Weak to (2x damage):
Resistant to (½x damage):
Generation I · #0015 — Poison Bee Pokémon
Beedrill, known as the Poison Bee Pokémon and assigned National Pokédex number #015, is a dual-type Bug/Poison Pokémon introduced in Generation I. As the final evolution in the Weedle line, Beedrill represents the apex predator of its evolutionary family, transforming from the defensive cocoon form of Kakuna into an aggressive, airborne hunter. With a base stat total of 395, Beedrill prioritizes physical attack power at 90, complemented by respectable Speed of 75 and Special Defense of 80, making it a swift striker despite its relatively modest defensive capabilities. The species stands at 1.0 meters tall and weighs 29.5 kilograms, maintaining the compact frame necessary for rapid aerial combat. Beedrill's signature abilities—Swarm, which amplifies Bug-type moves to 1.5× damage when health drops below one-third, and its hidden ability Sniper, which boosts critical hit damage to 3× rather than the standard 2×—showcase its design as either a desperate fighter capable of mounting comebacks or a precision striker that capitalizes on lucky breaks.
1.0m
29.5kg
Poison Bee Pokémon
Male 50% / Female 50%
yellow
bug-wings
forest
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens critical hits to inflict 3× damage rather than 2×.
Beedrill's physical form is a striking adaptation of insectoid anatomy, presenting as a bipedal, predominantly yellow creature resembling a wasp or hornet despite possessing only four legs rather than the six typical of insects. The Pokémon's rounded head features a slightly pointed mouth, large crimson eyes, and distinctive black antennae that bend sharply at the midpoint. Most notably, Beedrill's foreleg pair terminates in long, conical stingers—the source of its fearsome reputation—while its rear legs are elongated, segmented structures that provide the insectoid support necessary for its characteristic stance. According to Pokédex entries, Beedrill possesses three poisonous stingers total: one pair on its forelegs and one on its tail, with the tail barb being particularly potent. The creature's yellow coloration serves as an aposematical warning to potential threats, advertising the toxic nature of its stingers. This morphology represents a dramatic transformation from Kakuna's immobile chrysalis state, optimizing the species for active predation and territorial defense. The stingers themselves are not merely aesthetic—they secrete venom capable of subduing prey significantly larger than Beedrill itself.
Beedrill exhibits a perfectly balanced sex ratio of 50% male to 50% female, with no sexual dimorphism evident in the species' appearance or gameplay mechanics. All Beedrill belong to the Bug egg group, meaning they can only breed with other members of that group or with Ditto. The species has a base friendship of 70, indicating a moderate willingness to bond with trainers, though not the exceptional loyalty found in some other Pokémon lines. Breeding a Beedrill or its pre-evolutions (Weedle or Kakuna) requires 15 egg cycles to produce a newly hatched Weedle, equivalent to 3,599 to 3,855 steps in-game. This moderate hatch time places Beedrill somewhere in the middle of breeding difficulty, neither particularly quick like Magikarp nor particularly tedious like legendary Pokémon. Male and female Beedrill serve identical roles in competitive and casual play, with no gender-based stat variations or move pools, making gender selection purely a matter of aesthetic preference. The equal distribution across sexes aligns with real insect colonies, which typically feature both males and females, though in nature the social structure and roles would differ significantly—a nuance that Pokémon games necessarily simplify.
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Poison-Type moves from holder do 20% more damage.
Cost: 1000
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm03
yellow
tm03
crystal
tm03
gold silver
tm03
red blue
tm03
blue japan
tm03
red green japan
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
tm06
crystal
tm06
emerald
tm06
firered leafgreen
tm06
diamond pearl
tm06
platinum
tm06
ruby sapphire
tm06
colosseum
+657 more TMs/HMs
Beedrill evolves from Kakuna at level 10, completing a three-stage evolutionary progression that begins with the tiny Weedle. This transformation marks a dramatic shift in battling capability, with Attack increasing from Kakuna's base 45 to Beedrill's 90, and Speed jumping from 30 to 75—essential improvements for the species' predatory lifestyle. In Generation VI, Beedrill gained access to Mega Evolution through the use of Beedrillite, introduced in Pokémon Omega Ruby and Alpha Sapphire. Mega Beedrill undergoes a remarkable physical transformation, growing to 1.4 meters and increasing its weight to 40.5 kilograms. Most dramatically, Mega Beedrill's Attack skyrockets to 150, while its Speed climbs to 145, creating an offensive juggernaut focused on outspeed-striking opponents. The Mega Evolution also grants Mega Beedrill the Adaptability ability, which amplifies the damage of moves matching its dual Bug/Poison typing by 2× rather than the standard 1.5×, synergizing perfectly with its signature moves like Pin Missile and Poison Jab. This mega form shifts Beedrill's role from a speedy physical attacker into a hyper-offensive threat capable of single-handedly sweeping unprepared teams, though maintaining the same weakness profile and defensive frailty that characterize the base form.
