Weak to (2x damage):
Resistant to (½x damage):
Generation VII · #10129 — Toxic Lizard Pokémon
Salazzle, known as the Toxic Lizard Pokémon, is a dual-type Poison/Fire Pokémon introduced in Generation VII that represents a fascinating example of sexual dimorphism in the Pokémon world. With a National Pokédex number of #758, this exclusively female species stands at 2.1 meters tall and weighs 81.0 kilograms, making it a notably larger and more imposing presence than its pre-evolution, Salandit. The Totem form of Salazzle encountered in Pokémon Sun and Moon represents an apex predator within cave ecosystems, commanding increased size and potentially enhanced stats compared to regular specimens. Despite being neither Legendary nor Mythical, Salazzle commands respect through its cunning use of pheromones and toxic abilities, establishing itself as one of Generation VII's most distinctive Pokémon through its unique biological and behavioral traits.
2.1m
81.0kg
Toxic Lizard Pokémon
100% Female
black
quadruped
This Pokémon can inflict poison on Poison and Steel Pokémon.
Prevents infatuation and protects against captivate.
Salazzle is a sleek, lizard-like Pokémon with a dark gray coloration covering most of its body, complemented by a grayish-purple underside adorned with wavy dark pink markings that evoke wisps of smoke. The Totem form displays these features with enhanced prominence, showcasing a more robust and imposing physique compared to standard Salazzle. Its most distinctive anatomical features include a slender head with striking purple, almond-shaped eyes featuring slit pupils, and two fang-like projections extending from each side of its lower jaw, giving it an predatory appearance. Two thin, wavy growths emerge from the base of its tail, which is whip-like with a dark pink underside, while its hands and feet each possess five long, thin digits with dark pink palms capable of unleashing flames. The dark gray coloration on its head and neck extends in a distinctive V-shape onto its chest, creating a visually striking pattern that advertises its venomous and pyrogenic nature. As a female-only species, Salazzle lacks any known male evolutionary counterpart, a consequence of male Salandit's inability to evolve due to chronic malnutrition caused by their role in serving Salazzle.
Salazzle exists in a unique biological state among Pokémon, being exclusively female with a gender ratio of 0% male and 100% female across all specimens. This complete absence of males represents not a limitation but rather a sophisticated evolutionary strategy: male Salandit, unable to evolve, serve as perpetual attendants and mates to the evolved females they support. In breeding contexts, Salazzle can produce offspring only through pairing with male Pokémon from the same egg groups—Monster and Dragon—allowing trainers to create diverse lineages despite the species' extreme sexual dimorphism. The base friendship value of 70 (increased to 70 in Generation VII, reduced to 50 in later generations) suggests a moderately social species, though Salazzle's domineering nature makes it less immediately bond-prone than cuddlier species. Female Salandit possessing the potential to evolve into Salazzle presumably possess superior genetics, size, or health compared to their counterparts that never develop the hormonal changes necessary for transformation. This breeding system reinforces the narrative that Salazzle represents the ultimate expression of female Salandit potential, with the species' exclusively female nature being a defining characteristic that shapes its entire evolutionary history and social structure.
held-items
Held: Allows the Holder to escape from any wild battle.
Cost: 4000
held-items
Held: Allows the Holder to escape from any wild battle.
Cost: 4000
held-items
Held: Allows the Holder to escape from any wild battle.
Cost: 4000
held-items
Held: Allows the Holder to escape from any wild battle.
