Pokemondex
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mime-jr

Baby

Generation IV · #0439 — Mime Pokémon

Mime Jr., known in Japan as Manene, is a dual-type Psychic/Fairy baby Pokémon that debuted in Generation IV. As the pre-evolved form of the iconic Mr. Mime, Mime Jr. represents the playful, mischievous nature of mime performance before maturation into its more sophisticated evolved form. With a National Pokédex number of #439, this diminutive Pokémon weighs only 13.0 kg and stands at 0.6 meters tall, making it one of the smallest Psychic-types available to trainers. Despite its modest stature and relatively low base stat total of 310, Mime Jr. possesses unique abilities and movepool options that make it a charming addition to any trainer's team. The species originally classified as pure Psychic-type received the Fairy designation in Generation VI, aligning with the broader type distribution overhaul that modernized several classic Pokémon.

Base Stats

HP20
Attack25
Defense45
Sp. Atk70
Sp. Def90
Speed60
Total310
Height

0.6m

Weight

13.0kg

Category

Mime Pokémon

Gender

Male 50% / Female 50%

Color

pink

Shape

humanoid

Abilities
Soundproof

Protects against sound-based moves.

Filter

Decreases damage taken from super-effective moves by 1/4.

TechnicianHidden

Strengthens moves of 60 base power or less to 1.5× their power.

Mime-jr Biology & Physical Characteristics

Mime Jr. is a distinctly small, round Pokémon colored predominantly in soft pink, with contrasting dark blue legs and a crooked blue hat featuring a white spherical ornament on top. Its most distinctive features include a bright red clown-like nose positioned centrally on its face and a red bump on its belly, creating an unmistakable mime artist aesthetic. The Pokémon possesses thin, delicate arms with small hands proportionate to its body size, giving it an appearance of youthful vulnerability compared to its more imposing evolution. According to Platinum Pokédex entries, Mime Jr. mimics the expressions and motions of those it observes specifically to understand and empathize with the feelings of others, suggesting a cognitive capacity that extends beyond mere imitation for survival or combat purposes. Its biology appears highly attuned to psychic and fairy energies, reflected in its dual typing and its impressive special defense stat of 90, which contrasts sharply with its near-negligible physical stats—its HP of 20 and attack of 25 rank among the lowest in the Pokédex.

Pokedex Numbers

national#439
original sinnoh#94
extended sinnoh#94
kalos coastal#113
updated alola#59
updated melemele#59
galar#364
crown tundra#10
hisui#76
hyperspace#108

Training

EV Yield1 Sp. Def
Catch Rate145
Base Happiness70
Base Exp.62
Growth Ratemedium

Breeding

Egg Groupsno eggs
GenderMale 50% / Female 50%
Egg Cycles25 (6630 steps)

Mime-jr Breeding, Gender Ratio & Egg Groups

Mime Jr. exhibits a perfectly balanced gender ratio of 50% male and 50% female, allowing trainers equal opportunity to obtain either sex regardless of breeding circumstances. However, Mime Jr. belongs to the 'Undiscovered' egg group, classifying it as a baby Pokémon that cannot itself participate in breeding activities. This designation is standard for all baby Pokémon in the franchise and reflects their intended role as discovered or gifted creatures rather than products of breeding. When players wish to obtain Mime Jr., they must either encounter it in the wild, receive it as a gift from an NPC, or obtain it through special events and distributions. The base friendship value of 70 indicates that Mime Jr. develops moderate affection relatively quickly, making it an approachable companion for trainers during their journey. Breeding to obtain Mime Jr. is impossible, but trainers who have evolved their Mr. Mime or obtained one through other means can potentially breed to produce eggs that will hatch into Mime Jr., creating an indirect breeding pathway to the species.

Held Items

Leppa Berry
diamond5%
Leppa Berry
pearl5%
Leppa Berry
platinum5%
Leppa Berry
heartgold5%
Leppa Berry
soulsilver5%
Leppa Berry
black5%
Leppa Berry
white5%

Sprites

mime-jr Front
Front
mime-jr Back
Back
mime-jr Shiny Front
Shiny Front
mime-jr Shiny Back
Shiny Back
mime-jr Home
Home
mime-jr Home Shiny
Home Shiny
mime-jr Showdown
Showdown
mime-jr Showdown Shiny
Showdown Shiny

Held Items

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

leppa-berry

medicine

Held: Consumed when a move runs out of PP to restore its PP by 10.