johto
johto
+2 more
johto
johto
kanto
kanto
kanto
+4 more
johto
johto
johto
johto
johto
kanto
unova
alola
Beedrill is renowned throughout Pokédex literature for its extreme territoriality and aggressive disposition. The species exhibits pronounced pack behavior, as evidenced by multiple entries describing coordinated swarm attacks launched against perceived threats. Gold-version Pokédex entries specifically note that Beedrill "can take down any opponent with its powerful poison stingers" and "sometimes attacks in swarms," suggesting both individual prowess and collective hunting strategies. Ruby-version entries deliver a stern warning: "BEEDRILL is extremely territorial. No one should ever ever approach its nest—this is for their own safety. If angered, they will attack in a furious swarm." The species favors locations with flowering vegetation, where it hunts smaller insects and vulnerable Pokémon, using its high speed of 75 to execute rapid attacks before prey can respond. Crystal-version entries reveal sophisticated predatory behavior, noting that Beedrill "uses sharp, poisonous stings to defeat prey, then takes the victim back to its nest for food," indicating both hunting skill and provisioning behavior typical of social insects. These creatures establish defended territories centered around their nests, displaying the kind of aggressive resource protection seen across wasp and hornet species in the natural world.
Flies at high speed and attacks using its largevenomous stingers on its forelegs and tail.
It has 3 poisonous stingers on its forelegs and itstail. They are used to jab its enemy repeatedly.
It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.
It has three poison barbs. The barb on itstail secretes the most powerful poison.
It uses sharp, poisonous stings to defeat prey,then takes the victim back to its nest for food.
BEEDRILL is extremely territorial. No one should ever approach its nest - this is for their own safety.If angered, they will attack in a furious swarm.
A BEEDRILL is extremely territorial. For safety reasons, no one should ever approach its nest. If angered, they will attack in a swarm.
May appear in a swarm. Flies at violent speeds, all the while stabbing with the toxic stinger on its rear.
It flies at high speed and attacks using the large venomous stingers on its forelegs and tail.
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.
It has three poison barbs. The barb on its tail secretes the most powerful poison.
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
Its best attack involves flying around at high speed, striking with poison needles, then flying off.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
May appear in a swarm. Flies at violent speeds, all the while stabbing with the toxic stinger on its rear.
Beedrill is extremely territorial. No one should ever approach its nest—this is for their own safety. If angered, they will attack in a furious swarm.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
The name Beedrill is a straightforward portmanteau of "bee" and "drill," referencing both the creature's insectoid nature and the drilling, piercing action of its stingers in combat. The Japanese name, Spear (スピアー), emphasizes the stabbing, spear-like quality of its weaponized foreleg appendages. Beedrill's design draws extensive inspiration from real-world Hymenoptera, particularly wasps and hornets known for their aggressive territorial behavior and painful stings. The aesthetic choices—the yellow coloration, the segmented body structure, the prominent stingers, and the hunched, slightly menacing posture—all evoke the appearance and demeanor of these formidable insects. The creature's four-legged bipedal stance represents a compromise between accurate insectoid anatomy and the humanoid proportions favored in Pokémon design, allowing Beedrill to be instantly recognizable while remaining distinctly alien. The progression from Weedle's small, worm-like form through Kakuna's immobile defensive state to Beedrill's hyperactive aggressive form mirrors natural insect metamorphosis, with each stage perfectly capturing a different phase of the lepidopteran-inspired evolution. The simplicity of the design belies its effectiveness; Beedrill immediately communicates danger through its spear-crowned silhouette and vibrant warning coloration.