Cost: 4000
tm02
emerald
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firered leafgreen
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ruby sapphire
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black white
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heartgold soulsilver
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platinum
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colosseum
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diamond pearl
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black 2 white 2
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sun moon
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omega ruby alpha sapphire
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x y
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xd
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lets go pikachu lets go eevee
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ultra sun ultra moon
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lets go pikachu lets go eevee
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lets go pikachu lets go eevee
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yellow
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gold silver
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red blue
+508 more TMs/HMs
Salazzle evolves exclusively from female Salandit starting at level 33, making it the only known evolution of this pre-evolution form and one of the few Pokémon species with gender-exclusive evolution requirements. Male Salandit cannot evolve into Salazzle under any circumstances, as they lack the hormonal development and biological maturation necessary for transformation. The evolutionary process represents a dramatic physiological transformation, as the evolving Salandit develops enhanced pheromone production capabilities and reaches sexual maturity, enabling it to establish and command its own harem of male Salandit. The Totem form encountered in Generation VII games represents an exceptionally large and powerful specimen of evolved Salazzle, likely indicating an individual that has survived longer, accumulated more experience, and successfully maintained an especially impressive harem compared to standard Salazzle. While Salazzle does not possess a Mega Evolution, its base form remains competitively viable throughout modern generations, with its high Special Attack stat of 111 and exceptional Speed stat of 117 making it a formidable offensive threat in battle.
Location data not available for this Pokémon in the database.
Salazzle inhabits the deepest caves, establishing underground territories where it cultivates a fascinating reverse harem of subservient male Salandit attracted by its intoxicating pheromones. The Totem form, being significantly larger and more dominant than its peers, typically commands the most extensive such harems and exerts the strictest control over its male subjects. This Pokémon emits a potent poisonous gas laden with sweet-smelling pheromones that not only attracts males but also renders them susceptible to its influence and control. According to Pokédex entries, Salazzle forces its male Salandit to serve it and bring it food, punishing those who fail to meet its demands with fierce, flame-spewing slaps from its palms. Competition between female Salazzle for dominance is determined by the size of their male harems, with the individual controlling the most Salandit ultimately claiming victory. The Totem form's increased size and stats suggest it has achieved particular success in these underground hierarchies, commanding respect and resources from an especially large following of subservient males.
For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.
Salazzle lives deep in caves and forces the Salandit it has attracted with its pheromones to serve it.
Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes.
It punishes Salandit that couldn’t bring it food with a fierce slap of its flame-spewing palm.
Only female Salazzle exist. They emit a gas laden with pheromones to captivate male Salandit.
The winner of competitions between Salazzle is decided by which one has the most male Salandit with it.
The name Salazzle combines 'salamander' with 'razzle,' the latter evoking both the dazzle of its flame attacks and the sensual allure implied by its pheromone-based manipulation tactics. The Japanese name Ennewt similarly references 'ennui' alongside 'newt,' suggesting both the aloof, commanding demeanor of the species and its amphibian-reptilian biology. Salazzle's design draws heavily from salamanders and lizards, creatures historically associated with fire in mythology and folklore, while its dark coloration and predatory features evoke the sleek, dangerous nature of cave-dwelling predators. The pink markings resembling wisps of smoke reinforce its fire-type nature while also subtly suggesting the invisible yet potent pheromone gas it produces. The design team intentionally created a Pokémon that embodies contradictions: delicate and graceful in appearance yet ruthlessly dominant in behavior, beautiful yet dangerous, embodying both seduction and aggression. The emphasis on the reverse harem structure and pheromone-based attraction reflects contemporary creative choices in Pokémon design that acknowledge more complex biological and behavioral systems than earlier generations.
