Weak to (2x damage):
Resistant to (½x damage):
Generation I · #10168 — Barrier Pokémon
Mr. Mime's Galarian form represents a fascinating regional adaptation of this iconic Generation I Pokémon, introducing an Ice/Psychic typing that fundamentally shifts its role in battle. Unlike its Kantonian counterpart, which maintains a pure Psychic or Psychic/Fairy typing depending on the generation, Galarian Mr. Mime embraces the frozen climate of the Galar region by incorporating ice-based characteristics into its biology and moveset. This form was introduced in Pokémon Sword and Shield and has become the standard evolution for all Mime Jr. encountered in Galar, regardless of their origin. With a National Pokédex number of #122 and a total base stat of 460, Galarian Mr. Mime maintains the species' signature balance while redistributing stats to emphasize its newfound icy nature. The form evolves further into Mr. Rime at level 42, creating a complete evolutionary line that showcases the dramatic environmental influences of the Galar region on Pokémon development.
1.4m
56.8kg
Barrier Pokémon
Male 50% / Female 50%
pink
humanoid
urban
Prevents sleep.
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Galarian Mr. Mime stands slightly taller than its Kantonian counterpart at 1.4 meters (compared to 1.3 meters) and weighs marginally more at 56.8 kilograms, reflecting the slightly bulkier physique required for surviving colder climates. The form retains the humanoid structure characteristic of the Mr. Mime line, maintaining its bipedal stance and expressive facial features, but incorporates visible ice formations and crystalline structures throughout its body. Its appearance reflects the Ice/Psychic dual typing with predominantly cooler color palettes and frosted aesthetic elements that distinguish it from the pink-hued original form. The species is classified as the Dancing Pokémon rather than the Barrier Pokémon, emphasizing a shift in how it manifests its psychic abilities—through graceful, ice-infused movements rather than solid barriers. Like all Mr. Mime, Galarian specimens possess specially evolved fingertips that generate a peculiar force field, though in this regional variant, the field appears to involve ice crystallization rather than simple air manipulation.
Galarian Mr. Mime maintains the standard gender ratio of the species with an equal 50% male to 50% female distribution, allowing for flexible breeding strategies. The species belongs to the Human-Like egg group, which it shares with other humanoid Pokémon, enabling breeding possibilities with a diverse array of compatible partners across multiple generations and regions. With a base happiness of 70, Galarian Mr. Mime demonstrates moderate friendliness toward trainers, suggesting that captured specimens will gradually warm to their trainers through typical gameplay interactions. The hatch counter of 25 cycles translates to approximately 6,169 to 6,425 steps required to hatch a Mime Jr. egg, making it a moderately quick breeding process compared to many Pokémon species. The medium growth rate of the evolutionary line means that Galarian Mr. Mime and its evolutions level up at a standard pace, neither particularly fast nor slow, allowing for balanced progression throughout a trainer's journey. When breeding Mime Jr. in the Galar region, the offspring will always become Galarian Mr. Mime upon evolution regardless of the parentage, effectively locking future generations into the regional form—an important consideration for breeders seeking to maintain specific evolutionary forms across multiple teams and playthroughs.
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sword shield
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yellow
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red blue
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blue japan
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red green japan
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sword shield
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lets go pikachu lets go eevee
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x y
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black 2 white 2
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black white
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sun moon
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lets go pikachu lets go eevee
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ultra sun ultra moon
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omega ruby alpha sapphire
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firered leafgreen
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ruby sapphire
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diamond pearl
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heartgold soulsilver
+700 more TMs/HMs
Galarian Mr. Mime evolves from Mime Jr. when leveled up while knowing the move Mimic, maintaining the same evolution condition as its Kantonian form. Upon reaching level 42, Galarian Mr. Mime undergoes a dramatic transformation into Mr. Rime, a fully evolved Ice/Psychic Pokémon that represents the pinnacle of ice-based pantomime mastery. The evolution from Mime Jr. to Galarian Mr. Mime marks the point where the young Pokémon develops the ability to create actual physical structures through its psychic pantomime, graduating from simple magical tricks to genuine ice constructions. Notably, all Mime Jr. encountered in the Galar region evolve into this Galarian form regardless of their origins, demonstrating the region's transformative influence on Pokémon development. The stat distribution shifts between Mr. Mime and Galarian Mr. Mime tell an interesting story: while the Kantonian form prioritizes Special Attack (100) and Special Defense (120), the Galarian variant balances these special stats at 90 each while significantly boosting Speed to 100, reflecting a more agile, dancer-like approach to battle. This evolutionary line culminates in Mr. Rime, which further develops these characteristics and represents the ultimate expression of Galarian ice-dancing mastery.
