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Generation VIII · #0860 — Devious Pokémon
Morgrem, known as the Devious Pokémon, is a Dark/Fairy-type Pokémon introduced in Generation VIII that occupies the middle stage of an intriguing evolutionary line. As the evolved form of Impidimp at level 32, Morgrem represents a significant jump in sophistication and cunning compared to its pre-evolution, embodying the archetype of a trickster creature with malicious intent. Standing at a modest 0.8 meters tall and weighing only 12.5 kilograms, Morgrem belies its dangerous nature behind a deceptively small frame. With a base stat total of 370, Morgrem demonstrates a lean distribution favoring Special Attack (75) and Speed (70), marking it as a Pokémon that relies on quick, magical strikes rather than physical prowess. The species is exclusively male, making it one of the many gender-restricted Pokémon in the franchise, and shares its evolutionary line's unique characteristics with both its pre-evolution and final evolution, Grimmsnarl.
0.8m
12.5kg
Devious Pokémon
100% Male
pink
humanoid
Raises non-damaging moves' priority by one stage.
Reveals an opponent's held item upon entering battle.
Steals attacking Pokémon's held items on contact.
Morgrem presents a striking visual evolution from its pre-form Impidimp, maintaining the humanoid structure while developing more distinctive and menacing features. Its upper body is colored a vibrant magenta, clearly demarcated from its light green lower body by a sharp zig-zag dividing line that creates a visual sense of split identity. The Pokémon retains the prominent large ears and eyes of its pre-evolution but gains longer, black hair styled with a distinctive bang covering one eye, with the hair's end shaped like a pole arm or spear—a design choice that foreshadows its signature tactic of stabbing with its follicles. Its hands feature three sharp, claw-like fingers, while its feet possess three toes, and its facial structure becomes more defined with red pupils replacing black ones and an elongated nostril-less nose. The most striking biological adaptation is Morgrem's hair weapon, which serves as both a physical manifestation of its devious nature and a literal tool of combat, allowing it to compensate for its relatively weak physical attack stat of 60. Like all members of its line, Morgrem maintains long white fangs and a purple tongue, creating an intimidating expression despite its modest size.
Morgrem represents one of the Galar region's exclusively male Pokémon, with a gender ratio of 100% male and 0% female, a characteristic it shares with both Impidimp and Grimmsnarl. This gender restriction is a notable design choice that implies these creatures possess some fundamental biological or mystical characteristic that precludes female members of the species, though the official reasoning remains unexplored in canon materials. Despite being exclusively male, Morgrem belongs to two compatible breeding egg groups: the Fairy egg group and the Human-Like egg group, allowing it to breed with a broad range of compatible species when paired with females from these groups. The breeding process for Morgrem follows standard mechanics, with eggs requiring 20 cycles to hatch—equivalent to approximately 4,884 to 5,140 steps of travel with the player's Pokémon. Newly hatched Morgrem begin their lives at the pre-evolution stage of Impidimp, requiring level 32 to achieve this middle-stage form, making breeding a valid method for obtaining Morgrem if players wish to secure one with specific individual values or natures. The base friendship of 50 indicates that Morgrem hatched from eggs begins with a neutral disposition, requiring positive interactions and training to develop stronger bonds with its trainer. The combination of its male-only status and dual egg group membership creates interesting breeding possibilities for competitive players seeking to create Morgrem with specific move pools or statistical distributions.
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Morgrem occupies the crucial middle stage of a three-stage evolutionary line that progresses from the mischievous Impidimp through to the formidable Grimmsnarl. The evolution from Impidimp to Morgrem occurs at level 32, representing a meaningful power jump as the Pokémon gains experience and cunning in the ways of deception and dark magic. At this stage, Morgrem's base stat total increases to 370 from Impidimp's 265, with significant boosts to Special Attack and Speed that enable it to function as a speedy special attacker. The subsequent evolution into Grimmsnarl at level 42 continues this trajectory, eventually transforming Morgrem into a powerhouse with dramatically improved Defense and Special Defense stats alongside further offensive enhancements. This evolutionary progression mirrors the Pokémon's development from a small prankster into a more substantial and intimidating creature, though Morgrem itself represents an intermediate stage of strategic importance. All three members of the line share the Dark/Fairy typing and their exclusive connection to the move False Surrender, which perfectly encapsulates their shared battle philosophy of deception and betrayal. Morgrem's stats at level 42 position it as an excellent competitive contender in its own right, though competitive players often view it primarily as a stepping stone toward the fully-evolved Grimmsnarl.
