Generation I · #0043 — Weed Pokémon
Oddish, known in Japan as Nazonokusa, is a dual-type Grass/Poison Pokémon that serves as National Pokédex entry #43. Introduced in Generation I, this diminutive Weed Pokémon stands just 0.5 meters tall and weighs a modest 5.4 kilograms, making it one of the smallest creatures in the original Pokédex. Despite its humble size and base stat total of only 320, Oddish represents the foundational stage of an intriguing evolutionary line that offers multiple paths depending on stone usage. With a capture rate of 255, Oddish proves exceptionally easy to catch in the wild, and its medium-slow growth rate encourages trainers to invest time in its development. The species boasts a base happiness value of 70, reflecting its relatively friendly disposition toward potential trainers who encounter it in grasslands and overgrown areas.
0.5m
5.4kg
Weed Pokémon
Male 50% / Female 50%
blue
legs
grassland
Doubles Speed during strong sunlight.
Ensures success fleeing from wild battles.
Oddish presents a distinctive botanical appearance, resembling a small blue bulb or root vegetable with a rounded body, beady red eyes, and a diminutive mouth. Five large, emerald-green leaves sprout prominently from its crown, serving multiple functions beyond mere decoration. These prehensile leaves possess remarkable dexterity, capable of scaling vertical surfaces and manipulating objects with surprising precision, as demonstrated in various Pokédex encounters. The species' scientific nomenclature, Oddium Wanderus, reflects its peripatetic nocturnal nature. During daylight hours, Oddish's sensitive body undergoes a remarkable transformation, with its feet believed to change shape and develop root-like structures for anchoring itself deep within soil. This adaptation allows the Pokémon to absorb nutrients directly from the earth using its entire body, with the fertility of the soil directly correlating to the glossiness and vibrancy of its leafy crown. Its dual typing as a Grass/Poison type grants it unique chemical properties, allowing it to synthesize toxic compounds alongside photosynthetic functions.
Oddish exhibits a perfectly balanced gender ratio of 50% male to 50% female, ensuring equal breeding opportunities regardless of which gender a trainer manages to capture. The species belongs exclusively to the Grass egg group, limiting breeding compatibility to other plant-based Pokémon such as Bulbasaur, Bellsprout, Exeggcute, Tangela, and fellow Grass types throughout the Pokédex. With a hatch counter of 20 cycles and base happiness of 70, Oddish eggs require approximately 4,884 to 5,140 steps to hatch, making breeding a moderately time-intensive endeavor compared to faster-hatching species. The relatively high base happiness value facilitates faster friendship growth, allowing bred Oddish to develop strong affection bonds with their trainers more readily than many alternative starter species. Breeding compatibility extends across generations and generations of games, with Oddish eggs remaining viable across cartridge versions whenever backward compatibility mechanics exist. Trainers seeking optimal competitive specimens often breed for favorable natures and individual values, leveraging Oddish's accessibility and reasonable breeding timeline to establish populations with ideal battle characteristics before evolving them into their final forms.
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
held-items
Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cost: 4000
tm01
lets go pikachu lets go eevee
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crystal
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gold silver
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yellow
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crystal
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gold silver
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red blue
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lets go pikachu lets go eevee
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blue japan
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red green japan
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lets go pikachu lets go eevee
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yellow
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gold silver
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red blue
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crystal
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emerald
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firered leafgreen
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diamond pearl
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platinum
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ruby sapphire
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Oddish occupies the first position in a three-stage evolutionary chain, with two potential ultimate evolutionary endpoints determined by external factors. At level 21, Oddish naturally evolves into Gloom, a Grass/Poison-type Pokémon that maintains the same typing but introduces a more floral aesthetic. From Gloom, trainers face a critical choice: exposing the Pokémon to a Leaf Stone results in evolution to Vileplume, which develops a large, vibrant flower bloom as its primary visual feature, while exposure to a Sun Stone instead transforms it into Bellossom, a pure Grass-type variant that sheds its Poison typing in favor of greater aesthetic floral sophistication. This branching evolutionary path represents an interesting strategic consideration, as the choice between Vileplume and Bellossom carries implications for type coverage, stat distribution, and available movesets. No Mega Evolution or Gigantamax form exists for Oddish or its evolutionary descendants, positioning it as a classically designed Pokémon from the original generation without modern power-escalation mechanics. The evolution from Oddish to Gloom at level 21 marks a significant developmental milestone, occurring at a relatively early stage that encourages players to maintain their Oddish in active team participation during the early game.
