maintaining the species' distinctive characteristics.

Held Items

Metal Coat
ruby5%
Metal Coat
sapphire5%
Metal Coat
emerald5%
Metal Coat
diamond5%
Metal Coat
pearl5%
Metal Coat
platinum5%
Metal Coat
heartgold5%
Metal Coat
soulsilver5%
Metal Coat
black5%
Metal Coat
white5%
Metal Coat
black 25%
Metal Coat
white 25%
Metal Coat
x5%
Metal Coat
y5%
Metal Coat
omega ruby5%
Metal Coat
alpha sapphire5%
Metal Coat
sun5%
Metal Coat
moon5%
Metal Coat
ultra sun5%
Metal Coat
ultra moon5%
Magnet
firered5%
Magnet
leafgreen5%

Sprites

magneton Front
Front
magneton Back
Back
magneton Shiny Front
Shiny Front
magneton Shiny Back
Shiny Back
magneton Home
Home
magneton Home Shiny
Home Shiny
magneton Showdown
Showdown
magneton Showdown Shiny
Showdown Shiny

Held Items

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

metal-coat

type-enhancement

Held: Steel-Type moves from holder do 20% more damage.

Cost: 2000

magnet

type-enhancement

Held: Electric-Type moves from holder do 20% more damage.

Cost: 1000

magnet

type-enhancement

Held: Electric-Type moves from holder do 20% more damage.

Cost: 1000

TMs & HMs

tm01

lets go pikachu lets go eevee

tm02

crystal

tm02

gold silver

tm03

crystal

tm03

gold silver

tm03

lets go pikachu lets go eevee

tm04

gold silver

tm04

crystal

tm04

lets go pikachu lets go eevee

tm05

lets go pikachu lets go eevee

tm06

yellow

tm06

gold silver

tm06

red blue

tm06

crystal

tm06

emerald

tm06

firered leafgreen

tm06

diamond pearl

tm06

platinum

tm06

ruby sapphire

tm06

colosseum

+585 more TMs/HMs

Magneton Evolution, Mega Evolution & Special Forms

Magneton occupies a crucial middle position within its three-stage evolutionary lineage. It evolves from Magnemite upon reaching level 30, a relatively accessible milestone for trainers seeking to strengthen their Electric-type roster during early-to-mid game progression. The evolution from Magneton to Magnezone, the final form, requires either exposure to a Thunder Stone (from Generation VIII onward) or leveling up Magneton within a special magnetic field area in earlier games, adding an element of environmental interaction to the evolutionary process. This final evolution produces a more compact, disc-like Pokémon that consolidates the three-unit structure into a more integrated form with enhanced statistics and capabilities. The evolutionary arc from singular Magnemite through composite Magneton to unified Magnezone represents a progression not merely in power but in the integration and refinement of magnetic manipulation abilities. Interestingly, the Paradox Pokémon Sandy Shocks discovered in Generation IX is theorized to be an ancient relative of Magneton or an alternate version from a parallel timeline, suggesting that Magneton's lineage extends deeper into Pokémon prehistory than previously understood.

Where to Find

power plant

kanto

redLv. 35-35 (5% chance)
redLv. 32-32 (5% chance)
blueLv. 32-32 (5% chance)

+15 more

cerulean cave

kanto

redLv. 46-46 (15% chance)
blueLv. 46-46 (15% chance)
fireredLv. 55-55 (10% chance)

+19 more

new mauville

hoenn

rubyLv. 26-26 (1% chance)
sapphireLv. 26-26 (1% chance)
emeraldLv. 26-26 (1% chance)

sinnoh route 222

sinnoh

platinumLv. 41-41 (1% chance)
platinumLv. 41-41 (4% chance)

sinnoh victory road

sinnoh

platinumLv. 43-43 (10% chance)
platinumLv. 41-41 (20% chance)

johto safari zone

johto

heartgoldLv. 17-17 (10% chance)
heartgoldLv. 17-17 (10% chance)
heartgoldLv. 17-17 (10% chance)

+9 more

p2 laboratory

unova

black 2Lv. 59-59 (5% chance)
black 2Lv. 57-57 (10% chance)
white 2Lv. 59-59 (5% chance)

+1 more

lost hotel

kalos

xLv. 37-37 (10% chance)
xLv. 38-38 (10% chance)
yLv. 37-37 (10% chance)