Location data not available for this Pokémon in the database.
Galarian Mr. Mime has adapted to thrive in the cold environments of the Galar region, where it demonstrates enhanced performance during hail weather conditions. Its pantomime abilities remain as legendary as ever, though the nature of what it creates has evolved—instead of invisible walls, Galarian Mr. Mime crafts elaborate ice constructs through its mesmerizing dance movements, convincing observers that frozen barriers truly exist. The species maintains the traditional Mr. Mime temperament of being easily irritated when interrupted during its performances, responding with sharp slaps from its broad hands to any who disturb its concentration. Its hidden ability, Ice Body, reflects its deep adaptation to frozen terrain, allowing it to heal 1/16 of its maximum HP each turn during hail while simultaneously protecting it from hail damage that would harm other Pokémon. In the Galar region, this form can be encountered in various snowy and icy locations, where it practices its craft with the same dedication its ancestors have shown for generations. The species' natural habitat preferences lean toward cold mountains and frost-covered valleys where its ice-based techniques prove most effective.
If interrupted while it is miming, it willslap around the offender with its broad hands.
Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't.
A skilled mime from birth, it gains the abilityto create invisi ble objects as it matures.
Its fingertips emit a peculiar force field thathardens air to create an actual wall.
It uses the mysterious power it has inits fingers to solidify air into an invisible wall.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing.
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
The Galarian form of Mr. Mime draws inspiration from ice dancers and winter performers, incorporating elements of classical ballet with crystalline, frost-covered aesthetics. The original Mr. Mime's design was rooted in traditional mime performers and theatrical entertainers, and the Galarian variant maintains this cultural reference while layering in ice-skating and ballroom dancing elements specific to colder climates. The name remains consistent with the original English designation, though the Ice/Psychic typing reflects a conceptual evolution rather than a simple recoloring—this form represents what Mr. Mime might become if raised in an environment where psychic power intertwines with natural ice magic. The Japanese name 'Barrierd' derives from 'barrier,' referencing the iconic invisible walls of the original form, though Galarian specimens create barriers of ice rather than pure psychic force, maintaining the thematic core while adapting to regional characteristics. The shift in genus from 'Barrier Pokémon' to 'Dancing Pokémon' underscores how the Galar region's influence has transformed the species' fundamental nature, emphasizing fluid movement and artistic expression through ice manipulation rather than static defensive constructs. The design philosophy reflects the broader pattern in Sword and Shield where Galarian forms often emphasize regional cultural elements—in this case, the graceful aesthetics of ice dancers and winter performance arts.
