Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation II · #0226 — Kite Pokémon
Mantine, known as the Kite Pokémon, is a large Water/Flying-type Pokémon introduced in Generation II that has captivated trainers and researchers with its graceful aquatic nature and unique aerial capabilities. As Pokédex entry #226 in the National Pokédex, this majestic creature stands at an impressive 2.1 meters tall and weighs 220 kilograms, making it a substantial presence in any ocean ecosystem. With a base stat total of 485, Mantine excels particularly in Special Defense with a base stat of 140, making it exceptionally durable against special attacks, while its Special Attack of 80 and Speed of 70 provide solid offensive and mobility options. The species was introduced during the Generation II games where it became an iconic symbol of the open seas, and it continues to be a beloved choice for both casual players and competitive trainers.
2.1m
220.0kg
Kite Pokémon
Male 50% / Female 50%
purple
wings
sea
Doubles Speed during rain.
Absorbs water moves, healing for 1/4 max HP.
Prevents burns.
Mantine is a large, ray-like Pokémon characterized by its distinctive aquatic design that resembles a manta ray more than any traditional bird or flying creature. Its body features a dark blue upper surface with two enormous wing-like fins that serve as its primary means of locomotion, each adorned with a prominent black ring-shaped mark and jagged outlines along the front rim. The underside of Mantine displays a pinkish-gray coloration with two pairs of visible gills, a small mouth positioned for filter feeding, and a pair of beady eyes that give it an intelligent, observant expression. The entire body surface possesses a noticeably coarse texture, as detailed in the Crystal version Pokédex entry, which sets it apart from smoother aquatic Pokémon. Despite its large size and presumed weight of 220 kilograms, Mantine possesses remarkable hydrodynamic efficiency, allowing it to move with elegant grace through oceanic environments.
Mantine exhibits a perfectly balanced gender ratio of 50% male and 50% female, meaning trainers have equal chances of encountering either sex in the wild. The species belongs to the Water 1 egg group, allowing it to breed with other compatible Pokémon from this group to produce Mantyke eggs. With a base happiness value of 70, Mantine is moderately friendly toward trainers, responding well to care and affection. The hatching counter of 25 cycles means that Mantyke eggs require a moderate amount of time to incubate and hatch, making breeding Mantine a feasible but time-intensive endeavor for dedicated trainers. The slow growth rate means that newly hatched Mantyke and evolved Mantine will require substantial experience gain to reach higher levels, encouraging trainers to invest time in training their aquatic companions.
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lets go pikachu lets go eevee
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crystal
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gold silver
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crystal
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gold silver
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ruby sapphire
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platinum
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firered leafgreen
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heartgold soulsilver
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diamond pearl
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emerald
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xd
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colosseum
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lets go pikachu lets go eevee
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lets go pikachu lets go eevee
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yellow
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gold silver
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red blue
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crystal
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emerald
+631 more TMs/HMs
Mantine evolves from Mantyke, its baby form, through a unique condition that requires leveling Mantyke while a Remoraid is present in the party. This evolution mechanic reflects the close relationship between these two Pokémon species and emphasizes the symbiotic partnership observed in nature. The evolution is permanent and cannot be reversed, transforming the smaller Mantyke into the impressive full-size Mantine that trainers encounter in their adventures. Unlike many other Pokémon, Mantine has no Mega Evolution form, keeping it a relatively straightforward evolutionary path that nevertheless requires players to maintain specific party composition during the crucial leveling moment.
johto
+2 more
kanto
kanto
unova
+3 more
unova
+9 more
unova
Mantine thrives in open ocean environments where it swims freely in schools, often engaging in races with others of its kind. The Silver version Pokédex entry reveals that when Mantine builds up sufficient speed while swimming, it can breach from the water and soar through the air, capable of flying up to 300 feet into the air—a behavior that historically led observers to misidentify it as a bird Pokémon. On sunny days, schools of Mantine can be observed elegantly leaping over sea waves in spectacular displays of acrobatic prowess, making them a breathtaking sight for those fortunate enough to witness them. Remarkably, Mantine demonstrates a docile and tolerant nature, frequently allowing Remoraid to attach themselves to the underside of its fins without any apparent irritation, as noted across multiple Pokédex entries. The Remoraid benefit from this symbiotic relationship by scavenging leftover food particles from Mantine's feeding activity, and the two species will work together defensively when threatened. In the Alola region specifically, Mantine holds cultural significance as islanders often ride them across ocean waters, making the species an iconic symbol featured on postcards and tourist merchandise.
As it majestically swims, it doesn't care if REMORAIDattach to it for scavenging its leftovers.
Swimming freely in open seas, it may fly out of thewater and over the waves if it builds up enough speed.
It swims along freely, eating things that swiminto its mouth. Its whole body is very coarse.
On sunny days, schools of MANTINE can be seen elegantly leaping over the sea’s waves.This POKéMON is not bothered by the REMORAID that hitches rides.
On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
As it majestically swims, it doesn’t care if REMORAID attach to it to scavenge for its leftovers.
When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.
It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.
While elegantly swimming in the sea, it ignores REMORAID that cling to its fins seeking food scraps.
As it majestically swims, it doesn’t care if REMORAID attach to it for scavenging its leftovers.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
On sunny days, schools of Mantine can be seen elegantly leaping over the sea’s waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Many people have taken up surfing because they admire how magnificently Mantine swims.
If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
As it majestically swims, it doesn’t care if Remoraid attach to it to scavenge for its leftovers.
This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.
