Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation III · #0375 — Iron Claw Pokémon
Metang, known as the Iron Claw Pokémon, is a dual-type Steel/Psychic Pokémon that represents the second stage in the evolution line beginning with Beldum. Introduced in Generation III, this remarkable creature embodies the fusion of two separate entities into a single, more powerful being. With a National Pokédex number of 375, Metang occupies a unique position in the Pokédex as a genderless Pokémon that belongs exclusively to the Mineral egg group. Despite its relatively modest base stat total of 420, Metang's well-distributed stats and interesting typing make it a noteworthy presence in the franchise. The Pokémon's rarity is reflected in its extremely low catch rate of just 3, making encounters with wild Metang exceptionally uncommon and valuable to trainers seeking to complete their collections.
1.2m
202.5kg
Iron Claw Pokémon
Genderless
blue
arms
rough-terrain
Prevents stats from being lowered by other Pokémon.
Halves the Pokémon's weight.
Metang is fundamentally a composite being, formed when two Beldum unite and merge their metallic bodies together. The brains of these two Beldum are linked through a sophisticated magnetic nervous system that allows them to function as a unified organism while retaining distinct neural pathways. This peculiar connection grants Metang the remarkable ability to generate strong psychokinetic power through magnetic linkage, effectively doubling the psychic energy produced compared to a single Beldum, though this fusion does not proportionally increase its overall intelligence. The Pokémon's body is composed of a teal, metallic disc-shaped form adorned with a pair of flat, gray spikes protruding from either side toward the rear. Its face features a distinctive gray spike resembling a nose, with a pair of glowing red eyes set within metallic sockets. Despite appearances suggesting a lack of legs, Metang possesses a pair of remarkably thick arms terminating in three sharp claws, with blunt protrusions extending over each elbow joint. The magnetic field generated by Metang's body allows it to hover effortlessly in midair, defying conventional physics and enabling swift aerial movement.
Metang is classified as a genderless Pokémon, a characteristic it shares with other mechanical and artificial Pokémon in the franchise. This genderless status reflects the synthetic or artificially-created nature of the species, as Metang is fundamentally a fusion of two separate Beldum entities rather than a naturally-born organism. Despite its genderless classification, Metang can still reproduce through breeding mechanics, belonging exclusively to the Mineral egg group alongside other metallic and rock-based Pokémon. When used in breeding, Metang can pass its genetic material to offspring, though the mechanics of reproduction for such an artificial being remain scientifically mysterious within the Pokémon universe. The base happiness value of 35 indicates that Metang begins with a notably lower friendship level compared to many other Pokémon species, suggesting a somewhat distant or aloof personality that reflects its cold, mechanical nature. Hatching a Metang from an egg requires 40 cycles, translating to approximately 10,024 to 10,280 steps of travel, placing it in the moderate range of hatch times. The slow growth rate characteristic of the entire Beldum evolution line means that raising a Metang from egg to full evolutionary potential requires substantial time and dedication from trainers.
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
type-enhancement
Held: Steel-Type moves from holder do 20% more damage.
Cost: 2000
tm01
gold silver
tm01
crystal
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
black white
tm01
black 2 white 2
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
omega ruby alpha sapphire
tm01
x y
tm02
crystal
tm02
gold silver
tm03
x y
tm03
black 2 white 2
tm03
black white
+781 more TMs/HMs
Metang represents the intermediate stage in a three-part evolution chain originating from Beldum. The Pokémon evolves from Beldum upon reaching level 20, marking a significant increase in combat capability and physical development. At level 45, Metang undergoes its final evolution into Metagross, a formidable Steel/Psychic-type powerhouse that becomes one of the most respected competitive Pokémon in the franchise. This evolution chain demonstrates a clear progression pattern where each subsequent form grows substantially larger, heavier, and more powerful. The transformation from Beldum to Metang represents the critical moment where two separate entities merge into one cohesive being, while the transition to Metagross symbolizes the perfection and ultimate refinement of this fusion. Metagross possesses significantly improved stats across nearly every category, particularly in Attack and Special Attack, making the evolutionary line exceptionally rewarding for trainers willing to invest in its development. The slow growth rate shared across this entire evolution line means that trainers must exhibit patience and commitment to fully unlock Metang's potential.
unova
+33 more
alola
+1 more
Metang displays predatory hunting instincts refined through its dual neural system, actively pursuing and capturing prey with lethal efficiency. When hunting, this Pokémon employs its psychic abilities to immobilize fleeing prey, preventing escape before closing in with its devastating claws that can tear through steel as easily as silk. The creature is capable of rotating its arms backward to achieve flight speeds exceeding 60 miles per hour, making it a swift and deadly aerial predator. Metang inhabits rough, mountainous terrain and harsh environments where resources are scarce and competition is fierce. The Pokémon exhibits a particularly interesting ecological preference, specifically pursuing Nosepass and being drawn to the magnetic minerals these creatures possess. Its habitat requirements reflect its metallic nature and electromagnetic composition, as Metang thrives in regions where magnetic properties are pronounced and mineral concentrations are high. The harsh mountainous environments Metang calls home have been instrumental in developing its robust physical constitution and reinforcing its predatory capabilities.
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system.By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system.This POKéMON turns its arms to the rear for traveling at high speed.
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
When two BELDUM fuse together, a magnetic nervous system places their brains in union.
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
With its two brains, it fires powerful psychic energy to stop its prey in their tracks.