Location data not available for this Pokémon in the database.
Morgrem is characterized by cunning and deviousness that far outweigh its physical strength, making it a creature that thrives through intelligence and trickery rather than raw power. According to multiple Pokédex entries, this Pokémon employs a particularly insidious hunting strategy: it feigns surrender by dropping to all fours and adopting a posture that appears to beg for forgiveness, only to strike unsuspecting opponents with its spear-like hair once they lower their guard. This deceptive behavior pattern reveals a deeply manipulative nature, perfectly aligned with its Dark typing and prankster tendencies. Morgrem inhabits wooded areas and actively lures people into forests with sly cunning, suggesting it prefers environments dense with vegetation where its size advantage becomes irrelevant and its cunning can flourish. The species feeds on negative emotions much like its pre-evolution, showing an affinity for consuming despair, sadness, and dark thoughts from those around it. Interestingly, despite its sinister demeanor, Morgrem has developed an unexpected relationship with agriculture; local folklore maintains that this creature possesses the power to make crops grow, suggesting that its influence on negativity may paradoxically benefit farmland in complex ways. The species is particularly popular among people who harbor gloomy or pessimistic thoughts, drawn to the Pokémon as if recognizing a kindred spirit.
When it gets down on all fours as if to beg for forgiveness, it’s trying to lure opponents in so that it can stab them with its spear-like hair.
With sly cunning, it tries to lure people into the woods. Some believe it to have the power to make crops grow.
The name Morgrem derives from a combination of linguistic and cultural references that reflect its dark and mischievous nature. 'Morgrem' appears to combine elements suggestive of 'morgue' or darker themes with a suffix that creates a memorable, somewhat unsettling cadence; in Japanese, it is known as 'Gimoh,' which may reference Germanic or Old English linguistic roots, fitting its somewhat goblin-like or fae appearance. The design philosophy centers on creating a creature that appears almost innocent or pitiable at first glance—with its small stature and large expressive eyes—yet masks a fundamentally malicious nature beneath that facade. This contradiction between appearance and nature encapsulates the Dark/Fairy duality that the Pokémon embodies; while Fairy types are often associated with delicate beauty and whimsy, Morgrem represents the darker, trickster aspects of fairy folklore, drawing from cultural traditions of capricious sprites that lead travelers astray. The hair design explicitly referenced as pole-arm or spear-shaped serves multiple design purposes: it provides visual interest, creates a distinctive silhouette, and functionally represents the Pokémon's primary offensive tool despite low physical attack. The color scheme of magenta and light green with the stark zig-zag division creates visual balance while suggesting an almost artificial or otherworldly appearance, emphasizing that this is a creature fundamentally tied to the supernatural and mystical.