Mr-mime-galar can learn 89 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ally switch | psychic | Status | — | — | 15 |
| attract | normal | Status | — | 100 | 15 |
| avalanche | ice | Physical | 60 | 100 | 10 |
| baton pass | normal | Status | — | — | 40 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| charm | fairy | Status | — | 100 | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| copycat | normal | Status | — | — | 20 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double kick | fighting | Physical | 30 | 100 | 30 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| foul play | dark | Physical | 95 | 100 | 15 |
| freeze dry | ice | Special | 70 | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| guard swap | psychic | Status | — | — | 10 |
| hail | ice | Status | — | — | 10 |
| helping hand | normal | Status | — | — | 20 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| ice shard | ice | Physical | 40 | 100 | 30 |
| icicle spear | ice | Physical | 25 | 100 | 30 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron defense | steel | Status | — | — | 15 |
| light screen | psychic | Status | — | — | 30 |
| magic room | psychic | Status | — | — | 10 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mirror coat | psychic | Special | — | 100 | 20 |
| misty terrain | fairy | Status | — | — | 10 |
| nasty plot | dark | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| pound | normal | Physical | 40 | 100 | 35 |
| power split | psychic | Status | — | — | 10 |
| power swap | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| rain dance | water | Status | — | — | 5 |
| rapid spin | normal | Physical | 50 | 100 | 40 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| screech | normal | Status | — | 85 | 40 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| taunt | dark | Status | — | 100 | 20 |
| teeter dance | normal | Status | — | 100 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| tickle | normal | Status | — | 100 | 20 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| triple axel | ice | Physical | 20 | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| wonder room | psychic | Status | — | — | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
Galarian Mr. Mime's competitive viability centers on its exceptional Speed stat of 100, which surpasses its Kantonian counterpart's 90, positioning it as a swift special attacker capable of outpacing many common threats. The base stats distribution of 50 HP, 65 Attack, 65 Defense, 90 Special Attack, 90 Special Defense, and 100 Speed creates a glass cannon archetype optimized for hit-and-run tactics rather than sustained physical combat. Its ability Vital Spirit prevents sleep, offering protection against common status-inducing strategies like Spore or Sleep Powder, while Screen Cleaner provides niche utility by nullifying Light Screen, Reflect, and Aurora Veil—valuable in competitive doubles formats where opposing teams often employ these defensive setup moves. The hidden ability Ice Body grants passive healing during hail weather, making Galarian Mr. Mime particularly effective on weather-focused teams, though its middling defenses mean it still requires careful positioning to maximize survivability. With access to a diverse movepool including Ice Beam, Psychic, Focus Blast, and Dazzling Gleam, Galarian Mr. Mime can adapt to various competitive scenarios and coverage needs. However, its competition from faster special attackers and its reliance on relatively modest Special Attack (90) compared to its increased Speed limits its presence in high-level competitive play, though it remains a solid choice for mid-tier formats and casual competitive environments.
Mr-mime-galar is a ice and psychic type Pokemon.
Mr-mime-galar does not evolve into any other Pokemon. It is the final form in its evolution line.
Mr-mime-galar is weak to rock, bug, ghost, steel, fire and dark type moves.
Galarian Mr. Mime continues the legacy of one of Pokémon's most iconic and polarizing species, a Pokémon whose mime-based design has fascinated audiences since Generation I. The introduction of a Galarian form in Sword and Shield demonstrated Game Freak's commitment to reimagining classic Pokémon through regional lenses, and Mr. Mime's ice-dancing interpretation became one of the more critically acclaimed regional variants. The species' theatrical nature has made it a fan favorite for competitive players seeking unconventional team compositions and for casual trainers drawn to its artistic, performance-based aesthetic. In the broader Pokémon canon, Mr. Mime has appeared consistently across anime, manga, and trading card game representations, with Ash's Mimey serving as a memorable character throughout the original series. Galarian Mr. Mime has solidified the species' status as a design that can evolve and adapt while maintaining its core identity, proving that even beloved Generation I Pokémon can receive fresh interpretations that resonate with both longtime fans and new players. The form's emphasis on ice-skating and ballroom dancing has influenced how players conceptualize the relationship between Pokémon design and regional culture, contributing to the broader discussion about how environmental factors shape Pokémon biology and behavior.
Galarian Mr. Mime appears primarily in Pokémon Sword and Shield as the regional form of the species within that generation's Pokédex. Players can encounter Mime Jr. in various cold-weather locations throughout Galar, which will evolve into Galarian Mr. Mime upon reaching the required level while knowing the Mimic move. The form is available through standard gameplay encounters, breeding chains, and occasional distribution events throughout the Sword and Shield era. In Pokémon Legends: Arceus and The Crown Tundra expansion, Galarian Mr. Mime can be obtained through regional Pokédex entries and specific encounter methods tied to those games' mechanics. The form's availability was significantly expanded in later generations like Scarlet and Violet, where expanded Pokédex entries and distribution options made Galarian specimens more accessible to trainers across different playstyles. Trading with other players remains a viable method for obtaining Galarian Mr. Mime from different regions, and online distribution events have periodically featured this form with specific movesets or characteristics. Capture rates remain consistent at 45, placing Mr. Mime in the moderate difficulty range for capture, requiring standard Poké Balls or status-inflicting techniques to secure specimens efficiently. The form's availability in multiple games and through various methods ensures that dedicated trainers can obtain Galarian Mr. Mime regardless of their preferred Pokémon games or playstyle.