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
The name Metang derives from a combination of "metal" and "tang," with "tang" referencing both the sharp, piercing quality of its claws and a possible nod to metallurgical processes. The Japanese name "メタング" (Metang) follows the same etymological pattern, maintaining consistency across regional versions. Metang's design philosophy centers on creating a robotic, otherworldly appearance that emphasizes its artificial metallic nature while maintaining recognizable Pokémon characteristics. The disc-shaped body evokes imagery of futuristic spacecraft or advanced technology, while the prominent claws establish its predatory capabilities and dangerous nature. The color palette of teal metal with gray and red accents creates a cohesive aesthetic that immediately communicates the Pokémon's dual Steel/Psychic typing through visual design alone. The central spike protruding from its face serves as both a distinctive identifying feature and a functional weapon, contributing to the overall impression of a creature engineered for combat. The thick, powerful arms with their pronounced musculature suggest tremendous physical strength despite the Pokémon's relatively compact frame, emphasizing that Metang is far more formidable than its diminutive size might initially suggest.
Metang can learn 93 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| agility | psychic | Status | — | — | 30 |
| ally switch | psychic | Status | — | — | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| bullet punch | steel | Physical | 40 | 100 | 30 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| cosmic power | psychic | Status | — | — | 20 |
| cut | normal | Physical | 50 | 95 | 30 |
| defense curl | normal | Status | — | — | 40 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash | normal | Status | — | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| hard press | steel | Physical | 0 | 100 | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heavy slam | steel | Physical | — | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| light screen | psychic | Status | — | — | 30 |
| magnet rise | electric | Status | — | — | 10 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| meteor mash | steel | Physical | 90 | 90 | 10 |
| mimic | normal | Status | — | — | 10 |
| miracle eye | psychic | Status | — | — | 40 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic noise | psychic | Special | 75 | 100 | 10 |
| psycho cut | psychic | Physical | 70 | 100 | 20 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| self destruct | normal | Physical | 200 | 100 | 5 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| stealth rock | rock | Status | — | — | 20 |
| steel beam | steel | Special | 140 | 95 | 5 |
| steel roller | steel | Physical | 130 | 100 | 5 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| trick | psychic | Status | — | 100 | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, Metang occupies an interesting niche as a capable but ultimately transitional Pokémon designed to bridge the gap between Beldum's fragility and Metagross's dominance. With a base stat total of 420, Metang's defensive capabilities stand out most prominently, featuring a base Defense stat of 100 and a Special Defense of 80, making it substantially bulkier than many Pokémon of similar levels. The Attack stat of 75 provides reasonable offensive pressure, though the Special Attack of 55 makes Metang poorly suited to special attacking strategies. Metang's typing grants it ten resistances and one immunity, providing excellent defensive coverage and allowing it to switch in effectively against many common threats. The ability Clear Body prevents opposing Pokémon from lowering Metang's stats through moves or abilities, establishing it as a reliable defensive wall. However, Metang's relatively low Speed of 50 severely limits its competitiveness at higher levels of play, as it will almost always move after opposing Pokémon. Most competitive players view Metang as a stepping stone rather than a serious battling prospect, preferring to quickly evolve it into the far more powerful Metagross which gains significant stat boosts and access to additional moves and abilities that dramatically improve its competitive viability.
Metang is a steel and psychic type Pokemon.
Metang evolves into metagross.
Metang is weak to ground, fire, ghost and dark type moves.
Metang can be found in giant chasm (unova) and poke pelago (alola).
Metang has maintained a consistent presence throughout Pokémon media despite never achieving the iconic status of franchise-defining creatures. The Pokémon's unique design and interesting concept of being a fusion creature have made it memorable to fans who appreciate creative and unconventional designs. In the anime, Metang has appeared in various episodes and contests, most notably as part of trainer Morrison's competitive team during the Hoenn League tournament, establishing it as a respectable competitive choice within the animated universe. The Pokémon's appearance in multiple generations of trading card games has ensured its continued relevance among collectors and competitive players. Its representation in spin-off games, mobile applications, and merchandise has maintained Metang's presence in popular culture, though it rarely commands the same attention as more iconic Pokémon. The concept of fusion-based evolution, epitomized by Beldum's transformation into Metang, has influenced subsequent Pokémon design philosophy and has inspired fan discussions about the nature of Pokémon consciousness and identity. Among competitive enthusiasts and Pokédex completionists, Metang serves as a reminder of the franchise's commitment to creating diverse and thematically coherent evolution lines.
Metang's availability varies significantly across different Pokémon game generations and versions, though it remains consistently rare and difficult to obtain. In Generation III titles (Ruby, Sapphire, and Emerald), Metang can be found in mountainous regions though its low encounter rate makes it exceptionally challenging to find. The Pokémon becomes available in most subsequent generations either through catching Beldum and raising it to level 20 or through direct encounter in specific locations. In more recent titles like Pokémon Sword and Shield, Metang appears in the Crown Tundra DLC expansion. The Scarlet and Violet titles include Metang in their Pokédex, accessible through standard encounter methods and Tera Raid battles. Metang can also be obtained through breeding Metagross or other members of its evolution line when parents are available. The Pokémon's extremely low catch rate of 3 makes wild encounters exceptionally difficult to convert into successful captures, necessitating Ultra Balls, Timer Balls, or other specialized capture items. Trading with other players represents an efficient method for obtaining Metang without investing hours in grinding wild encounters. Online trading communities and distribution events have occasionally provided Metang to players seeking to complete their collections without undertaking the challenging alternative of catching wild specimens.