Salazzle-totem can learn 57 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| disable | normal | Status | — | 100 | 20 |
| double slap | normal | Physical | 15 | 85 | 10 |
| double team | normal | Status | — | — | 15 |
| dragon claw | dragon | Physical | 80 | 100 | 15 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| dragon rage | dragon | Special | — | 100 | 10 |
| dragon tail | dragon | Physical | 60 | 90 | 10 |
| ember | fire | Special | 40 | 100 | 25 |
| encore | normal | Status | — | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| flame burst | fire | Special | 70 | 100 | 15 |
| flame charge | fire | Physical | 50 | 100 | 20 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| heat wave | fire | Special | 95 | 90 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| laser focus | normal | Status | — | — | 30 |
| leech life | bug | Physical | 80 | 100 | 10 |
| nasty plot | dark | Status | — | — | 20 |
| overheat | fire | Special | 130 | 90 | 5 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison gas | poison | Status | — | 90 | 40 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| pound | normal | Physical | 40 | 100 | 35 |
| protect | normal | Status | — | — | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| sludge wave | poison | Special | 95 | 100 | 10 |
| smog | poison | Special | 30 | 70 | 20 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| swagger | normal | Status | — | 85 | 15 |
| sweet scent | normal | Status | — | 100 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| venom drench | poison | Status | — | 100 | 20 |
| venoshock | poison | Special | 65 | 100 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
In competitive Pokémon battling, Salazzle stands as a potent special attacker and sweeper, leveraging its exceptional Special Attack base stat of 111 and outstanding Speed stat of 117 to outpace and overwhelm opponents with devastating special moves. The Totem form's increased size and presence suggest marginally enhanced capabilities, though mechanically it functions identically to standard Salazzle across all competitive formats. Its dual Poison/Fire typing grants valuable offensive coverage, allowing it to strike a broad range of threats with same-type attack bonus (STAB) moves like Sludge Bomb and Fire Blast while maintaining flexibility through its movepool. The Corrosion ability represents a signature tool for competitive Salazzle, allowing it to poison even Poison and Steel-type Pokémon normally immune to poisoning, creating opportunities to wear down bulky defensive cores through damage accumulation across turns. Salazzle's relatively modest defenses—with Defense and Special Defense both sitting at 60—mean it functions optimally as an offensive sweeper rather than a defensive pivot, requiring careful prediction and positioning to maximize its effectiveness. However, its base HP of 68 combines with these weak defenses to create vulnerability to priority moves and fast attackers, making team composition and lead selection critical for trainers seeking to utilize this toxin-spewing lizard effectively in competitive environments.
Salazzle-totem is a poison and fire type Pokemon.
Salazzle-totem does not evolve into any other Pokemon. It is the final form in its evolution line.
Salazzle-totem is weak to ground, psychic, rock and water type moves.
Salazzle has carved out a distinctive niche in Pokémon culture through its provocative design and unusual biological characteristics that sparked considerable discussion within fan communities upon its introduction. The species' exclusively female nature and harem-based social structure represented a bold narrative choice that elevated Pokémon worldbuilding beyond traditional monster-catching mechanics, introducing elements of genuine biological complexity and sexual dimorphism that resonated with more mature audiences. The Totem form's appearance in Generation VII's trials system introduced players to a particularly commanding and dangerous iteration of the species, serving as a memorable challenge boss that exemplified the expanded role-playing elements Alola introduced. Online communities extensively debated the implications of Salazzle's pheromone-based control mechanisms and the fate of male Salandit, with creative fan works exploring the species' unconventional social dynamics through alternative artistic and narrative lenses. The design's emphasis on elegance, danger, and subtle sensuality established Salazzle as a fan-favorite among players seeking Pokémon with more sophisticated aesthetic and behavioral complexity, cementing its place in the franchise's expanding roster of sexually dimorphic species with unique evolutionary requirements.
Salazzle is available throughout multiple Pokémon games beginning with Generation VII's Sun and Moon, where the Totem form serves as a significant encounter within the Mina trial in Ula'ula Island's Vast Poni Canyon. In Pokémon Sun and Moon, Salazzle can be encountered as a wild Pokémon in various cave locations, though trainers must specifically seek female Salandit and raise them to level 33 to obtain a personal Salazzle. The Alola Pokédex listings place Salazzle at different positions across Generation VII titles—number 0162 in Sun/Moon's regional Pokédex and number 0196 in Ultra Sun/Ultra Moon's expanded Alola Pokédex—reflecting the evolving availability structure across these related games. Subsequent generations including Sword/Shield (Pokédex #0245), Scarlet/Violet (Pokédex #0121), and various DLC expansions have continued to feature Salazzle, ensuring its accessibility to modern players seeking this distinctive Poison/Fire specialist. The species can be obtained through breeding female Salandit or by catching evolved Salazzle directly in cave environments and hidden grottos specific to each game's region, with availability varying based on version exclusivity and post-game content unlocked by individual trainers progressing through their respective adventures.