The name Mantine derives from a combination of 'manta' and 'marine,' directly referencing the manta ray that inspired its physical appearance and aquatic lifestyle. In Japanese, it is known as Mantain (マンタイン), maintaining similar etymological roots. The creature's design language emphasizes its ray-like qualities through the expansive wing-like fins, the horizontal body orientation, and the overall morphology that echoes real-world manta rays rather than conventional flying Pokémon. The addition of the black ring marks on its fins and the two long protrusions resembling horns or antennae give Mantine a distinctive silhouette that makes it instantly recognizable. The Kite Pokémon designation reflects both its elegant gliding motion and its aerial capabilities, emphasizing how it moves through water with the grace of a kite soaring through the sky.
Mantine can learn 87 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| aerial ace | flying | Physical | 60 | — | 20 |
| agility | psychic | Status | — | — | 30 |
| air cutter | flying | Special | 60 | 95 | 25 |
| air slash | flying | Special | 75 | 95 | 15 |
| amnesia | psychic | Status | — | — | 20 |
| aqua ring | water | Status | — | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| brine | water | Special | 65 | 100 | 10 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| bullet seed | grass | Physical | 25 | 100 | 30 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| curse | ghost | Status | — | — | 10 |
| defog | flying | Status | — | — | 15 |
| dive | water | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dual wingbeat | flying | Physical | 40 | 90 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| hail | ice | Status | — | — | 10 |
| haze | ice | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hurricane | flying | Special | 110 | 70 | 10 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| liquidation | water | Physical | 85 | 100 | 10 |
| mimic | normal | Status | — | — | 10 |
| mirror coat | psychic | Special | — | 100 | 20 |
| mud sport | ground | Status | — | — | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| roost | flying | Status | — | — | 5 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seed bomb | grass | Physical | 80 | 100 | 15 |
| signal beam | bug | Special | 75 | 100 | 15 |
| slam | normal | Physical | 80 | 75 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| splash | normal | Status | — | — | 40 |
| string shot | bug | Status | — | 95 | 40 |
| substitute | normal | Status | — | — | 10 |
| supersonic | normal | Status | — | 55 | 20 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| tailwind | flying | Status | — | — | 15 |
| take down | normal | Physical | 90 | 85 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| twister | dragon | Special | 40 | 100 | 20 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| water sport | water | Status | — | — | 15 |
| waterfall | water | Physical | 80 | 100 | 15 |
| whirlpool | water | Special | 35 | 85 | 15 |
| wide guard | rock | Status | — | — | 10 |
| wing attack | flying | Physical | 60 | 100 | 35 |
In competitive Pokémon battles, Mantine fills a specialized niche as a bulky Special Defense wall with respectable Special Attack output. Its exceptional Special Defense base stat of 140 makes it one of the most resilient Pokémon against special attacks, allowing it to reliably switch into special sweepers and survive their assaults. The Swift Swim ability doubles its Speed during rain, transforming Mantine from a moderately fast Pokémon into a genuinely threatening threat under rain-based weather control, making it particularly valuable in rain-centered teams. Water Absorb as an alternative ability provides passive healing whenever Mantine is hit by Water-type moves, granting it additional survivability against opposing Water-types. The hidden ability Water Veil prevents burns, protecting Mantine from the common burn status that would otherwise compromise its physical durability. With a Special Attack base of 80 and Speed base of 70, Mantine can pressure opponents with moves like Scald, Ice Beam, and Aqua Jet, though its Attack stat of just 40 makes physical attacks largely impractical. Its Water/Flying typing grants useful resistances to Fighting, Bug, Fire, and Water-type moves while introducing vulnerabilities to Electric-type attacks, which trainers must actively manage through proper team composition and move coverage.
Mantine is a water and flying type Pokemon.
Mantine evolved from mantyke.
Mantine is weak to rock and electric type moves.
Mantine can be found in johto sea route 41 (johto), tanoby ruins (kanto) and trainer tower (kanto) and 3 other locations.
Mantine has become an iconic symbol of oceanic adventure and tropical island culture, particularly in the Alola region where it transcends being merely a Pokémon to become a living cultural institution. The image of surfers and travelers riding upon Mantine's back across crystalline waters has become synonymous with Alolan island-hopping tourism, featured prominently on souvenir postcards, posters, and regional merchandise that celebrates the symbiotic relationship between humans and Pokémon. The graceful schools of Mantine leaping over sun-drenched waves have captured the imagination of the Pokémon fanbase, appearing in official artwork, trading card games, and animated series as one of nature's most majestic displays of Pokémon in their natural habitat. Players consistently cite Mantine as one of the most aesthetically pleasing and serene Pokémon, appreciating both its design elegance and the peaceful demeanor it exudes. The unique evolutionary requirement of needing Remoraid in the party has made Mantine a notable example of Pokémon game design philosophy that encourages exploration of interspecies relationships and symbiosis.
Mantine has appeared in virtually every Pokémon generation since its introduction in Generation II, though its specific availability varies significantly across games and regions. In the original Gold, Silver, and Crystal versions, it held Pokédex number 197, appearing in various water routes across the Johto region. Throughout subsequent generations, Mantine has been available in numerous games including Ruby and Sapphire, Diamond and Pearl, HeartGold and SoulSilver, X and Y, Sun and Moon, Sword and Shield, and Legends: Arceus, among others, with its Pokédex number and catchability fluctuating based on regional availability. The species maintains a catch rate of 25, placing it in a moderate difficulty range that makes capturing it achievable with standard Poké Balls but requiring some patience. Its slow growth rate means that trainers investing in wild-caught Mantine should be prepared for extended training timelines. In more recent games like Pokémon Legends: Arceus, Mantine has been featured with alternative contextual availability reflecting the game's unique mechanics and setting in ancient Sinnoh.