Generation IV · #0439 — Mime Pokémon
Mime Jr., known in Japan as Manene, is a dual-type Psychic/Fairy baby Pokémon that debuted in Generation IV. As the pre-evolved form of the iconic Mr. Mime, Mime Jr. represents the playful, mischievous nature of mime performance before maturation into its more sophisticated evolved form. With a National Pokédex number of #439, this diminutive Pokémon weighs only 13.0 kg and stands at 0.6 meters tall, making it one of the smallest Psychic-types available to trainers. Despite its modest stature and relatively low base stat total of 310, Mime Jr. possesses unique abilities and movepool options that make it a charming addition to any trainer's team. The species originally classified as pure Psychic-type received the Fairy designation in Generation VI, aligning with the broader type distribution overhaul that modernized several classic Pokémon.
0.6m
13.0kg
Mime Pokémon
Male 50% / Female 50%
pink
humanoid
Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
Mime Jr. is a distinctly small, round Pokémon colored predominantly in soft pink, with contrasting dark blue legs and a crooked blue hat featuring a white spherical ornament on top. Its most distinctive features include a bright red clown-like nose positioned centrally on its face and a red bump on its belly, creating an unmistakable mime artist aesthetic. The Pokémon possesses thin, delicate arms with small hands proportionate to its body size, giving it an appearance of youthful vulnerability compared to its more imposing evolution. According to Platinum Pokédex entries, Mime Jr. mimics the expressions and motions of those it observes specifically to understand and empathize with the feelings of others, suggesting a cognitive capacity that extends beyond mere imitation for survival or combat purposes. Its biology appears highly attuned to psychic and fairy energies, reflected in its dual typing and its impressive special defense stat of 90, which contrasts sharply with its near-negligible physical stats—its HP of 20 and attack of 25 rank among the lowest in the Pokédex.
Mime Jr. exhibits a perfectly balanced gender ratio of 50% male and 50% female, allowing trainers equal opportunity to obtain either sex regardless of breeding circumstances. However, Mime Jr. belongs to the 'Undiscovered' egg group, classifying it as a baby Pokémon that cannot itself participate in breeding activities. This designation is standard for all baby Pokémon in the franchise and reflects their intended role as discovered or gifted creatures rather than products of breeding. When players wish to obtain Mime Jr., they must either encounter it in the wild, receive it as a gift from an NPC, or obtain it through special events and distributions. The base friendship value of 70 indicates that Mime Jr. develops moderate affection relatively quickly, making it an approachable companion for trainers during their journey. Breeding to obtain Mime Jr. is impossible, but trainers who have evolved their Mr. Mime or obtained one through other means can potentially breed to produce eggs that will hatch into Mime Jr., creating an indirect breeding pathway to the species.
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
tm03
x y
tm03
black 2 white 2
tm03
black white
tm03
sun moon
tm03
lets go pikachu lets go eevee
tm03
ultra sun ultra moon
tm03
omega ruby alpha sapphire
tm04
emerald
+750 more TMs/HMs
Mime Jr. evolves into Mr. Mime when leveled up while knowing the move Mimic, a requirement that emphasizes the species' thematic connection to mimicry and imitation. This evolution condition differs from typical level-based progressions and reinforces the narrative that Mime Jr. must master the art of mimicry before achieving its mature form. In the Galar region specifically, Mime Jr. instead evolves into Galarian Mr. Mime—an Ice/Psychic-type variant—when leveled up while knowing Mimic. Galarian Mr. Mime subsequently evolves into Mr. Rime at level 42, creating a unique three-stage evolutionary line exclusive to the Galar region that reflects the region's cultural emphasis on tap-dancing and performance arts. The standard Mr. Mime, obtainable in most regions, represents a significant stat increase particularly in special attack and speed, evolving from Mime Jr.'s base stat total of 310 to a much more competitive 400, fundamentally transforming the Pokémon from a support-focused baby Pokémon into a viable special attacker.
sinnoh
+5 more
sinnoh
+4 more
alola
Mime Jr. exhibits a pronounced affinity for crowded locations where humans congregate, particularly in busy marketplaces and gathering places where its mimicry abilities serve both entertainment and tactical purposes. The Diamond version Pokédex entry reveals a behavioral quirk wherein once Mime Jr. successfully mimics a foe, the confused opponent becomes unable to look away, captivated by the uncanny imitation. Diamond and Pearl entries describe how it employs this mimicry strategically in combat—confusing opponents and then rapidly escaping before retaliation becomes possible, demonstrating both cunning and cowardice in equal measure. The Platinum entry indicates that beyond combat applications, Mime Jr. uses imitation as an emotional intelligence tool, genuinely attempting to understand and connect with those around it by adopting their mannerisms and expressions. In the Galar region specifically, Mime Jr. demonstrates a more refined behavioral pattern, idolizing and attempting to emulate the tap-dancing prowess of its evolved form Mr. Rime, using practice and dedication as the pathway toward evolution rather than mere level advancement.
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
It mimics the expressions and motions of those it sees to understand the feelings of others.
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
It mimics the expressions and motions of those it sees to understand the feelings of others.
It mimics the expressions and motions of those it sees to understand the feelings of others.
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.
When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.
Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.