Cost: 80

TMs & HMs

tm01

platinum

tm01

emerald

tm01

diamond pearl

tm01

firered leafgreen

tm01

ruby sapphire

tm01

xd

tm01

colosseum

tm01

heartgold soulsilver

tm01

lets go pikachu lets go eevee

tm02

crystal

tm02

gold silver

tm02

lets go pikachu lets go eevee

tm03

x y

tm03

black 2 white 2

tm03

black white

tm03

sun moon

tm03

lets go pikachu lets go eevee

tm03

ultra sun ultra moon

tm03

omega ruby alpha sapphire

tm04

emerald

+750 more TMs/HMs

Mime-jr Evolution, Mega Evolution & Special Forms

Mime Jr. evolves into Mr. Mime when leveled up while knowing the move Mimic, a requirement that emphasizes the species' thematic connection to mimicry and imitation. This evolution condition differs from typical level-based progressions and reinforces the narrative that Mime Jr. must master the art of mimicry before achieving its mature form. In the Galar region specifically, Mime Jr. instead evolves into Galarian Mr. Mime—an Ice/Psychic-type variant—when leveled up while knowing Mimic. Galarian Mr. Mime subsequently evolves into Mr. Rime at level 42, creating a unique three-stage evolutionary line exclusive to the Galar region that reflects the region's cultural emphasis on tap-dancing and performance arts. The standard Mr. Mime, obtainable in most regions, represents a significant stat increase particularly in special attack and speed, evolving from Mime Jr.'s base stat total of 310 to a much more competitive 400, fundamentally transforming the Pokémon from a support-focused baby Pokémon into a viable special attacker.

Where to Find

sinnoh route 209

sinnoh

diamondLv. 16-16 (10% chance)
diamondLv. 16-16 (10% chance)
diamondLv. 16-16 (4% chance)

+5 more

sinnoh route 210

sinnoh

diamondLv. 18-18 (10% chance)
diamondLv. 18-18 (10% chance)
diamondLv. 20-20 (4% chance)

+4 more

hauoli city

alola

ultra sunLv. 6-9 (20% chance)
ultra moonLv. 6-9 (20% chance)

Mime-jr Behaviour and Natural Habitat

Mime Jr. exhibits a pronounced affinity for crowded locations where humans congregate, particularly in busy marketplaces and gathering places where its mimicry abilities serve both entertainment and tactical purposes. The Diamond version Pokédex entry reveals a behavioral quirk wherein once Mime Jr. successfully mimics a foe, the confused opponent becomes unable to look away, captivated by the uncanny imitation. Diamond and Pearl entries describe how it employs this mimicry strategically in combat—confusing opponents and then rapidly escaping before retaliation becomes possible, demonstrating both cunning and cowardice in equal measure. The Platinum entry indicates that beyond combat applications, Mime Jr. uses imitation as an emotional intelligence tool, genuinely attempting to understand and connect with those around it by adopting their mannerisms and expressions. In the Galar region specifically, Mime Jr. demonstrates a more refined behavioral pattern, idolizing and attempting to emulate the tap-dancing prowess of its evolved form Mr. Rime, using practice and dedication as the pathway toward evolution rather than mere level advancement.

Pokedex Entries

diamond

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

pearl

It likes places where people gather. It mimics foes to confuse them, then makes its getaway.

platinum

It mimics the expressions and motions of those it sees to understand the feelings of others.

heartgoldsoulsilver

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

blackwhite

It mimics the expressions and motions of those it sees to understand the feelings of others.

black 2white 2

It mimics the expressions and motions of those it sees to understand the feelings of others.

x

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

y

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

omega ruby

In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

alpha sapphire

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.

ultra sun

It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.

ultra moon

When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.

sword

It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.

shield

It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.

legends arceus

Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.