Morgrem can learn 52 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| bite | dark | Physical | 60 | 100 | 25 |
| burning jealousy | fire | Special | 70 | 100 | 5 |
| chilling water | water | Special | 50 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| draining kiss | fairy | Special | 50 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| fake tears | dark | Status | — | 100 | 20 |
| false surrender | dark | Physical | 80 | — | 10 |
| flatter | dark | Status | — | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| foul play | dark | Physical | 95 | 100 | 15 |
| imprison | psychic | Status | — | — | 10 |
| lash out | dark | Physical | 75 | 100 | 5 |
| leech life | bug | Physical | 80 | 100 | 10 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| misty terrain | fairy | Status | — | — | 10 |
| nasty plot | dark | Status | — | — | 20 |
| play rough | fairy | Physical | 90 | 90 | 10 |
| protect | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| round | normal | Special | 60 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| swagger | normal | Status | — | 85 | 15 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| trick | psychic | Status | — | 100 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
In competitive Pokémon battles, Morgrem functions as a speedy special attacker that leverages its abilities—particularly Prankster—to gain crucial advantages in turn order and battle tempo. With a Special Attack base of 75 and Speed base of 70, Morgrem occupies a niche as a moderately fast special sweeper that can support its offense with non-damaging priority moves through the Prankster ability, which raises the priority of status moves by one stage. This ability proves invaluable for competitive play, allowing Morgrem to use moves like Swagger or Nasty Plot before most opponents can act, enabling setup opportunities or disruption tactics. The move pool, while not expansive, includes key coverage options: Dark Pulse and Foul Play provide Dark-type STAB coverage, while Play Rough offers Fairy-type offensive coverage; moves like Nasty Plot allow for special attack boosts, and False Surrender serves as a signature move exclusive to Morgrem and Grimmsnarl. However, Morgrem's limited bulk with defenses of only 45 and 55 respectively renders it vulnerable to priority moves and strong attacks, making it a glass cannon that requires careful positioning and prediction. Most competitive players view Morgrem as an inferior option compared to its final evolution Grimmsnarl, which gains superior bulk and additional stat distributions that better suit competitive formats. Nevertheless, Morgrem can function effectively in lower competitive tiers or casual battles where its speed and special attack prowess shine, particularly in formats where entry hazards and status moves prove decisive.
Morgrem is a dark and fairy type Pokemon.
Morgrem evolves into grimmsnarl.
Morgrem is weak to poison, steel and fairy type moves.
Morgrem has established itself within Pokémon culture as a memorable example of the darker, more sinister interpretations of the Fairy type that rose to prominence in Generation VIII. The Pokémon's design and lore challenged the conventional perception of Fairy types as purely cute or delicate creatures, instead presenting a mischievous, malicious entity that feeds on negativity and actively manipulates others through deception. This tonal shift resonated with the Galar region's design philosophy, which incorporated more mature and complex themes into the Pokédex alongside traditional cute designs. Morgrem's signature tactic of feigning surrender before stabbing opponents with its hair has become an iconic representation of deceptive combat in fan discussions and fiction, with the Pokémon often featured as the representative of cunning over strength in various media interpretations. The male-only gender characteristic, shared with its evolutionary line, has sparked considerable fan discussion regarding the biological or mystical explanations for such a restriction, with theories ranging from magical gender-linking to population control mechanisms. Its appearance in various Pokémon media has cemented it as a compelling character, with its mischievous yet tragic nature appealing to a significant portion of the fanbase. The unique move False Surrender, learned upon evolution into Morgrem, has become thematically significant in competitive communities, representing the Pokémon's fundamental philosophy of betrayal and deception in battle mechanics.
Morgrem can be obtained primarily through leveling an Impidimp to level 32, making availability contingent on first securing a pre-evolution. In Pokémon Sword and Shield, Impidimp and subsequently Morgrem are available in various locations throughout the Galar region, with higher encounter rates in specific areas of the Wild Area and during certain weather conditions. The species became available through Wild Area News distributions in Generation VIII, providing players alternative methods of obtaining specific Morgrem with enhanced stats or favorable natures. In Pokémon Scarlet and Violet, Morgrem's availability expanded, with the Pokémon appearing in wild encounters in certain Paldean locations, and it received a new Pokédex entry emphasizing its preference for dirty tactics over physical strength. The species can also be obtained through breeding compatible Pokémon from the Fairy and Human-Like egg groups, allowing players to hatch Impidimp with desired individual values or move pools, which then evolve into Morgrem upon reaching level 32. Morgrem's availability in the post-game Crown Tundra DLC and The Teal Mask DLC provided additional opportunities for players to obtain the species with optimized stats or abilities. As of recent generations, Morgrem remains relatively accessible to players through standard encounter methods and breeding mechanics, though its appearance rates may vary between different titles and regions. The species' status as a non-legendary, non-mythical Pokémon means it faces no special restrictions on capture or training, making it a feasible option for players of all progression levels seeking to add a Dark/Fairy type to their team.