Weak to (2x damage):
Resistant to (½x damage):
Generation VIII · #0866 — Comedian Pokémon
Mr. Rime is a dual-type Ice/Psychic Pokémon introduced in Generation VIII, serving as the final evolution of Mime Jr. in the Galar region. Known as the Comedian Pokémon, Mr. Rime represents a significant regional evolution that transforms the traditional Psychic-type Mr. Mime into a charming ice-wielding performer. With a base stat total of 520, Mr. Rime excels particularly in Special Attack (110) and Special Defense (100), making it a formidable special attacker with impressive defensive capabilities. Standing at 1.5 meters tall and weighing 58.2 kilograms, this humanoid Pokémon carries an unmistakable aura of theatrical elegance that sets it apart from its predecessors in the evolutionary line.
1.5m
58.2kg
Comedian Pokémon
Male 50% / Female 50%
purple
humanoid
Doubles evasion when confused.
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Mr. Rime is a bipedal, humanoid Pokémon with a distinctly formal appearance reminiscent of a tap-dancing performer from early entertainment traditions. Its most striking feature is its transformation from Mr. Mime's blue clown hair to sophisticated black growths resembling a bowler hat, complemented by a prominent black mustache covering its expressionless yellow-eyed face. The Pokémon's torso displays a remarkable design element: a secondary face pattern rendered in black and white resembling a tuxedo jacket, complete with yellow stud buttons for eyes, a red nose, and a white cummerbund mouth that actually conveys emotions while the true face remains impassive. Its lower body is predominantly blue with black and blue feet suggesting ice-capped formal shoes, while its arms are blue with white, mitten-like hands. The most iconic aspect of Mr. Rime's biology is the formal ice cane it perpetually carries, which it fashions from frozen psychic energy and uses with remarkable dexterity during its signature tap-dancing performances. Its ability to release psychic power through the intricate pattern adorning its belly gives it surprising versatility in combat despite its primarily performance-based appearance.
Mr. Rime exhibits an equal gender distribution of 50% male and 50% female, allowing it to breed with most other Pokémon in the Human-Like egg group. When breeding Mr. Rime, offspring will emerge as Mime Jr., the unevolved form, regardless of which parent is Mr. Rime itself, provided the other parent is compatible. The Human-Like egg group is particularly significant for breeding purposes, as it contains many humanoid Pokémon and allows for diverse breeding pairs. Eggs produced hatch after 25 cycles, which translates to approximately 6,169 to 6,425 steps in the games, making it moderately quick to breed compared to many other Pokémon. Base happiness starts at 50, meaning freshly caught or bred Mr. Rime will require some care and bonding before developing strong affection toward their trainer. The breeding mechanics allow players to create Mr. Rime teams relatively efficiently or to produce Mime Jr. offspring that can be trained along alternative evolutionary paths, though the Galarian regional form requires specific conditions to develop properly. The accessibility of breeding Mr. Rime makes it a practical choice for competitive players seeking optimized individuals with desirable natures and IV distributions.
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Mr. Rime represents the final stage of an important regional evolution line that begins with Mime Jr., a Baby Pokémon that first evolves into Galarian Mr. Mime through learning the move Mimic outside of the Galar region, or naturally within Galar. The evolution from Galarian Mr. Mime to Mr. Rime occurs at level 42, marking a dramatic transformation from a pure Ice/Psychic type performer into a more refined and powerful version. This evolution brings significant stat improvements, particularly in Special Attack and Special Defense, while maintaining solid offensive and defensive presence. The evolution reflects Mr. Rime's maturation from a younger performer into a seasoned entertainer and mentor, with its appearance shifting from playful mime aesthetics to sophisticated formal attire. The evolutionary line represents a uniquely Galarian phenomenon, as the standard Psychic/Fairy Mr. Mime of other regions does not evolve further, making Mr. Rime exclusive to those who capture or breed Galarian Mr. Mime specifically. This regional exclusivity makes Mr. Rime a sought-after addition to Galar-based competitive teams and collections.