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+10 more locations in other games
Oddish is fundamentally nocturnal, remaining buried in cold underground soil throughout daylight hours to avoid sun exposure and evade potential predators. When moonlight illuminates the darkness, the Pokémon awakens and becomes remarkably active, roaming distances up to 1,000 feet (approximately 300 meters) in a single night's journey. During these nocturnal wanderings, Oddish systematically scatters seeds across the landscape, perpetuating its species while simultaneously seeking fertile, nutrient-rich patches of soil where it can establish itself. This dual purpose—reproduction and resource acquisition—drives its nightly expeditions across grasslands and cultivated areas. If disturbed while buried, particularly if someone attempts to yank it from the ground, Oddish responds with an unexpectedly loud and distressing shriek, a vocal defense mechanism that belies its otherwise unassuming appearance. The more nutrient-dense the soil in which Oddish plants itself, the more glossy and radiant its distinctive leaves become, serving as a visual indicator of environmental quality. Moonlight itself appears essential to Oddish's growth and vitality, with the Pokémon drawing energy directly from lunar radiation to fuel its biological processes.
During the day, it keeps its face buried in theground. At night, it wanders around sowing its seeds.
It may be mistaken for a clump of weeds. If you tryto yank it out of the ground, it shrieks horribly.
Awakened by moon light, it roams actively at night.In the day, it stays quietly underground.
If exposed to moonlight, it starts to move.It roams far and wide at night to scatter its seeds.
During the day, it stays in the cold underground toavoid the sun. It grows by bath ing in moonlight.
During the daytime, ODDISH buries itself in soil to absorb nutrients from the ground using its entire body.The more fertile the soil, the glossier its leaves become.
ODDISH searches for fertile, nutrient- rich soil, then plants itself. During the daytime, while it is planted,this POKéMON’s feet are thought to change shape and become similar to the roots of trees.
This POKéMON grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies.
Its scientific name is “Oddium Wanderus.” At night, it is said to walk nearly 1,000 feet on its two roots.
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
Awakened by moonlight, it roams actively at night. In the day, it stays quietly underground.
If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.
It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
Its scientific name is “Oddium Wanderus.” At night, it is said to walk nearly 1,000 feet on its two roots.
During the daytime, Oddish buries itself in soil to absorb nutrients from the ground using its entire body. The more fertile the soil, the glossier its leaves become.
Oddish searches for fertile, nutrient-rich soil, then plants itself. During the daytime, while it is planted, this Pokémon’s feet are thought to change shape and become similar to the roots of trees.
It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.
During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.
The name Oddish derives from the Japanese designation Nazonokusa, combining nazo (meaning mystery or riddle) with kusa (signifying grass), perfectly encapsulating the species' enigmatic botanical nature. The English name adds a playful oddity, suggesting something peculiar or unusual, which accurately reflects the Pokémon's distinctive appearance and nocturnal behavior. Visually, Oddish closely resembles an animated bulb or turnip, with its rounded body evoking root vegetables commonly found in gardens, while its five emergent leaves suggest a sprouting mandrake from botanical folklore. The color scheme—predominantly blue for the bulbous body contrasted with verdant green leaves—creates strong visual distinction from purely green grass-type Pokémon, emphasizing its poisonous dual typing. The creature's design likely draws inspiration from real-world plants such as the mandrake, renowned in mythology for its human-like appearance and magical properties, alongside conventional root vegetables. The beady red eyes and small mouth contribute to an almost innocent, unthreatening appearance that belies the Pokémon's actual potency in battle and defensive capabilities. Every design element serves a purpose: the prehensile leaves suggest active mobility despite the creature's sessile lifestyle, while its compact proportions emphasize vulnerability and early-stage progression within its evolutionary line.
Oddish can learn 74 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| absorb | grass | Special | 20 | 100 | 25 |
| acid | poison | Special | 40 | 100 | 30 |
| acid spray | poison | Special | 40 | 100 | 20 |
| after you | normal | Status | — | — | 15 |
| attract | normal | Status | — | 100 | 15 |
| bide | normal | Physical | — | — | 10 |
| bullet seed | grass | Physical | 25 | 100 | 30 |
| captivate | normal | Status | — | 100 | 20 |
| charm | fairy | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| curse | ghost | Status | — | — | 10 |
| cut | normal | Physical | 50 | 95 | 30 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| flail | normal | Physical | — | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| gastro acid | poison | Status | — | 100 | 10 |
| giga drain | grass | Special | 75 | 100 | 10 |
| grass knot | grass | Special | — | 100 | 20 |
| grassy glide | grass | Physical | 55 | 100 | 20 |
| grassy terrain | grass | Status | — | — | 10 |
| growth | normal | Status | — | — | 20 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| infestation | bug | Special | 20 | 100 | 20 |
| ingrain | grass | Status | — | — | 20 |
| leaf storm | grass | Special | 130 | 90 | 5 |
| leech seed | grass | Status | — | 90 | 10 |
| lucky chant | normal | Status | — | — | 30 |
| magical leaf | grass | Special | 60 | — | 20 |
