Generation I · #0122 — Barrier Pokémon
Mr. Mime, known in Japan as Barrierd (バリヤード), is a dual-type Psychic/Fairy Pokémon that stands as one of the most distinctive and enigmatic creatures from Generation I. Classified as the Barrier Pokémon, Mr. Mime earned its designation through its remarkable ability to create invisible solid structures through pantomime and psychic manipulation. This Pokémon represents the perfect fusion of theatrical performance and genuine psychic power, blurring the line between illusion and reality in ways that continue to fascinate researchers and trainers alike. With a National Pokédex number of #122, Mr. Mime occupies a unique niche in the Pokémon world, serving as both a symbol of artistic expression and a formidable psychic combatant. Its evolution line includes the baby form Mime Jr. and the advanced form Mr. Rime (found in the Galar region), creating a complete progression from novice mime to experienced psychic master.
1.3m
54.5kg
Barrier Pokémon
Male 50% / Female 50%
pink
humanoid
urban
Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
Mr. Mime is a bipedal, humanoid Pokémon with a distinctly theatrical appearance that reflects its core identity as a master performer. Standing at 1.3 meters tall and weighing 54.5 kilograms, it possesses a pale pink round body with a magenta spot at its center, reminiscent of a performer's costume. Blue growths resembling clown hair extend from both sides of its head, while distinctive magenta circles appear on each cheek, creating an expression of perpetual performance. Its jaw curves inward like that of a wooden ventriloquist's dummy, and its light pink limbs connect to the main body with surprising articulation, allowing for the fluid, expressive movements necessary for its pantomime acts. The most remarkable biological feature is found in its fingertips, which emit a peculiar force field capable of solidifying air into tangible, invisible barriers. This psychic manifestation represents the peak of Mr. Mime's evolutionary development, demonstrating how its innate psychic abilities have translated into a legitimate form of matter manipulation rather than mere illusion.
Mr. Mime maintains a perfectly balanced gender ratio of 50% male to 50% female, reflecting the species' appeal across different demographic representations. The Pokémon belongs to the Human-Like Egg Group, which determines its breeding compatibility with other Pokémon in the same group, including other humanoid and human-shaped species. This classification makes thematic sense given Mr. Mime's distinctly anthropomorphic design and behavior patterns. The species has a base happiness value of 70, indicating a relatively friendly and cooperative nature that makes it a suitable companion for trainers seeking a friendly, if somewhat temperamental, psychic partner. Breeding two compatible Mr. Mime or breeding Mr. Mime with other Human-Like Egg Group members will produce Mime Jr., the baby form, which requires 25 egg cycles to hatch—translating to approximately 6,169 to 6,425 steps. The presence of both genders in equal proportion allows trainers flexibility in building breeding programs, and both male and female Mr. Mime are equally capable of serving as parents in these breeding endeavors.
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
medicine
Held: Consumed when a move runs out of PP to restore its PP by 10.
Cost: 80
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
lets go pikachu lets go eevee
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm03
crystal
tm03
gold silver
tm03
sword shield
tm04
sword shield
tm05
red blue
tm04
lets go pikachu lets go eevee
tm05
yellow
tm05
sword shield
tm05
red green japan
+603 more TMs/HMs
Mr. Mime evolves from Mime Jr., a baby Pokémon that gradually develops the advanced psychic capabilities characteristic of its evolved form. The evolution occurs when Mime Jr. is leveled up while knowing the move Mimic, representing the moment when a young mime transitions from learning basic performance techniques to mastering the psychic manipulation that defines Mr. Mime. This evolution condition is particularly thematic, as Mimic itself represents the core principle of mimicry that defines the mime archetype. Upon evolution, the Pokémon gains a significant boost to its Special Attack and Special Defense stats, rising to 100 and 120 respectively, establishing it as a formidable special attacker in competitive play. In the Galar region, Mr. Mime has received a regional form evolution that leads to Mr. Rime upon reaching level 42. The Galarian Mr. Mime shifts to an Ice/Psychic typing and gains a more refined, icy appearance befitting its cooler aesthetic. This regional variant demonstrates how Mr. Mime's core concept of physical manifestation through psychic power can adapt to different environments, with the Ice-type variant using similar principles to create barriers and structures of ice rather than solidified air.