Mime-jr Name Origin & Design Inspiration

The name Mime Jr. derives straightforwardly from the theatrical performance art of mime, with the suffix 'Jr.' denoting its status as the junior or baby form of the evolutionary line. In Japanese, the species is called Manene, which originates from 'manē' (真似), the Japanese word for imitation or mimicry, perfectly encapsulating the Pokémon's primary characteristic and behavioral trait. The visual design draws heavily from traditional circus and theatrical mime aesthetics—the pink coloration evokes whimsy and approachability, while the red nose, blue hat, and blue legs reference classic clown and mime performer costumes. The crooked hat with its white ball ornament suggests playful mischief and childlike imprecision, distinguishing Mime Jr. from the more polished appearance of its evolved form Mr. Mime. The overall design philosophy positions Mime Jr. as an apprentice performer still developing their craft, with visual elements suggesting both comedy and slight incompetence that aligns with the Pokédex entries noting it is 'not very good' at mimicry despite its constant practice.

Learnable Moves

Mime-jr can learn 92 moves:

Move
Type
Cat.
Power
Acc.
PP
ally switchpsychic
Status
15
attractnormal
Status
10015
barrierpsychic
Status
20
baton passnormal
Status
40
brick breakfighting
Physical
7510015
calm mindpsychic
Status
20
captivatenormal
Status
10020
charge beamelectric
Special
509010
charmfairy
Status
10020
confidenormal
Status
20
confuse rayghost
Status
10010
confusionpsychic
Special
5010025
copycatnormal
Status
20
covetnormal
Physical
6010025
dazzling gleamfairy
Special
8010010
double slapnormal
Physical
158510
double teamnormal
Status
15
drain punchfighting
Physical
7510010
dream eaterpsychic
Special
10010015
encorenormal
Status
1005
endurenormal
Status
10
facadenormal
Physical
7010020
fake outnormal
Physical
4010010
flashnormal
Status
10020
flingdark
Physical
10010
focus punchfighting
Physical
15010020
frustrationnormal
Physical
10020
future sightpsychic
Special
12010010
grass knotgrass
Special
10020
headbuttnormal
Physical
7010015
healing wishpsychic
Status
10
helping handnormal
Status
20
hidden powernormal
Special
6010015
hypnosispsychic
Status
6020
icy windice
Special
559515
infestationbug
Special
2010020
iron defensesteel
Status
15
light screenpsychic
Status
30
magic coatpsychic
Status
15
magic roompsychic
Status
10
meditatepsychic
Status
40
mimicnormal
Status
10
misty terrainfairy
Status
10
mud slapground
Special
2010010
nasty plotdark
Status
20
natural giftnormal
Physical
10015
poundnormal
Physical
4010035
power splitpsychic
Status
10
protectnormal
Status
10
psybeampsychic
Special
6510020
psych upnormal
Status
10
psychicpsychic
Special
9010010
psychic terrainpsychic
Status
10
psyshockpsychic
Special
8010010
rain dancewater
Status
5
recyclenormal
Status
10
reflectpsychic
Status
20
restpsychic
Status
5
returnnormal
Physical
10020
role playpsychic
Status
10
roundnormal
Special
6010015
safeguardnormal
Status
25
secret powernormal
Physical
7010020
shadow ballghost
Special
8010015
shock waveelectric
Special
6020
signal beambug
Special
7510015
skill swappsychic
Status
10
sleep talknormal
Status
10
snatchdark
Status
10
snorenormal
Special
5010015
solar beamgrass
Special
12010010
stored powerpsychic
Special
2010010
substitutenormal
Status
10
sucker punchdark
Physical
701005
sunny dayfire
Status
5
swaggernormal
Status
8515
tauntdark
Status
10020
teeter dancenormal
Status
10020
telekinesispsychic
Status
15
thiefdark
Physical
6010025
thunderelectric
Special
1107010
thunder waveelectric
Status
9020
thunderboltelectric
Special
9010015
ticklenormal
Status
10020
tormentdark
Status
10015
toxicpoison
Status
9010
trickpsychic
Status
10010
trick roompsychic
Status
5
uproarnormal
Special
9010010
wake up slapfighting
Physical
7010010
wonder roompsychic
Status
10
zen headbuttpsychic
Physical
809015