Location data not available for this Pokémon in the database.
Mr. Rime is renowned throughout the Galar region for its extraordinary tap-dancing abilities and its role as an entertainer and influence on younger Pokémon. The Pokédex entries reveal that this Pokémon is highly skilled at tap-dancing, waving its ice cane in perfect time with its graceful, rhythmic movements, earning it considerable popularity due to the amusing nature of these performances. Remarkably, Mr. Rime has been documented as a mentor figure to Mime Jr. in Galar, teaching them its distinctive dancing steps and inspiring them to evolve into the Galarian form of Mr. Mime. Its comical dancing serves as its calling card, and it employs a deceptively cunning strategy in combat: it deliberately entertains opponents with amusing tap-dancing movements until they cannot help but laugh, at which moment it unleashes devastating blasts of frigid air reaching temperatures of −200 degrees Celsius (−328 degrees Fahrenheit). This behavior demonstrates that beneath Mr. Rime's cheerful exterior lies a calculating combatant capable of exploiting moments of vulnerability. It inhabits areas within Galar where it can practice its craft and entertain audiences, making it a fixture in more temperate regions where it can maintain its ice cane.
It’s highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.
The name Mr. Rime is a clever play on words combining the title 'Mr.' with 'Rime,' referring to rime ice, a type of crystalline frost formation that typically occurs in cold conditions. The Japanese name Barrikohru (バリコオル) derives from "barrel" combined with terms relating to cold, reflecting its cylindrical ice cane and glacial theme. The design philosophy represents an intentional departure from Mr. Mime's traditional circus clown aesthetic, instead drawing inspiration from vintage tap-dancing performers and 1920s vaudeville entertainers, complete with bowler hat-like hair, formal tuxedo patterning, and an ice cane serving as both a prop and a weapon. This evolution of the mime archetype into an ice-themed entertainer reflects the regional variations explored in Generation VIII, where Galarian forms emphasize darker, more sophisticated interpretations of familiar Pokémon. The formal, theatrical presentation extends to every detail: the black and white color scheme evokes classic stage attire, the secondary facial pattern on its torso references the exaggerated expressions of classical mime tradition, and the perpetual ice cane demonstrates how Galarian Mr. Mime has adapted its performance art to incorporate elemental ice manipulation. The name and design work synergistically to create a Pokémon that feels both comedic and formidable—a performer whose entertainment comes with a dangerous edge.
Mr-rime can learn 89 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| after you | normal | Status | — | — | 15 |
| ally switch | psychic | Status | — | — | 15 |
| attract | normal | Status | — | 100 | 15 |
| avalanche | ice | Physical | 60 | 100 | 10 |
| baton pass | normal | Status | — | — | 40 |
| blizzard | ice | Special | 110 | 70 | 5 |
| block | normal | Status | — | — | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| charm | fairy | Status | — | 100 | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| copycat | normal | Status | — | — | 20 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double kick | fighting | Physical | 30 | 100 | 30 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake tears | dark | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| foul play | dark | Physical | 95 | 100 | 15 |
| freeze dry | ice | Special | 70 | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| guard swap | psychic | Status | — | — | 10 |
| hail | ice | Status | — | — | 10 |
| helping hand | normal | Status | — | — | 20 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| ice shard | ice | Physical | 40 | 100 | 30 |
| icicle spear | ice | Physical | 25 | 100 | 30 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron defense | steel | Status | — | — | 15 |
| light screen | psychic | Status | — | — | 30 |
| magic room | psychic | Status | — | — | 10 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mirror coat | psychic | Special | — | 100 | 20 |
| misty terrain | fairy | Status | — | — | 10 |
| nasty plot | dark | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| pound | normal | Physical | 40 | 100 | 35 |
| power swap | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| rain dance | water | Status | — | — | 5 |
| rapid spin | normal | Physical | 50 | 100 | 40 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| screech | normal | Status | — | 85 | 40 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| slack off | normal | Status | — | — | 5 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| taunt | dark | Status | — | 100 | 20 |