kanto
+25 more
sinnoh
sinnoh
+3 more
johto
+5 more
kalos
+13 more
alola
alola
+3 more
kanto
Mr. Mime is renowned throughout the Pokémon world for its unparalleled mastery of pantomime, a skill that defines its entire existence and behavioral pattern. According to Pokédex entries, Mr. Mime practices its mime act continuously, possessing such convincing gestures and motions that observers become genuinely convinced that invisible, unseeable objects actually exist—and through the power of collective belief and psychic projection, these things materialize into tangible reality. The Pokédex entry from Pokémon Ultra Sun notes that watchers may become completely enraptured by its performance, only to suddenly discover that an invisible wall Mr. Mime has created is unmistakably real. This behavior extends beyond simple performance; Mr. Mime demonstrates a protective nature when interrupted during its act, known to slap offenders with its broad hands rather forcefully. In terms of habitat, Mr. Mime is adaptable to various environments, though it thrives in locations where its psychic abilities can be freely expressed, from theatrical venues to serene natural areas where it can practice its craft undisturbed.
If interrupted while it is miming, it willslap around the offender with its broad hands.
Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't.
A skilled mime from birth, it gains the abilityto create invisi ble objects as it matures.
Its fingertips emit a peculiar force field thathardens air to create an actual wall.
It uses the mysterious power it has inits fingers to solidify air into an invisible wall.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
The name Mr. Mime perfectly encapsulates this Pokémon's core identity, combining the respectful honorific 'Mr.' with the word 'Mime,' directly referencing the theatrical art form and profession that defines the species. This nomenclature reflects both its humanoid appearance and its role as a performer and artist within the Pokémon universe. The Japanese name Barrierd (バリヤード) derives from the English word 'barrier,' highlighting the Pokémon's signature ability to create invisible protective structures, a quality that transcends language and culture. Visually, Mr. Mime's design draws heavily from circus and theatrical performers, with its clown-like appearance featuring blue hair tufts and magenta cheek circles that evoke traditional clown makeup. The white body, magenta center spot, and overall silhouette suggest a performer's costume or a wooden dummy, while the inward-curved mouth reinforces this artificial, performative quality. This design philosophy extends to its humanoid proportions, which allow it to execute the fluid, expressive movements necessary for convincing pantomime performances. The contrast between its whimsical, almost comedic appearance and its genuinely powerful psychic abilities represents the duality of Mr. Mime's character—a being that appears silly on the surface but possesses profound and legitimate power beneath.
Mr-mime can learn 69 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| barrier | psychic | Status | — | — | 20 |
| baton pass | normal | Status | — | — | 40 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| charm | fairy | Status | — | 100 | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| double slap | normal | Physical | 15 | 85 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| light screen | psychic | Status | — | — | 30 |
| meditate | psychic | Status | — | — | 40 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| nightmare | ghost | Status | — | 100 | 15 |
| pound | normal | Physical | 40 | 100 | 35 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| role play | psychic | Status | — | — | 10 |
| safeguard | normal | Status | — | — | 25 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| swagger | normal | Status | — | 85 | 15 |
| take down | normal | Physical | 90 | 85 | 20 |
| teleport | psychic | Status | — | — | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon battling, Mr. Mime serves as a unique special attacker with an impressive Special Attack base stat of 100 and a notably strong Special Defense of 120, making it particularly resilient to special attacks while dishing out significant damage. Its base Speed of 90 allows it to outspeed many common threats, though it falls short of the fastest Pokémon in the metagame. The three available abilities provide distinct strategic options: Soundproof offers immunity to sound-based moves like Hypervoice and Scald variations, Filter reduces damage from super-effective moves by 25%, and the hidden ability Technician boosts the power of moves with 60 base power or lower to 1.5 times their normal power, enabling strategies centered around lower-powered utility moves. Technician is particularly valuable, as moves like Dazzling Gleam, Psychic, and Focus Blast can be efficiently powered up, though trainers must carefully evaluate coverage options. With only 40 HP and 45 Attack base stats, Mr. Mime is extremely vulnerable to physical attacks and cannot meaningfully contribute through physical moves. Its typing grants resistances to Fighting and Psychic attacks, and immunity to Dragon-type moves, though it faces notable weaknesses to Ghost, Dark, and Steel-type attacks. Mr. Mime's role in competitive teams typically centers on special attacking, setup support with moves like Calm Mind and Light Screen, or as a special wall when equipped with appropriate moves and items.