Mime-jr Competitive Battle Guide

In competitive Pokémon battles, Mime Jr. occupies a niche role primarily in restricted format competitions and lower-tier play due to its baby Pokémon classification and deliberately unbalanced stat distribution. Its base special attack of 70 and special defense of 90 represent its primary offensive and defensive statistics, while its health, attack, and speed stats of 20, 25, and 60 respectively are frankly abysmal, making it vulnerable to nearly any physical threat or speed-based offensive. The hidden ability Technician amplifies moves with base power 60 or less to 1.5 times their normal damage, a feature that partially compensates for Mime Jr.'s limited offensive capabilities by enabling viable special attack options like Dazzling Gleam, Psychic, and Shadow Ball. Standard abilities Soundproof and Filter provide defensive utility—Soundproof grants complete immunity to sound-based moves, while Filter reduces super-effective damage by one quarter, mitigating the Pokémon's four-fold weakness to Dark-type moves. Most competitive applications position Mime Jr. in beginner-level formats, Little Cups, or educational matches rather than serious tournament play, where trainers appreciate its psychic and fairy typing for coverage purposes more than its actual combat statistics.

Commonly Asked Questions About Mime-jr

What type is Mime-jr?

Mime-jr is a psychic and fairy type Pokemon.

What does Mime-jr evolve into?

Mime-jr evolves into mr-mime, then into mr-rime.

What are Mime-jr's weaknesses?

Mime-jr is weak to poison, ghost and steel type moves.

Where can I find Mime-jr?

Mime-jr can be found in sinnoh route 209 (sinnoh), sinnoh route 210 (sinnoh) and hauoli city (alola).

Mime-jr Cultural Impact & Franchise History

Mime Jr. arrived in Generation IV as part of the broader Sinnoh region expansion that introduced numerous baby Pokémon predecessors to existing evolutionary lines, but it achieved particular cultural resonance through its prominence in the Pokémon anime. James from Team Rocket famously captured a Mime Jr. that evolved into Mr. Mime, creating one of the most memorable character-Pokémon relationships in the series through the comical dynamic between James's personality and the mime-themed Pokémon's theatrical nature. The species has appeared consistently across trading card game releases, manga adaptations including Pokémon Adventures and Phantom Thief Pokémon 7, and various merchandise lines celebrating Sinnoh-era Pokémon nostalgia. Mime Jr.'s design appeals particularly to players who appreciate thematic coherence and theatrical aesthetics, establishing itself as a fan favorite among those who prefer personality and style over purely competitive viability. The introduction of Galarian Mime Jr. and Mr. Rime in the Sword/Shield generation revitalized cultural interest in the line by connecting it to Galar's distinctly British-inspired culture of performance arts and tap-dancing, demonstrating how even relatively minor Pokémon can achieve renewed prominence through regional variation and creative recontextualization.

Where to Find Mime-jr in Every Pokémon Game

Mime Jr. availability varies significantly across Pokémon games and regions, generally appearing in Sinnoh-based titles where it was originally introduced and subsequently in numerous later generations with regional updates. In Diamond, Pearl, and Platinum, Mime Jr. can be encountered in the wild or obtained through gameplay progression in the Sinnoh region proper. HeartGold and SoulSilver include Mime Jr. in their expanded Pokédex, while Black and White games also feature the species through either wild encounters or in-game trades. From Generation V onward, Mime Jr. has consistently appeared in most mainline titles including X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Sword and Shield, and Scarlet and Violet, though specific encounter methods vary considerably—sometimes appearing as wild Pokémon, occasionally through gift distribution, and frequently through breeding Mr. Mime to obtain Mime Jr. eggs. The Galar region expansion The Crown Tundra specifically features Mime Jr. availability that ties into the Galarian evolutionary line, encouraging trainers to seek out the species for its regional variants. Pokémon Go has periodically featured Mime Jr. during events and special distributions, allowing mobile game players to add the species to their collections despite the typically low wild encounter rates that characterize baby Pokémon in that platform.