| teeter dance | normal | Status | — | 100 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| triple axel | ice | Physical | 20 | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| wonder room | psychic | Status | — | — | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
Mr. Rime possesses a competitive profile well-suited to special attack-focused teams, boasting a respectable Special Attack stat of 110 and excellent Special Defense of 100, which provide both offensive capability and defensive durability. Its typing grants it useful resistances to Psychic, Ice, and Flying moves while providing immunities through its movepool to common threats. The ability Tangled Feet doubles its evasion when confused, potentially providing unexpected defensive opportunities in specific strategies involving confusion induction. However, Screen Cleaner represents Mr. Rime's most unique competitive niche, as it is one of only two Pokémon capable of learning this ability, allowing it to nullify opposing Light Screen, Reflect, and Aurora Veil setup—a valuable utility in team-based formats and against defensive stall strategies. Its hidden ability, Ice Body, provides passive recovery of one-sixteenth maximum HP per turn during hail weather while also protecting it from hail damage, creating a weather-dependent defensive strategy. Mr. Rime's movepool is diverse and well-suited to its typing, including special attacks like Freeze-Dry, Psychic, and Dazzling Gleam alongside utility moves such as Light Screen, Reflect, and Safeguard. Its speed stat of 70 is moderate, positioning it in the middle of the competitive speed tiers, though it can still be outsped by many common threats. Strategic players leverage Mr. Rime as a screen cleaner and utility Pokémon capable of supporting defensive cores while contributing meaningful special attack damage.
Mr-rime is a ice and psychic type Pokemon.
Mr-rime evolved from mr-mime that evolved from mime-jr.
Mr-rime is weak to rock, bug, ghost, steel, fire and dark type moves.
Mr. Rime has established itself as a memorable and beloved Generation VIII addition, capturing the imagination of players through its unique blend of comedic performer aesthetics and genuine combat effectiveness. The Pokémon's role as a mentor figure to Mime Jr. in Galar lore adds narrative depth, suggesting environmental and cultural influence that extends beyond mechanical gameplay. Its design represents a successful evolution of a classic Pokémon archetype—transforming the somewhat one-dimensional mime concept into a sophisticated entertainer with theatrical flair and serious competitive applications. The visual design, particularly the formal tuxedo pattern on its torso and the iconic ice cane, has proven popular in fan communities and merchandise discussions. Mr. Rime's representation in the competitive scene has grown steadily as players discover the utility of Screen Cleaner in team-building, elevating its status from novelty regional form to respected strategic choice. The Pokémon appears in various Pokémon Sword and Shield promotional materials and has featured in animated media adaptations, further embedding it into the broader Pokémon cultural landscape. Its popularity has contributed to increased appreciation for Galarian regional forms as a mechanism for reimagining familiar Pokémon with fresh thematic approaches and competitive viability.
Mr. Rime is primarily available in Pokémon Sword and Shield, where it can be encountered in various locations throughout the Galar region and the Crown Tundra DLC area. Players can obtain Mr. Rime either by capturing Galarian Mr. Mime in the wild and training it to level 42, or by capturing Mime Jr. and evolving it through the regional evolution pathway. The specific locations vary between encounters and breeding availability, with the Crown Tundra providing additional opportunities for capture and interaction. In Pokémon Legends: Arceus, Mr. Rime's movepool and availability were expanded as part of the game's regional Pokédex. The species is also available in Pokémon Sword and Shield's competitive formats and can be transferred to Pokémon Home for use in compatible games. The regional nature of Galarian Mr. Mime's evolution means that obtaining Mr. Rime requires specific knowledge of the Galar region's evolutionary mechanics, distinguishing it from players who only have access to standard Mr. Mime from other regions. Its position as a Generation VIII exclusive evolutionary form makes it unavailable in earlier generation games, ensuring that players seeking this Pokémon must engage with Generation VIII titles or transfer from newer compatible games.