+1 more

Magneton Behaviour and Natural Habitat

Magneton exhibits behavior patterns intrinsically linked to solar and electromagnetic phenomena, with Pokédex entries indicating that these Pokémon frequently appear when sunspots flare up on the sun. Their natural habitat encompasses areas with strong electromagnetic fields, where they can thrive in artificially magnetized environments or regions of natural magnetic concentration. The electromagnetic output of Magneton is so powerful that multiple entries warn of severe consequences for those in close proximity: the Gold version entry notes that earaches will occur if one gets too close, while the Silver entry describes how the unified magnetism is so intense that it dries all moisture in surrounding areas. When many Magneton congregate, they generate magnetic storms capable of disrupting radio wave transmissions across entire regions, as documented in the Crystal version entry. Urban areas have taken these behavioral characteristics seriously, with Ruby version entries noting that large cities sound sirens to warn citizens of large-scale Magneton outbreaks due to the Pokémon's fatal effects on mechanical devices. The strange radio signals that Magneton generates raise ambient temperatures by approximately 3.6 degrees Fahrenheit within a 3,300-foot radius, fundamentally altering local environmental conditions.

Pokedex Entries

redblue

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

ruby

MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.

sapphire

MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.

emerald

It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.

firered

A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.

leafgreen

Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.

diamondpearl

It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.

platinum

Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

heartgold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

soulsilver

The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.

blackwhite

Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

black 2white 2

The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.

x

A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.

y

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

omega ruby

Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

alpha sapphire

Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.

sun

When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

ultra sun

Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

moon

It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

ultra moon

When rain clouds form, many Magneton gather in high places to wait for lightning to strike.

lets go pikachulets go eevee

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

sword

This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.

shield

This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.

legends arceus

Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.

Magneton Name Origin & Design Inspiration

Magneton's design philosophy centers on the concept of composite magnetism, with its three-unit structure visually communicating the idea of aggregated electromagnetic power. The name Magneton derives from a combination of 'magnet' and the numerical suffix '-on,' emphasizing both its magnetic nature and its composition as a unified whole of multiple parts. In Japanese, Magneton is known as Rarecoil, a name constructed from 'rare' (ラ) and 'coil,' directly referencing the electromagnetic coil components essential to its magnetic generation. The visual design employs spherical forms with prominent horseshoe magnets rendered in contrasting red and blue, colors traditionally associated with magnetic poles in scientific illustration. The Phillips-head screws and mechanistic aesthetic contribute to Magneton's robot-like appearance, reinforcing its artificial or constructed nature as three Magnemite unified by external electromagnetic forces rather than biological integration. This design choice distinguishes Magneton from purely biological Pokémon and emphasizes its role as a technological or electromagnetic phenomenon within the Pokémon world. The metallic gray coloration with red and blue accents creates visual harmony while the distributed arrangement of the three spheres gives Magneton a distinctive silhouette immediately recognizable across all media.

Learnable Moves

Magneton can learn 73 moves:

Move
Type
Cat.
Power
Acc.
PP
bidenormal
Physical
10
chargeelectric
Status
20
charge beamelectric
Special
509010
confuse rayghost
Status
10010
curseghost
Status
10
dischargeelectric
Special
8010015
double teamnormal
Status
15
double edgenormal
Physical
12010015
eerie impulseelectric
Status
10015
electric terrainelectric
Status
10
electro ballelectric
Special
10010
electrowebelectric
Special
559515
endurenormal
Status
10
explosionnormal
Physical
2501005
facadenormal
Physical
7010020
flashnormal
Status
10020
flash cannonsteel
Special
8010010
frustrationnormal
Physical
10020
giga impactnormal
Physical
150905
gravitypsychic
Status
5
gyro ballsteel
Physical
1005
headbuttnormal
Physical
7010015
heavy slamsteel
Physical
10010
helping handnormal
Status
20
hidden powernormal
Special
6010015
hyper beamnormal
Special
150905
iron defensesteel
Status
15
iron headsteel
Physical
8010015
light screenpsychic
Status
30
lock onnormal
Status
5
magic coatpsychic
Status
15
magnet bombsteel
Physical
6020
magnet riseelectric
Status
10
metal soundsteel
Status
8540
mimicnormal
Status
10
mirror shotsteel
Special
658510
natural giftnormal
Physical
10015
protectnormal
Status
10
psych upnormal
Status
10
ragenormal
Physical
2010020
rain dancewater
Status
5
recyclenormal
Status
10
reflectpsychic
Status
20
restpsychic
Status
5
returnnormal
Physical
10020
rolloutrock
Physical
309020
roundnormal
Special
6010015
sandstormrock
Status
10
screechnormal
Status
8540
secret powernormal
Physical
7010020
shock waveelectric
Special
6020
signal beambug
Special
7510015
sleep talknormal
Status
10
snorenormal
Special
5010015
sonic boomnormal
Special
9020
sparkelectric
Physical
6510020
substitutenormal
Status
10
sunny dayfire
Status
5
supersonicnormal
Status
5520
swaggernormal
Status
8515
swiftnormal
Special
6020
tacklenormal
Physical
4010035
take downnormal
Physical
908520
teleportpsychic
Status
20
thunderelectric
Special
1107010
thunder shockelectric
Special
4010030
thunder waveelectric
Status
9020
thunderboltelectric
Special
9010015
toxicpoison
Status
9010
tri attacknormal
Special
8010010
volt switchelectric
Special
7010020
wild chargeelectric
Physical
9010015
zap cannonelectric
Special
120505