The name Mime Jr. derives straightforwardly from the theatrical performance art of mime, with the suffix 'Jr.' denoting its status as the junior or baby form of the evolutionary line. In Japanese, the species is called Manene, which originates from 'manē' (真似), the Japanese word for imitation or mimicry, perfectly encapsulating the Pokémon's primary characteristic and behavioral trait. The visual design draws heavily from traditional circus and theatrical mime aesthetics—the pink coloration evokes whimsy and approachability, while the red nose, blue hat, and blue legs reference classic clown and mime performer costumes. The crooked hat with its white ball ornament suggests playful mischief and childlike imprecision, distinguishing Mime Jr. from the more polished appearance of its evolved form Mr. Mime. The overall design philosophy positions Mime Jr. as an apprentice performer still developing their craft, with visual elements suggesting both comedy and slight incompetence that aligns with the Pokédex entries noting it is 'not very good' at mimicry despite its constant practice.
Mime-jr can learn 92 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ally switch | psychic | Status | — | — | 15 |
| attract | normal | Status | — | 100 | 15 |
| barrier | psychic | Status | — | — | 20 |
| baton pass | normal | Status | — | — | 40 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| charm | fairy | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| copycat | normal | Status | — | — | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double slap | normal | Physical | 15 | 85 | 10 |
| double team | normal | Status | — | — | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| grass knot | grass | Special | — | 100 | 20 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| healing wish | psychic | Status | — | — | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hypnosis | psychic | Status | — | 60 | 20 |
| icy wind | ice | Special | 55 | 95 | 15 |
| infestation | bug | Special | 20 | 100 | 20 |
| iron defense | steel | Status | — | — | 15 |
| light screen | psychic | Status | — | — | 30 |
| magic coat | psychic | Status | — | — | 15 |
| magic room | psychic | Status | — | — | 10 |
| meditate | psychic | Status | — | — | 40 |
| mimic | normal | Status | — | — | 10 |
| misty terrain | fairy | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| nasty plot | dark | Status | — | — | 20 |
| natural gift | normal | Physical | — | 100 | 15 |
| pound | normal | Physical | 40 | 100 | 35 |
| power split | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| taunt | dark | Status | — | 100 | 20 |
| teeter dance | normal | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| tickle | normal | Status | — | 100 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| uproar | normal | Special | 90 | 100 | 10 |
| wake up slap | fighting | Physical | 70 | 100 | 10 |
| wonder room | psychic | Status | — | — | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, Mime Jr. occupies a niche role primarily in restricted format competitions and lower-tier play due to its baby Pokémon classification and deliberately unbalanced stat distribution. Its base special attack of 70 and special defense of 90 represent its primary offensive and defensive statistics, while its health, attack, and speed stats of 20, 25, and 60 respectively are frankly abysmal, making it vulnerable to nearly any physical threat or speed-based offensive. The hidden ability Technician amplifies moves with base power 60 or less to 1.5 times their normal damage, a feature that partially compensates for Mime Jr.'s limited offensive capabilities by enabling viable special attack options like Dazzling Gleam, Psychic, and Shadow Ball. Standard abilities Soundproof and Filter provide defensive utility—Soundproof grants complete immunity to sound-based moves, while Filter reduces super-effective damage by one quarter, mitigating the Pokémon's four-fold weakness to Dark-type moves. Most competitive applications position Mime Jr. in beginner-level formats, Little Cups, or educational matches rather than serious tournament play, where trainers appreciate its psychic and fairy typing for coverage purposes more than its actual combat statistics.
Mime-jr is a psychic and fairy type Pokemon.
Mime-jr evolves into mr-mime, then into mr-rime.
Mime-jr is weak to poison, ghost and steel type moves.
Mime-jr can be found in sinnoh route 209 (sinnoh), sinnoh route 210 (sinnoh) and hauoli city (alola).
Mime Jr. arrived in Generation IV as part of the broader Sinnoh region expansion that introduced numerous baby Pokémon predecessors to existing evolutionary lines, but it achieved particular cultural resonance through its prominence in the Pokémon anime. James from Team Rocket famously captured a Mime Jr. that evolved into Mr. Mime, creating one of the most memorable character-Pokémon relationships in the series through the comical dynamic between James's personality and the mime-themed Pokémon's theatrical nature. The species has appeared consistently across trading card game releases, manga adaptations including Pokémon Adventures and Phantom Thief Pokémon 7, and various merchandise lines celebrating Sinnoh-era Pokémon nostalgia. Mime Jr.'s design appeals particularly to players who appreciate thematic coherence and theatrical aesthetics, establishing itself as a fan favorite among those who prefer personality and style over purely competitive viability. The introduction of Galarian Mime Jr. and Mr. Rime in the Sword/Shield generation revitalized cultural interest in the line by connecting it to Galar's distinctly British-inspired culture of performance arts and tap-dancing, demonstrating how even relatively minor Pokémon can achieve renewed prominence through regional variation and creative recontextualization.
Mime Jr. availability varies significantly across Pokémon games and regions, generally appearing in Sinnoh-based titles where it was originally introduced and subsequently in numerous later generations with regional updates. In Diamond, Pearl, and Platinum, Mime Jr. can be encountered in the wild or obtained through gameplay progression in the Sinnoh region proper. HeartGold and SoulSilver include Mime Jr. in their expanded Pokédex, while Black and White games also feature the species through either wild encounters or in-game trades. From Generation V onward, Mime Jr. has consistently appeared in most mainline titles including X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Sword and Shield, and Scarlet and Violet, though specific encounter methods vary considerably—sometimes appearing as wild Pokémon, occasionally through gift distribution, and frequently through breeding Mr. Mime to obtain Mime Jr. eggs. The Galar region expansion The Crown Tundra specifically features Mime Jr. availability that ties into the Galarian evolutionary line, encouraging trainers to seek out the species for its regional variants. Pokémon Go has periodically featured Mime Jr. during events and special distributions, allowing mobile game players to add the species to their collections despite the typically low wild encounter rates that characterize baby Pokémon in that platform.