Mr-mime is a psychic and fairy type Pokemon.
Mr-mime evolves into mr-rime.
Mr-mime is weak to poison, ghost and steel type moves.
Mr-mime can be found in kanto sea route 21 (kanto), sinnoh route 222 (sinnoh) and sinnoh route 218 (sinnoh) and 5 other locations.
Mr. Mime has maintained a significant cultural presence throughout Pokémon's nearly three-decade history, becoming one of the franchise's most recognizable and beloved characters. The most famous individual Mr. Mime in the Pokémon animated series is Mimey, Ash's mother Delia's beloved Pokémon, which made its debut in the early episodes and became a recurring character representing the bond between trainer and Pokémon. Mimey's gentle nature and occasional dramatic interpretations provided comic relief throughout the series while simultaneously demonstrating the species' depth of character and emotional capacity. The theatrical nature of Mr. Mime has made it a natural fit for marketing materials, promotional events, and crossover media, including appearances in the live-action Detective Pikachu film. In competitive gaming, Mr. Mime has seen various levels of viability across different generations and formats, maintaining a dedicated player base that appreciates its unique combination of offensive capability and defensive bulk. The species has become emblematic of the broader Psychic-type family, often featured in promotional artwork and official Pokémon media as a representative of psychic powers and supernatural abilities. Beyond gaming, Mr. Mime's design has inspired fan art, cosplay, and creative interpretations across the global Pokémon community, cementing its status as a cultural icon within both official Pokémon canon and fan communities.
Mr. Mime's availability has evolved significantly across the various Pokémon game generations, reflecting its status as a staple psychic-type Pokémon. In the original Kanto region games (Red, Blue, and Yellow), Mr. Mime can be found in Cerulean Cave and other locations, making it available relatively early in the player's journey. Throughout subsequent generations, Mr. Mime has appeared in numerous regional Pokédexes with varying encounter rates and locations—in Gold/Silver/Crystal it appears at routes near Goldenrod City, in Diamond/Pearl at the Trophy Garden, and in various other titles including FireRed/LeafGreen, Platinum, HeartGold/SoulSilver, X/Y's Coastal Kalos, Ultra Sun/Ultra Moon's Alola region, Let's Go Pikachu/Let's Go Eevee, and Brilliant Diamond/Shining Pearl. In more recent titles like Pokémon Sword and Shield, standard Mr. Mime can be encountered in various locations with the opportunity to catch it at a reasonable rate. Players seeking Mime Jr., the unevolved form, must typically breed existing Mr. Mime or encounter wild Mime Jr. in designated locations in certain games. The Galarian regional form of Mr. Mime can be found exclusively in the Galar region (Pokémon Sword/Shield and The Crown Tundra expansion), where it naturally evolves into Mr. Rime. Trainers can also obtain Mr. Mime through various in-game events, trades, and the Pokémon Home transfer system, ensuring that this iconic performer remains accessible to players across all contemporary Pokémon titles.