| mega drain | grass | Special | 40 | 100 | 15 |
| mimic | normal | Status | — | — | 10 |
| moonblast | fairy | Special | 95 | 100 | 15 |
| moonlight | fairy | Status | — | — | 5 |
| natural gift | normal | Physical | — | 100 | 15 |
| nature power | normal | Status | — | — | 20 |
| petal dance | grass | Special | 120 | 100 | 10 |
| poison powder | poison | Status | — | 75 | 35 |
| protect | normal | Status | — | — | 10 |
| rage | normal | Physical | 20 | 100 | 20 |
| razor leaf | grass | Physical | 55 | 95 | 25 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seed bomb | grass | Physical | 80 | 100 | 15 |
| sleep powder | grass | Status | — | 75 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| strength sap | grass | Status | — | 100 | 10 |
| stun spore | grass | Status | — | 75 | 30 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| sweet scent | normal | Status | — | 100 | 20 |
| swords dance | normal | Status | — | — | 20 |
| synthesis | grass | Status | — | — | 5 |
| take down | normal | Physical | 90 | 85 | 20 |
| teeter dance | normal | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| tickle | normal | Status | — | 100 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| venoshock | poison | Special | 65 | 100 | 10 |
| worry seed | grass | Status | — | 100 | 10 |
In competitive play, Oddish rarely appears as an active combat participant, instead functioning primarily as a stepping stone toward its evolved forms, particularly Vileplume and Bellossom, which offer substantially superior stat distributions and movepool options. Oddish's base stat total of 320 leaves it severely disadvantaged against virtually any opponent it encounters, with particularly anemic Attack (50) and Speed (30) statistics limiting offensive and tactical flexibility. Its Special Attack base of 75 represents its strongest offensive capability, while Defense (55) and Special Defense (65) provide minimal defensive utility. However, Oddish's ability Chlorophyll possesses substantial utility in sunny weather conditions, doubling its Speed statistic during strong sunlight and potentially rendering the otherwise glacial Speed stat functional in weather-dependent strategies. The hidden ability Run Away provides minimal competitive value, primarily enabling escape from wild encounters rather than facilitating battle advantages. Oddish's movepool emphasizes special attacks and status conditions, with access to moves like Acid, Poison Powder, Sleep Powder, and Absorb, which align with its Grass/Poison typing but fail to compensate for its statistical inadequacy. Serious competitive trainers invariably evolve Oddish immediately upon reaching level 21, recognizing that maintaining it in its base form wastes valuable team slots and battle resources.
Oddish is a grass and poison type Pokemon.
Oddish evolves into gloom, then into vileplume, then into bellossom.
Oddish is weak to flying, fire, psychic and ice type moves.
Oddish can be found in kanto route 24 (kanto), kanto route 12 (kanto) and kanto route 6 (kanto) and 27 other locations.
Oddish achieved significant cultural recognition as one of the original 151 Pokémon, featuring prominently in early anime episodes and establishing itself within the franchises foundational iconography. The species appeared memorably in the Pokémon animated series, including the episode "Foul Weather Friends," where its prehensile leaf capabilities received explicit demonstration and acknowledgment. Its distinctive appearance and nocturnal behavior patterns have generated enduring appeal among players who appreciate plant-based Pokémon and prefer slower, more deliberate creatures over hyperactive species. Oddish merchandise, trading cards, and figurines circulated extensively throughout the franchise's early commercial explosion in the late 1990s and early 2000s, establishing it as recognizable to audiences far beyond dedicated gaming communities. The species represents accessibility and early-game participation, appearing in numerous Pokédex entries and serving as an introductory Grass-type option for players seeking alternatives to Bulbasaur's initial starter choice. Its membership in the Vileplume/Bellossom evolutionary line guarantees continued relevance, as those evolved forms maintain competitive and collectible status across multiple generations. The innocent, peculiar aesthetic—simultaneously vulnerable and alien—cultivated a specific niche appeal within broader Pokémon fan communities, particularly among players who appreciate unconventional botanical designs.
Oddish demonstrates exceptional availability across the Pokémon franchise, appearing in virtually every generation since its introduction in Generation I. In the original Red, Blue, and Yellow versions, Oddish can be encountered in early-game grassland areas, with a capture rate of 255 making acquisition trivially simple even for novice trainers lacking specialized equipment. Subsequent generations maintained Oddish's accessibility, including appearances in Gold/Silver/Crystal (Johto Pokédex #83), Ruby/Sapphire/Emerald (Hoenn Pokédex #88), and every major remakes and reimagining of these games. The species appears in FireRed/LeafGreen (Kanto Pokédex #43), HeartGold/SoulSilver (Johto Pokédex #83), Omega Ruby/Alpha Sapphire (Hoenn Pokédex #91), and Sword/Shield (Galar Pokédex #55). More recent titles including Scarlet/Violet and their expansions maintain Oddish distribution, ensuring its perpetual availability to contemporary audiences. Let's Go Pikachu/Eevee versions preserved original-generation availability, while Pokémon Legends: Arceus and various spin-off titles continue featuring the species. Its ubiquitous presence across twenty-five years of continuous game releases, combined with 255 capture rate mechanics, establishes Oddish as reliably obtainable regardless of game version or generation, making it an excellent educational species for players learning fundamental Pokémon mechanics and evolution mechanics.