Magneton Competitive Battle Guide

In competitive Pokémon battles, Magneton serves as a specialized Electric/Steel type with a stat distribution optimized for special offensive pressure. Its Special Attack base stat of 120 positions it as a capable special attacker, particularly effective against Water and Flying-type opponents susceptible to Electric-type moves. The Defense stat of 95 provides respectable physical bulk, allowing Magneton to endure several physical hits while maintaining offensive momentum. Three distinct abilities provide different strategic applications: Magnet Pull traps Steel-type opponents, preventing them from switching out and creating opportunities for forced matchups; Sturdy prevents Magneton from being knocked out in a single hit from full HP, leaving it with one remaining HP and simultaneously blocking one-hit KO moves regardless of remaining health; and the hidden ability Analytic increases move power to 1.3 times when Magneton moves last, rewarding speed control and careful turn order prediction. Magneton's movepool includes Electric-type coverage with Thunder Bolt and Discharge, Steel-type utility with Flash Cannon and Iron Head, and supporting moves such as Volt Switch for pivoting, Thunder Wave for speed control, and Magnet Rise for immunity to Ground-type attacks. The dual-typing provides valuable immunities to Poison and Fairy-type attacks while resisting numerous types including Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, and Dragon, though it carries significant weaknesses to Fire and Ground-type moves that competent opponents can exploit.

Commonly Asked Questions About Magneton

What type is Magneton?

Magneton is a electric and steel type Pokemon.

What does Magneton evolve into?

Magneton evolves into magnezone.

What are Magneton's weaknesses?

Magneton is weak to fighting, ground and fire type moves.

Where can I find Magneton?

Magneton can be found in power plant (kanto), cerulean cave (kanto) and new mauville (hoenn) and 5 other locations.

Magneton Cultural Impact & Franchise History

Magneton has maintained a consistent presence throughout Pokémon media since its introduction in Generation I, featuring prominently in animated series episodes and as a competitive threat in tournament play across multiple generations. In the Pokémon anime, Magneton received significant spotlight as Clemont's primary Electric-type Pokémon during the Kalos region saga, where it demonstrated its reliability and evolved form superiority compared to its Magnemite predecessor. The Pokémon's concept of composite magnetism has fascinated fans and inspired numerous creative interpretations in fan communities, from theories about individual Magnemite consciousness within Magneton to speculative evolution branches. Urban warnings mentioned in Pokédex entries about Magneton outbreaks have become iconic flavor text that established worldbuilding consequences for Pokémon presence in human civilization, influencing how subsequent Pokémon games approach the ecological impact of certain species. The character design has proven sufficiently enduring that Magneton appears in Super Smash Bros. Ultimate as an Assist Trophy, demonstrating its recognition value within the broader video game community beyond dedicated Pokémon fans. Educational applications have utilized Magneton's design to teach electromagnetic principles, with the three-unit composite structure serving as an accessible visual metaphor for magnetic field combination and reinforcement.

Where to Find Magneton in Every Pokémon Game

Magneton's availability has varied significantly across Pokémon game generations, though it has consistently remained obtainable through standard gameplay progression. In Generation I games (Red, Blue, and Yellow versions), Magneton appears in the Kanto region as the evolved form of Magnemite encountered in early-game areas. Throughout subsequent generations, Magneton maintains presence in regional Pokédexes with localized numbering variations: appearing as #0119 in Gold/Silver/Crystal, #0083 in Ruby/Sapphire/Emerald, #0082 in FireRed/LeafGreen, and receiving updated numbering in later generations including Platinum, HeartGold/SoulSilver, Black 2/White 2, and modern entries like Sword/Shield, Scarlet/Violet, and Pokémon Legends: Arceus. The base capture rate of 60 indicates a moderate difficulty in capturing wild Magneton specimens, roughly equivalent to a 14.8% success rate with a standard Poké Ball at full health. Magneton requires 20 egg cycles to hatch from eggs in the Mineral group, representing an intermediate hatching duration. The species possesses a medium growth rate and provides 163 base experience points when defeated, making it a viable training partner throughout early-to-mid game phases. Availability in modern Pokémon titles has been consistent, with Magneton appearing in both the base games and DLC content expansions such as The Isle of Armor and The Indigo Disk for Sword/Shield, ensuring accessibility for contemporary players seeking to build Electric/Steel teams.