Beedrill can learn 82 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| aerial ace | flying | Physical | 60 | — | 20 |
| agility | psychic | Status | — | — | 30 |
| air cutter | flying | Special | 60 | 95 | 25 |
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| bide | normal | Physical | — | — | 10 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bug bite | bug | Physical | 60 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| curse | ghost | Status | — | — | 10 |
| cut | normal | Physical | 50 | 95 | 30 |
| defog | flying | Status | — | — | 15 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drill run | ground | Physical | 80 | 95 | 10 |
| electroweb | electric | Special | 55 | 95 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| fell stinger | bug | Physical | 50 | 100 | 25 |
| flash | normal | Status | — | 100 | 20 |
| focus energy | normal | Status | — | — | 30 |
| frustration | normal | Physical | — | 100 | 20 |
| fury attack | normal | Physical | 15 | 85 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| giga drain | grass | Special | 75 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| harden | normal | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| infestation | bug | Special | 20 | 100 | 20 |
| knock off | dark | Physical | 65 | 100 | 20 |
| laser focus | normal | Status | — | — | 30 |
| mega drain | grass | Special | 40 | 100 | 15 |
| mimic | normal | Status | — | — | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| ominous wind | ghost | Special | 60 | 100 | 5 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| peck | flying | Physical | 35 | 100 | 35 |
| pin missile | bug | Physical | 25 | 95 | 20 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| poison sting | poison | Physical | 15 | 100 | 35 |
| protect | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rage | normal | Physical | 20 | 100 | 20 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| roost | flying | Status | — | — | 5 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| silver wind | bug | Special | 60 | 100 | 5 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| string shot | bug | Status | — | 95 | 40 |
| struggle bug | bug | Special | 50 | 100 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| sweet scent | normal | Status | — | 100 | 20 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| tailwind | flying | Status | — | — | 15 |
| take down | normal | Physical | 90 | 85 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| toxic spikes | poison | Status | — | — | 20 |
| twineedle | bug | Physical | 25 | 100 | 20 |
| u turn | bug | Physical | 70 | 100 | 20 |
| venoshock | poison | Special | 65 | 100 | 10 |
| x scissor | bug | Physical | 80 | 100 | 15 |
In competitive Pokémon formats, Beedrill occupies a unique niche as a moderately-powered physical attacker with exceptional Speed, particularly in its Mega Evolution form. The base form's Attack stat of 90 is respectable but not exceptional, requiring careful move selection and coverage moves to threaten a wide range of threats. Beedrill's movepool includes essential physical Bug and Poison coverage moves like Pin Missile, X-Scissor, and Poison Jab, along with utility moves such as Swords Dance for stat boosting or Knock Off for disruption. The Swarm ability, which activates at low health, makes Beedrill a potential come-from-behind threat when utilizing life orb or similar recoil damage sources. However, Mega Beedrill represents a dramatic power spike, transforming into an unambiguously threatening sweeper with 150 Attack and 145 Speed. With Adaptability boosting its same-type moves, Mega Beedrill's Pin Missile and Poison Jab become devastating attacks capable of eliminating threats in a single hit. The Sniper hidden ability provides an alternative strategy for critical hit-focused sets, potentially combining with high-crit moves for guaranteed 3× damage multipliers. Beedrill's weakness profile—comprising Fire, Flying, Psychic, and Rock moves—is problematic, as Flying and Psychic types are particularly common in competitive play, necessitating careful team construction and strategic play. Despite these limitations, Mega Beedrill proved viable in VGC formats during its generation and remains a respected choice in lower-tier competitive formats where defensive bulk is less essential.
Beedrill is a bug and poison type Pokemon.
Beedrill evolved from kakuna that evolved from weedle.
Beedrill is weak to flying, rock, fire and psychic type moves.
Beedrill can be found in johto route 36 (johto), ilex forest (johto) and johto route 39 (johto) and 12 other locations.
Beedrill holds a significant place in Pokémon cultural history as one of the original 151 species and an immediately recognizable early-game Pokémon that many players encountered during their journey through Kanto. In the Pokémon animated series, Beedrill has appeared multiple times, most notably as the signature Pokémon of trainer Casey, whose aggressive Bug-type specialist team showcased Beedrill's offensive potential. The species also featured prominently in Pokémon Adventures manga, particularly as a notable Pokémon used by villains, cementing its image as a dangerous creature worthy of respect. The design's simplicity and immediate visual impact—a spear-wielding wasp creature—made Beedrill iconic among first-generation Pokémon, and it remains a favorite for players who appreciate aggressive Bug-type options. Mega Beedrill's introduction in later generations renewed interest in the species, providing competitive viability to a Pokémon that many had relegated to nostalgia. The creature's role as a beginner-accessible but legitimately powerful Pokémon established a template for early-game species that maintain relevance throughout a player's journey, influencing how subsequent generations designed their starter lines and common encounters. Beedrill's combination of iconic design, accessible early-game availability, and genuine threat potential has secured its place as one of the most memorable first-generation Bug-types.
Beedrill's availability has evolved across generations, reflecting its role as an accessible early-game Pokémon in the Kanto region. In the original Red, Blue, and Yellow versions, Weedle can be encountered in the earliest routes (Routes 1 and 2) before the first major city, allowing players to complete the entire evolutionary line by the time they face Brock. The Pokédex number of 015 reflects this intentional early positioning within the Kanto regional Pokédex. In subsequent Kanto remakes and remasters—FireRed and LeafGreen, Let's Go Pikachu and Eevee—Beedrill remains readily available through Weedle capture, maintaining its role as an early-game obtainable species. In games featuring other regions, Beedrill's availability varies: it appears in Gold, Silver, and Crystal as a Johto-region encounter, in HeartGold and SoulSilver with the National Pokédex reclassification, and in various later generations through the National Pokédex or through specific encounter areas. The species is notably absent from some modern games' regional Pokédexes but remains accessible through Pokémon Home and similar transfer systems in current-generation titles. In Pokémon GO, Beedrill can be obtained by evolving captured Weedle with sufficient candy, providing modern players an accessible method to add the species to their collections. This consistent availability across generations and formats ensures that trainers interested in using Beedrill can reliably obtain the species regardless of which game they're playing.